mvd.lua 12 KB

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  1. --[[
  2. LUA MVD script for the extended hifi-q2admin (https://github.com/hifi/q2admin/)
  3. ------------------------------
  4. Copyright (C) 2012 Paul Klumpp
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. ------------------------------
  16. Function:
  17. Automatically starts recording of Q2Pro Multi View Demos within the Action Quake2 - TNG Mod when match starts.
  18. It also deletes the mvd-file if match countdown failed.
  19. Fully working initial version by Paul Klumpp, 2012-11-12
  20. Please record your big changes here and increase version number:
  21. 1.4: added round_state check, added whether a cvar "q2a_mvd_autorecord" needs to be set so the recording happens runs (for lrcon usage)
  22. 1.3: added "exec_script_on_system_after_recording" for config.lua. BE CAREFUL with those shellscripts!
  23. 1.2: Checks for (Action Quake 2 and sv_mvd_enable != 0). And added useful mvd defaults for scoreboard
  24. 1.1: Even works on aq2-tng public teamplay mode now
  25. 1.0: All working on aq2-tng matchmode
  26. 0.9: Last Debug
  27. config.lua example, with all options:
  28. ------------------------------
  29. plugins = {
  30. some_other_plugin = {
  31. blah = "blah"
  32. },
  33. mvd = {
  34. mvd_webby = "http://mvd2.quadaver.org",
  35. exec_script_on_system_after_recording = "/home/gameservers/quake2/plugins/woot.sh",
  36. needs_cvar_q2a_mvd_autorecord = false
  37. }
  38. }
  39. ------------------------------
  40. !! Notice the "," in front of mvd = {
  41. --]]
  42. local game = gi.cvar("game", "").string
  43. local sv_mvd_enable = gi.cvar("sv_mvd_enable", "").string
  44. if game ~= "action" or sv_mvd_enable == "0" or sv_mvd_enable == "" or sv_mvd_enable == nil then
  45. gi.dprintf("mvd.lua WARNING: This script only loads when game is 'action' and when sv_mvd_enable is '1' or '2'!\n")
  46. return 0
  47. end
  48. -- if we came to here, it's action!
  49. local version = "1.4hau"
  50. gi.AddCommandString("sets q2a_mvd "..version.."\n")
  51. local mvd_webby -- configure this one in the config.lua
  52. local exec_script_on_system_after_recording -- configure this one in the config.lua
  53. local needs_cvar_q2a_mvd_autorecord -- configure this one in the config.lua
  54. -- state vars
  55. local teams_ready = {}
  56. local mvd_records = false
  57. local started_on_round_state = ""
  58. local mvd_pathfile = ""
  59. local mvd_file = ""
  60. ---- small helper functions follow: ----
  61. function file_exists(fname)
  62. local f=io.open(fname,"r")
  63. if f~=nil then
  64. io.close(f)
  65. return true
  66. else
  67. return false
  68. end
  69. end
  70. function string_strip(badstring)
  71. goodstring = badstring
  72. goodstring = string.gsub(goodstring, "%W", "")
  73. return goodstring
  74. end
  75. function reset_ready_state()
  76. for k in pairs (teams_ready) do
  77. teams_ready[k] = nil
  78. end
  79. end
  80. function get_round_state()
  81. local teamplay = gi.cvar("teamplay", "").string
  82. if teamplay == "1" then
  83. local cvar_t1 = gi.cvar("t1", "").string
  84. local cvar_t2 = gi.cvar("t2", "").string
  85. local cvar_t2 = gi.cvar("t3", "").string
  86. local rstate = ""..t1.." "..t2.." "..t3..""
  87. return rstate
  88. end
  89. return 0
  90. end
  91. ---- big helper functions follow: ----
  92. function mvd_start_recording()
  93. -- if teamplay == 1 then save round state .. for later usage -
  94. -- this is to know if record stopping also can delete the newly recorded mvd, because the rounds did not happen.
  95. started_on_round_state = get_round_state()
  96. -- build filename
  97. local now = os.date("%Y-%m-%d_%H%M%S")
  98. local mapname = gi.cvar("mapname", "").string
  99. local filename = now
  100. for k,v in pairs(teams_ready) do
  101. filename = filename .. "_" .. v
  102. --gi.AddCommandString("say starting team: "..v.."\n")
  103. end
  104. filename = filename.."_"..mapname
  105. gi.AddCommandString("mvdrecord -z "..filename.."\n")
  106. mvd_file = filename..".mvd2.gz"
  107. mvd_pathfile = game.."/demos/"..mvd_file
  108. mvd_records = true
  109. local hostname = gi.cvar("hostname", "").string
  110. gi.AddCommandString("say '"..hostname.."' MVD2 recording started: "..mvd_file.."\n")
  111. end
  112. function mvd_stop_and_delete()
  113. local current_round_state = get_round_state()
  114. if current_round_state == started_on_round_state then
  115. if mvd_records == true then
  116. gi.AddCommandString("mvdstop\n")
  117. mvd_records = false
  118. -- if file exists in game dir, delete it
  119. --$game demos/lala.mvd2.gz
  120. if file_exists(mvd_pathfile) then
  121. if os.remove(mvd_pathfile) then
  122. gi.AddCommandString("say Deleted the MVD2: "..mvd_pathfile.."\n")
  123. else
  124. gi.AddCommandString("say Problems deleting MVD2: "..mvd_pathfile.."\n")
  125. end
  126. end
  127. mvd_pathfile = ""
  128. mvd_file = ""
  129. end
  130. else
  131. if mvd_records == true then
  132. gi.AddCommandString("say Be quick to ready up again! MVD2 is still recording!\n")
  133. end
  134. end
  135. end
  136. function mvd_stop()
  137. if mvd_records == true then
  138. gi.AddCommandString("mvdstop\n")
  139. mvd_records = false
  140. -- if file exists in game dir, advertise it:
  141. if file_exists(mvd_pathfile) then
  142. --$game demos/lala.mvd2.gz
  143. if mvd_webby ~= nil then
  144. gi.AddCommandString("say Download the MVD2("..mvd_file..") on "..mvd_webby.."\n")
  145. else
  146. gi.AddCommandString("say Download the MVD2: "..mvd_file.."\n")
  147. end
  148. if exec_script_on_system_after_recording ~= nil then
  149. gi.dprintf('mvd.lua mvd_stop(): os.execute '..exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"\n')
  150. local returnstuff = os.execute(exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"')
  151. gi.dprintf('mvd.lua mvd_stop(): os.execute returns: '..returnstuff..'\n')
  152. end
  153. end
  154. mvd_pathfile = ""
  155. mvd_file = ""
  156. end
  157. end
  158. ---- q2admin hook functions follow: ----
  159. function q2a_load(config)
  160. gi.dprintf("mvd.lua q2a_load(): "..version.." for Action Quake 2 loaded.\n")
  161. mvd_webby = config.mvd_webby
  162. exec_script_on_system_after_recording = config.exec_script_on_system_after_recording
  163. if mvd_webby == nil then
  164. gi.dprintf("mvd.lua q2a_load(): You may define 'mvd_webby' in the config.lua file.\n")
  165. -- safe default:
  166. mvd_webby = nil
  167. end
  168. if exec_script_on_system_after_recording == nil then
  169. gi.dprintf("mvd.lua q2a_load(): You may define 'exec_script_on_system_after_recording' in the config.lua file.\n")
  170. -- safe default:
  171. exec_script_on_system_after_recording = nil
  172. end
  173. if needs_cvar_q2a_mvd_autorecord == nil then
  174. gi.dprintf("mvd.lua q2a_load(): You may define 'needs_cvar_q2a_mvd_autorecord' in the config.lua file.\n")
  175. needs_cvar_q2a_mvd_autorecord = false
  176. end
  177. -- set some working defaults (workarounds) if game is action...
  178. if game == "action" then
  179. gi.AddCommandString('set sv_mvd_nomsg 0\n')
  180. gi.AddCommandString('set sv_mvd_begincmd "putaway; h_cycle;"\n')
  181. gi.AddCommandString('set sv_mvd_scorecmd "h_cycle;"\n')
  182. gi.AddCommandString('alias h_cycle "h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb;"\n')
  183. gi.AddCommandString('alias h_cycle_sb "wait; help; wait 75; help; wait 100; putaway;"\n')
  184. gi.AddCommandString('set mvd_default_map wfall\n')
  185. end
  186. end
  187. function LevelChanged(level)
  188. gi.dprintf("mvd.lua LevelChanged(): it has been changed to %s\n", level)
  189. -- reset teams ready state
  190. reset_ready_state()
  191. -- if mvd is recording, stop mvd recording and advertise
  192. mvd_stop()
  193. end
  194. function LogMessage(msg)
  195. --debug of all incoming msg:
  196. --gi.AddCommandString("say "..msg.."\n")
  197. local team_ready = string.match(msg, "(.+) is ready to play!")
  198. if team_ready ~= nil then
  199. -- strip whitespace and bad chars
  200. team_ready = string_strip(team_ready)
  201. --gi.AddCommandString("say adding team: "..team_ready.."\n")
  202. table.insert(teams_ready,team_ready)
  203. return true
  204. end
  205. local team_notready = string.match(msg, "(.+) is no longer ready to play!")
  206. if team_notready ~= nil then
  207. -- strip whitespace and bad chars
  208. team_notready = string_strip(team_notready)
  209. for k,v in pairs(teams_ready) do
  210. if v == team_notready then
  211. table.remove(teams_ready, k)
  212. end
  213. end
  214. return true
  215. end
  216. local match = string.match(msg, "The round will begin in 20 seconds!")
  217. if match ~= nil then
  218. -- if mvd not recording then start mvd record
  219. if mvd_records == false then
  220. if needs_cvar_q2a_mvd_autorecord == true then
  221. local q2a_mvd_autorecord = gi.cvar("q2a_mvd_autorecord", "").string
  222. if q2a_mvd_autorecord ~= nil and q2a_mvd_autorecord ~= "0" then
  223. mvd_start_recording()
  224. end
  225. else
  226. mvd_start_recording()
  227. end
  228. end
  229. return true
  230. end
  231. local match = string.match(msg, "Both Teams Must Be Ready!")
  232. if match ~= nil then
  233. -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
  234. mvd_stop_and_delete()
  235. return true
  236. end
  237. -- this message can't be catched by LogMessage .. .:(
  238. --local match = string.match(msg, "Recording local MVD to (.+)")
  239. --if match ~= nil then
  240. -- mvd_pathfile = match
  241. -- mvd_records = true
  242. -- gi.AddCommandString("say MVD2 recording started: "..mvd_pathfile.."\n")
  243. -- return true
  244. --end
  245. local match = string.match(msg, "Scores and time was resetted by request of captains")
  246. if match ~= nil then
  247. -- reset teams ready state
  248. reset_ready_state()
  249. -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
  250. mvd_stop_and_delete()
  251. return true
  252. end
  253. local match = string.match(msg, "Match is over, waiting for next map, please vote a new one..")
  254. if match ~= nil then
  255. -- reset teams ready state
  256. reset_ready_state()
  257. -- if mvd is recording, stop mvd recording and advertise
  258. mvd_stop()
  259. return true
  260. end
  261. local match = string.match(msg, "Game ending at:.+")
  262. if match ~= nil then
  263. -- reset teams ready state
  264. reset_ready_state()
  265. -- if mvd is recording, stop mvd recording and advertise
  266. mvd_stop()
  267. return true
  268. end
  269. end -- of LogMessage
  270. -- The round will begin in 20 seconds!
  271. -- if mvd is not recording then start mvd record
  272. -- Both Teams Must Be Ready!
  273. -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
  274. -- Recording local MVD to demos/1352750130_Team#2_Team#1.mvd2.gz
  275. -- save full filename
  276. -- set mvd_records state to true
  277. -- Scores and time was resetted by request of captains
  278. -- if mvd is currently recording, then stop mvd recording and delete file
  279. -- Match is over, waiting for next map, please vote a new one..
  280. -- if mvd is currently recording, then stop mvd recording (and keep file) and advertise!
  281. --[[
  282. # vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 autoindent:
  283. --]]