/* GNU General Public License version 3 notice Copyright (C) 2012 Mihawk . All rights reserved. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see < http://www.gnu.org/licenses/ >. */ #include #include #include "ServerQuery.h" #include "ActiveClient.h" #include "Client.h" #include "App.h" #include "Settings.h" // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ActiveClient::ActiveClient(App *app, QObject *parent): QObject(parent), myApp(app), myClient(new Client(app, this)), myQuery(new ServerQuery(this)), myDisconnectTime(new QTime()), myBroadcastReplyTimer(new QTimer(this)), myQueryTimer(new QTimer(this)), myQueryInterval(Settings::globalInstance()->queryInterval()), myUniqueUserCount(0), myUniqueChannelCount(0), myUniqueServerCount(0), myUniquePlayerCount(0), myReplyTimerWasActive(false) { connect(myQuery, SIGNAL(finished()), SLOT(queryFinished())); connect(myQuery, SIGNAL(error(ServerQuery::Error)), SLOT(queryError(ServerQuery::Error))); myQueryTimer->setSingleShot(true); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ActiveClient::~ActiveClient() { delete myClient; delete myDisconnectTime; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Client* ActiveClient::client() { return myClient; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - quint8 ActiveClient::playerCount() const { return myQuery->playerList().size(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::setAddress(const QHostAddress &address, quint16 port) { myQuery->setAddress(address, port); return; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::queryError(ServerQuery::Error) { myQueryTimer->start(myQueryInterval); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::queryFinished() { PlayerList playerList = myQuery->playerList(); int playerCount = playerList.size(); myClient->setPlayerList(playerList); myClient->setMaxClients(myQuery->serverRuleValue("maxclients").toInt()); myQueryTimer->start(myQueryInterval); /* If the client is disconnect check if there is at least one player connected to the server */ if(myClient->state() == Client::DisconnectedState) { if(playerCount > 0 && myDisconnectTime->elapsed() > 10000) { myApp->print("Players online on server " + serverAddressString() + ". Joining...\n"); myClient->connect(myQuery->address().toString().toAscii(), myQuery->port()); } return; } /* If the client is connected and left alone on the server, disconnect yourself */ if(myClient->state() == Client::ConnectedState) { if(playerCount == 1 && myClient->isOnServer()) { myApp->print("I was left alone on " + serverAddressString() + ". Leaving...\n"); myClient->disconnect(); myDisconnectTime->restart(); return; } } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::run() { /* Say the broadcast count */ if(!myBroadcastReplyTimer->isActive() && myReplyTimerWasActive) { myApp->activeClientsReplyCounters(&myUniqueServerCount, &myUniquePlayerCount, this); //add our servers to the list myClient->say("Sent to " + QString::number(myUniqueChannelCount) + " channels " + QString::number(myUniqueUserCount) + " users and to " + QString::number(myUniqueServerCount) + " servers " + QString::number(myUniquePlayerCount) + " players."); myUniqueServerCount = myUniquePlayerCount = myUniqueChannelCount = myUniqueUserCount = 0; } myReplyTimerWasActive = myBroadcastReplyTimer->isActive(); /* Query the serverinfo for player count if not already querying */ if(!myQuery->isActive() && !myQueryTimer->isActive()) myQuery->query(); else myQuery->run(); /* Run the client */ if(myClient->state() != Client::DisconnectedState) myClient->run(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - const QString ActiveClient::serverAddressString() { return QString(myQuery->address().toString() + ':' + QString::number(myQuery->port())); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::setReplyHashAndWaitForReply(const QString &hash) { myReplyHash = hash; /* Wait for reply */ myBroadcastReplyTimer->setSingleShot(true); myBroadcastReplyTimer->start(Settings::globalInstance()->timeToWaitForCountReply()*1000); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - const QString& ActiveClient::replyHash() const { return myReplyHash; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool ActiveClient::isWaitingReply() const { return myBroadcastReplyTimer->isActive(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void ActiveClient::incrementReplyCounters(int userCount, int channelCount, int playerCount, int serverCount) { if(!myBroadcastReplyTimer->isActive()) return; myUniqueUserCount += userCount; myUniqueChannelCount += channelCount; myUniqueServerCount += serverCount; myUniquePlayerCount += playerCount; }