impact80.go 1.3 KB

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  1. package rgb
  2. // The effect names of this board, in ID order. Their provenance is recorded on
  3. // CatalogFor, which is the only entry point that hands them out.
  4. var impact80BacklightEffects = [...]string{
  5. "none",
  6. "solid_color",
  7. "alphas_mods",
  8. "gradient_up_down",
  9. "gradient_left_right",
  10. "breathing",
  11. "band_sat",
  12. "band_val",
  13. "band_pinwheel_sat",
  14. "band_pinwheel_val",
  15. "band_spiral_sat",
  16. "band_spiral_val",
  17. "cycle_all",
  18. "cycle_left_right",
  19. "cycle_up_down",
  20. "cycle_out_in",
  21. "cycle_out_in_dual",
  22. "rainbow_moving_chevron",
  23. "cycle_pinwheel",
  24. "cycle_spiral",
  25. "dual_beacon",
  26. "rainbow_beacon",
  27. "rainbow_pinwheels",
  28. "flower_blooming",
  29. "raindrops",
  30. "jellybean_raindrops",
  31. "hue_breathing",
  32. "hue_pendulum",
  33. "hue_wave",
  34. "pixel_flow",
  35. "digital_rain",
  36. "solid_reactive",
  37. "solid_reactive_wide",
  38. "solid_reactive_multiwide",
  39. "solid_reactive_cross",
  40. "solid_reactive_multicross",
  41. "solid_reactive_nexus",
  42. "solid_reactive_multinexus",
  43. "splash",
  44. "multisplash",
  45. "solid_splash",
  46. "solid_multisplash",
  47. "starlight",
  48. "starlight_dual_hue",
  49. "starlight_dual_sat",
  50. "riverflow",
  51. }
  52. var impact80LogoEffects = [...]string{
  53. "none",
  54. "wave",
  55. "fixed_wave",
  56. "spectrum",
  57. "breathing",
  58. "light",
  59. "shutdown",
  60. }
  61. var impact80SideEffects = [...]string{
  62. "none",
  63. "wave",
  64. "fixed_wave",
  65. "spectrum",
  66. "breathing",
  67. "light",
  68. "shutdown",
  69. }