package rgb import ( "fmt" "strings" "netdome.biz/paul/qmk-rgb/internal/via" ) // EffectTarget is one effect ID to write to one channel. type EffectTarget struct { Channel via.Channel ID uint8 } const unknownEffectName = "unknown" // Effect is one named effect on a channel: the ID the keyboard uses and the name // a definition gives it. The pair is explicit because a VIA definition may attach // a number to an option that is not its position in the list, so a board's effect // ID is not an index into its names. type Effect struct { ID uint8 Name string } // Catalog is one board's effect names, per channel. The keyboard holds numbers, // not names, so `effect ` needs a catalog and a board without one is driven // through raw IDs. // // There is no compiled-in catalog for any board. A board's effect names come from // its VIA definition file, read at runtime from the data directory or from the file // --definition names, because a hand-written list and the vendor's file describing // the same board are two places to update one name, and that is how they drift // apart. A board with no definition has no names and is driven through raw effect // IDs. type Catalog struct { board string names map[via.Channel][]Effect aliases map[via.Channel]map[string]string } // NewCatalog returns a catalog for a board described by effect entries, as a VIA // definition file provides them. The board name is what the effect list reports; // the entries may leave gaps, because a definition names only the effects a board's // firmware implements. // // The tool's aliases come with it, because they are a spelling convenience and not // board knowledge: a definition writes the manufacturer's spelling, and the user // should not have to know which one it chose. func NewCatalog(board string, effects map[via.Channel][]Effect) *Catalog { return &Catalog{board: board, names: effects, aliases: defaultAliases} } // defaultAliases are the spellings every catalog accepts, whatever the source of // its names. They resolve per channel, so `rainbow` is the vendor's `spectrum` // where that is the name and the catalog's own on another channel. var defaultAliases = map[via.Channel]map[string]string{ via.ChannelRgblight: { "off": "none", "breathe": "breathing", "rainbow": "spectrum", "rainbow_wave": "wave", "solid": "light", "static": "solid", }, via.ChannelRgbMatrix: { "off": "none", "breathe": "breathing", "rainbow": "rainbow_moving_chevron", "solid": "solid_color", "static": "solid", }, via.ChannelAudio: { "off": "none", "breathe": "breathing", "rainbow": "spectrum", "rainbow_wave": "wave", "solid": "light", "static": "solid", }, } // Name returns the catalog's board name, which the effect list reports. func (c *Catalog) Name() string { if c == nil { return "" } return c.board } // Effects returns a channel's named effects, or nil when the catalog says nothing // about it. func (c *Catalog) Effects(ch via.Channel) []Effect { if c == nil { return nil } return c.names[ch] } // Names returns the effect names of a channel in effect-ID order, or nil when the // catalog says nothing about it. func (c *Catalog) Names(ch via.Channel) []string { effects := c.Effects(ch) if effects == nil { return nil } names := make([]string, 0, len(effects)) for _, e := range effects { names = append(names, e.Name) } return names } // EffectName returns the name of an effect ID, or "unknown" when the catalog has no // entry for it. A board may take an effect ID that no definition names, and then // this says so rather than inventing a label for it. func (c *Catalog) EffectName(ch via.Channel, id uint8) string { if c == nil { return unknownEffectName } for _, e := range c.names[ch] { if e.ID == id { return e.Name } } return unknownEffectName } // EffectID resolves an effect name on a channel, following one level of alias. func (c *Catalog) EffectID(ch via.Channel, name string) (uint8, bool) { if c == nil { return 0, false } if id, found := c.byName(ch, name); found { return id, true } if canonical, ok := c.aliases[ch][name]; ok { if id, found := c.EffectID(ch, canonical); found { return id, true } } // A definition may carry the other spelling of the same pair: the tool's alias // table says "breathe" for "breathing", and a manufacturer's file may use // either. So a name that is the target of an alias resolves to that alias where // the channel has it. for alias, canonical := range c.aliases[ch] { if canonical != name { continue } if id, found := c.byName(ch, alias); found { return id, true } } return 0, false } // byName finds an effect by its exact name, without following an alias, then by the // same name with spaces written as underscores. A definition carries display // spellings where the tool carries identifiers, and the difference is whitespace, // not a different effect: "fixed wave" and "fixed_wave" name the same thing, and the // tool's documented spelling has to keep working while a definition file is present. func (c *Catalog) byName(ch via.Channel, name string) (uint8, bool) { for _, e := range c.names[ch] { if e.Name == name { return e.ID, true } } spaced := strings.ReplaceAll(name, "_", " ") if spaced != name { for _, e := range c.names[ch] { if e.Name == spaced { return e.ID, true } } } return 0, false } // DefaultEffect returns the effect enable writes when turning a channel on: the // first effect the board's own list names that is not the off entry, which is what // makes a channel light at all. A definition carries no notion of a default effect, // so the board's list is where the answer comes from, and a channel whose list holds // nothing but the off entry has none to give. func (c *Catalog) DefaultEffect(ch via.Channel) (uint8, bool) { if c == nil { return 0, false } for _, e := range c.names[ch] { if e.ID != 0 { return e.ID, true } } return 0, false } // ResolveEffect turns an effect name into one target per channel that supports it, // plus the subsystem names of those that do not. A skip is an error rather than a // warning when the caller asked for one channel explicitly, because a command that // silently did nothing looks like a command that worked. That is the caller's // knowledge to pass: a board with a single lighting channel is not an explicit // request for it. func ResolveEffect(catalog *Catalog, name string, channels []via.Channel, explicit bool) ([]EffectTarget, []string, error) { if catalog == nil { // Both ways out belong in the message: the board is still drivable by // number, and the names are one command away. A user who reads only the // error should not have to find either out elsewhere. return nil, nil, fmt.Errorf("no effect names for this keyboard: run `keyboard fetch` for its VIA definition, " + "or set an effect by number with `effect `") } // The compatibility spelling every catalog shares, so a caller cannot resolve // "static" differently from another. if name == "static" { name = "solid" } // Whether the board has the name at all is a different question from whether the // channels asked for can do it: naming a real effect on the wrong channel is a // different mistake, with a different fix, and gets its own message. knownAnywhere := false for ch := range catalog.names { if _, ok := catalog.EffectID(ch, name); ok { knownAnywhere = true break } } if !knownAnywhere { // A name nobody wrote is either a typo or a number that belongs in the // other form, and pointing at it saves the user from guessing. return nil, nil, fmt.Errorf("unknown effect: %s (an effect ID from 0 to 255 is `effect `)", name) } var targets []EffectTarget var skipped []string for _, ch := range channels { id, ok := catalog.EffectID(ch, name) if !ok { if explicit { return nil, nil, fmt.Errorf("effect %s is not supported on %s", name, ch.Subsystem()) } skipped = append(skipped, ch.Subsystem()) continue } targets = append(targets, EffectTarget{Channel: ch, ID: id}) } return targets, skipped, nil }