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Sprockets is a Ruby library for compiling and serving web assets. It features declarative dependency management for JavaScript and CSS assets, as well as a powerful preprocessor pipeline that allows you to write assets in languages like CoffeeScript, Sass, SCSS and LESS.
Install Sprockets from RubyGems:
$ gem install sprockets
Or include it in your project's Gemfile
with Bundler:
gem 'sprockets', '~> 2.0'
You'll need an instance of the Sprockets::Environment
class to
access and serve assets from your application. Under Rails 3.1 and
later, YourApp::Application.assets
is a preconfigured
Sprockets::Environment
instance. For Rack-based applications, create
an instance in config.ru
.
The Sprockets Environment
has methods for retrieving and serving
assets, manipulating the load path, and registering processors. It is
also a Rack application that can be mounted at a URL to serve assets
over HTTP.
The load path is an ordered list of directories that Sprockets uses to search for assets.
In the simplest case, a Sprockets environment's load path will consist of a single directory containing your application's asset source files. When mounted, the environment will serve assets from this directory as if they were static files in your public root.
The power of the load path is that it lets you organize your source files into multiple directories -- even directories that live outside your application -- and combine those directories into a single virtual filesystem. That means you can easily bundle JavaScript, CSS and images into a Ruby library and import them into your application.
To add a directory to your environment's load path, use the
append_path
and prepend_path
methods. Directories at the beginning
of the load path have precedence over subsequent directories.
environment = Sprockets::Environment.new
environment.append_path 'app/assets/javascripts'
environment.append_path 'lib/assets/javascripts'
environment.append_path 'vendor/assets/jquery'
In general, you should append to the path by default and reserve prepending for cases where you need to override existing assets.
Once you've set up your environment's load path, you can mount the environment as a Rack server and request assets via HTTP. You can also access assets programmatically from within your application.
Assets in Sprockets are always referenced by their logical path.
The logical path is the path of the asset source file relative to its
containing directory in the load path. For example, if your load path
contains the directory app/assets/javascripts
:
Asset source file | Logical path |
---|---|
app/assets/javascripts/application.js | application.js |
app/assets/javascripts/models/project.js | models/project.js |
In this way, all directories in the load path are merged to create a virtual filesystem whose entries are logical paths.
When you mount an environment, all of its assets are accessible as
logical paths underneath the mount point. For example, if you mount
your environment at /assets
and request the URL
/assets/application.js
, Sprockets will search your load path for the
file named application.js
and serve it.
Under Rails 3.1 and later, your Sprockets environment is automatically
mounted at /assets
. If you are using Sprockets with a Rack
application, you will need to mount the environment yourself. A good
way to do this is with the map
method in config.ru
:
require 'sprockets'
map '/assets' do
environment = Sprockets::Environment.new
environment.append_path 'app/assets/javascripts'
environment.append_path 'app/assets/stylesheets'
run environment
end
map '/' do
run YourRackApp
end
You can use the find_asset
method (aliased as []
) to retrieve an
asset from a Sprockets environment. Pass it a logical path and you'll
get a Sprockets::BundledAsset
instance back:
environment['application.js']
# => #<Sprockets::BundledAsset ...>
Call to_s
on the resulting asset to access its contents, length
to
get its length in bytes, mtime
to query its last-modified time, and
pathname
to get its full path on the filesystem.
Asset source files can be written in another language, like SCSS or CoffeeScript, and automatically compiled to CSS or JavaScript by Sprockets. Compilers for these languages are called engines.
Engines are specified by additional extensions on the asset source
filename. For example, a CSS file written in SCSS might have the name
layout.css.scss
, while a JavaScript file written in CoffeeScript
might have the name dialog.js.coffee
.
Sass is a language that compiles to CSS and adds features like nested rules, variables, mixins and selector inheritance.
If the sass
gem is available to your application, you can use Sass
to write CSS assets in Sprockets.
Sprockets supports both Sass syntaxes. For the original
whitespace-sensitive syntax, use the extension .css.sass
. For the
new SCSS syntax, use the extension .css.scss
.
LESS extends CSS with dynamic behavior such as variables, mixins, operations and functions.
If the less
gem is available to your application, you can use LESS
to write CSS assets in Sprockets. Note that the LESS compiler is
written in JavaScript, and at the time of this writing, the less
gem
depends on therubyracer
which embeds the V8 JavaScript runtime in
Ruby.
To write CSS assets with LESS, use the extension .css.less
.
CoffeeScript is a language that compiles to the "good parts" of JavaScript, featuring a cleaner syntax with array comprehensions, classes, and function binding.
If the coffee-script
gem is available to your application, you can
use CoffeeScript to write JavaScript assets in Sprockets. Note that
the CoffeeScript compiler is written in JavaScript, and you will need
an ExecJS-supported runtime
on your system to invoke it.
To write JavaScript assets with CoffeeScript, use the extension
.js.coffee
.
Sprockets supports JavaScript templates for client-side rendering of
strings or markup. JavaScript templates have the special format
extension .jst
and are compiled to JavaScript functions.
When loaded, a JavaScript template function can be accessed by its
logical path as a property on the global JST
object. Invoke a
template function to render the template as a string. The resulting
string can then be inserted into the DOM.
<!-- templates/hello.jst.ejs -->
<div>Hello, <span><%= name %></span>!</div>
// application.js
//= require templates/hello
$("#hello").html(JST["templates/hello"]({ name: "Sam" }));
Sprockets supports two JavaScript template languages:
EJS, for embedded
JavaScript, and Eco, for
embedded CoffeeScript. Both languages use the familiar <% … %>
syntax for embedding logic in templates.
If the ejs
gem is available to your application, you can use EJS
templates in Sprockets. EJS templates have the extension .jst.ejs
.
If the eco
gem is available to your application, you can use Eco
templates in Sprockets. Eco
templates have the extension .jst.eco
. Note that the eco
gem
depends on the CoffeeScript compiler, so the same caveats apply as
outlined above for the CoffeeScript engine.
Sprockets provides an ERB engine for preprocessing assets using
embedded Ruby code. Append .erb
to a CSS or JavaScript asset's
filename to enable the ERB engine.
Note: Sprockets processes multiple engine extensions in order from
right to left, so you can use multiple engines with a single
asset. For example, to have a CoffeeScript asset that is first
preprocessed with ERB, use the extension .js.coffee.erb
.
Ruby code embedded in an asset is evaluated in the context of a
Sprockets::Context
instance for the given asset. Common uses for ERB
include:
data:
URI with the
asset_data_uri
helperasset_path
helper provided by the Sprockets Rails pluginSee the Helper Methods section for more information about
interacting with Sprockets::Context
instances via ERB.
If you need access to Ruby from an asset but cannot use ERB's <% …
%>
syntax, Sprockets also supports Ruby string interpolation syntax
(#{ … }
) with the .str
engine extension.
You can create *asset bundles* -- ordered concatenations of asset source files -- by specifying dependencies in a special comment syntax at the top of each source file.
Sprockets reads these comments, called directives, and processes them to recursively build a dependency graph. When you request an asset with dependencies, the dependencies will be included in order at the top of the file.
Sprockets runs the directive processor on each CSS and JavaScript
source file. The directive processor scans for comment lines beginning
with =
in comment blocks at the top of the file.
//= require jquery
//= require jquery-ui
//= require backbone
//= require_tree .
The first word immediately following =
specifies the directive
name. Any words following the directive name are treated as
arguments. Arguments may be placed in single or double quotes if they
contain spaces, similar to commands in the Unix shell.
Note: Non-directive comment lines will be preserved in the final asset, but directive comments are stripped after processing. Sprockets will not look for directives in comment blocks that occur after the first line of code.
The directive processor understands comment blocks in three formats:
/* Multi-line comment blocks (CSS, SCSS, JavaScript)
*= require foo
*/
// Single-line comment blocks (SCSS, JavaScript)
//= require foo
# Single-line comment blocks (CoffeeScript)
#= require foo
You can use the following directives to declare dependencies in asset source files.
For directives that take a path argument, you may specify either a
logical path or a relative path. Relative paths begin with ./
and
reference files relative to the location of the current file.
require
Directiverequire
path inserts the contents of the asset source file
specified by path. If the file is required multiple times, it will
appear in the bundle only once.
include
Directiveinclude
path works like require
, but inserts the contents of the
specified source file even if it has already been included or
required.
require_directory
Directiverequire_directory
path requires all source files of the same
format in the directory specified by path. Files are required in
alphabetical order.
require_tree
Directiverequire_tree
path works like require_directory
, but operates
recursively to require all files in all subdirectories of the
directory specified by path.
require_self
Directiverequire_self
tells Sprockets to insert the body of the current
source file before any subsequent require
or include
directives.
depend_on
Directivedepend_on
path declares a dependency on the given path without
including it in the bundle. This is useful when you need to expire an
asset's cache in response to a change in another file.
The Sprockets source code is hosted on GitHub. You can check out a copy of the latest code using Git:
$ git clone https://github.com/sstephenson/sprockets.git
If you've found a bug or have a question, please open an issue on the Sprockets issue tracker. Or, clone the Sprockets repository, write a failing test case, fix the bug and submit a pull request.
2.1.2 (November 20, 2011)
2.1.1 (November 18, 2011)
2.1.0 (November 11, 2011)
2.0.3 (October 17, 2011)
2.0.2 (October 4, 2011)
2.0.1 (September 30, 2011)
2.0.0 (August 29, 2011)
Copyright © 2011 Sam Stephenson <sstephenson@gmail.com>
Copyright © 2011 Joshua Peek <josh@joshpeek.com>
Sprockets is distributed under an MIT-style license. See LICENSE for details.