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@@ -32,7 +32,7 @@ YAML
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It provides the following commands on the messaging service:
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Link
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-## Gameserver joining Bot
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+## The gameserver joining bots
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A gameserver joining bot joins the gameservers by whatever means
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the gameserver protocol allows and then allows commands to be used
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@@ -54,7 +54,7 @@ network commands.
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It provides the following commands on the messaging service:
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Link
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-## Portal Websites
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+## The portal websites
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### PHP Client
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@@ -64,7 +64,7 @@ network messages.
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Link
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-## Control Server
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+## The Control Server
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The "Control Server" merely is a client on the messaging service. But since
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it is the portion that actually helps forming processes between the other clients, we began calling
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@@ -77,14 +77,14 @@ IP addresses to nice short names and countries.
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It provides the following commands on the messaging service:
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Link
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-## Messaging Service
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+## The transport layer
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Every client connects (or _can_ connect) to a messaging service where they can interact
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-with a command and control server program and the other clients. It is the communication
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-backbone. So to say, it's the transport of the messages with
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-which the programs interact. Let's say 'message transport' is a
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-synonym and 'network commands' are the commands that all the clients
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-adhere to within the Community Messaging Project.
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+with the other clients. It is the communication
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+backbone. So to say, it's the transport laer of the messages with
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+which the programs interact. Let's say 'message transport' and 'messaging service' are
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+synonyms and 'network commands' are the commands that clients chose to provide and
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+request on each other within the Community Messaging Project.
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As a future (late 2017?) underlying message transport I chose NATS from Apcera.
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https://nats.io
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