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- /*
- GNU General Public License version 3 notice
- Copyright (C) 2012 Mihawk <luiz@netdome.biz>. All rights reserved.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see < http://www.gnu.org/licenses/ >.
- */
- #include <QTimer>
- #include <QTime>
- #include "ServerQuery.h"
- #include "ActiveClient.h"
- #include "Client.h"
- #include "App.h"
- #include "Settings.h"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ActiveClient::ActiveClient(App *app, QObject *parent):
- QObject(parent),
- myApp(app),
- myClient(new Client(app, this)),
- myQuery(new ServerQuery(this)),
- myDisconnectTime(new QTime()),
- myBroadcastReplyTimer(new QTimer(this)),
- myQueryTimer(new QTimer(this)),
- myQueryInterval(Settings::globalInstance()->queryInterval()),
- myUniqueUserCount(0),
- myUniqueChannelCount(0),
- myUniqueServerCount(0),
- myUniquePlayerCount(0),
- myReplyTimerWasActive(false)
- {
- connect(myQuery, SIGNAL(finished()), SLOT(queryFinished()));
- connect(myQuery, SIGNAL(error(ServerQuery::Error)), SLOT(queryError(ServerQuery::Error)));
- myQueryTimer->setSingleShot(true);
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ActiveClient::~ActiveClient()
- {
- delete myClient;
- delete myDisconnectTime;
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Client* ActiveClient::client()
- {
- return myClient;
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- quint8 ActiveClient::playerCount() const
- {
- return myQuery->playerList().size();
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::setAddress(const QHostAddress &address, quint16 port)
- {
- myQuery->setAddress(address, port);
- return;
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::queryError(ServerQuery::Error)
- {
- myQueryTimer->start(myQueryInterval);
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::queryFinished()
- {
- PlayerList playerList = myQuery->playerList();
- int playerCount = playerList.size();
- myClient->setPlayerList(playerList);
- myClient->setMaxClients(myQuery->serverRuleValue("maxclients").toInt());
- myQueryTimer->start(myQueryInterval);
- /* If the client is disconnect check if there is at least one player connected to the server */
- if(myClient->state() == Client::DisconnectedState)
- {
- if(playerCount > 0 && myDisconnectTime->elapsed() > 10000)
- {
- myApp->print("Players online on server " + serverAddressString() + ". Joining...\n");
- myClient->connect(myQuery->address().toString().toAscii(), myQuery->port());
- }
- return;
- }
- /* If the client is connected and left alone on the server, disconnect yourself */
- if(myClient->state() == Client::ConnectedState)
- {
- if(playerCount == 1 && myClient->isOnServer())
- {
- myApp->print("I was left alone on " + serverAddressString() + ". Leaving...\n");
- myClient->disconnect();
- myDisconnectTime->restart();
- return;
- }
- }
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::run()
- {
- /* Say the broadcast count */
- if(!myBroadcastReplyTimer->isActive() && myReplyTimerWasActive)
- {
- myApp->activeClientsReplyCounters(&myUniqueServerCount, &myUniquePlayerCount, this); //add our servers to the list
- myClient->say("Sent to " + QString::number(myUniqueChannelCount) + " channels " + QString::number(myUniqueUserCount) + " users and to " + QString::number(myUniqueServerCount) + " servers " + QString::number(myUniquePlayerCount) + " players.");
- myUniqueServerCount = myUniquePlayerCount = myUniqueChannelCount = myUniqueUserCount = 0;
- }
- myReplyTimerWasActive = myBroadcastReplyTimer->isActive();
- /* Query the serverinfo for player count if not already querying */
- if(!myQuery->isActive() && !myQueryTimer->isActive())
- myQuery->query();
- else
- myQuery->run();
- /* Run the client */
- if(myClient->state() != Client::DisconnectedState)
- myClient->run();
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- const QString ActiveClient::serverAddressString()
- {
- return QString(myQuery->address().toString() + ':' + QString::number(myQuery->port()));
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::setReplyHashAndWaitForReply(const QString &hash)
- {
- myReplyHash = hash;
- /* Wait for reply */
- myBroadcastReplyTimer->setSingleShot(true);
- myBroadcastReplyTimer->start(Settings::globalInstance()->timeToWaitForCountReply()*1000);
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- const QString& ActiveClient::replyHash() const
- {
- return myReplyHash;
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- bool ActiveClient::isWaitingReply() const
- {
- return myBroadcastReplyTimer->isActive();
- }
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- void ActiveClient::incrementReplyCounters(int userCount, int channelCount, int playerCount, int serverCount)
- {
- if(!myBroadcastReplyTimer->isActive())
- return;
- myUniqueUserCount += userCount;
- myUniqueChannelCount += channelCount;
- myUniqueServerCount += serverCount;
- myUniquePlayerCount += playerCount;
- }
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