Paul Klumpp 12 anni fa
commit
eb03218232
1 ha cambiato i file con 355 aggiunte e 0 eliminazioni
  1. 355 0
      mvd.lua

+ 355 - 0
mvd.lua

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+--[[
+LUA MVD script for the extended hifi-q2admin (https://github.com/hifi/q2admin/)
+
+Function:
+ Automatically starts recording of Q2Pro Multi View Demos within the Action Quake2 - TNG Mod when match starts.
+ It also deletes the mvd-file if match countdown failed.
+
+Fully working initial version by Paul Klumpp, 2012-11-12
+Please record your big changes here and increase version number:
+
+1.4: added round_state check, added whether a cvar "q2a_mvd_autorecord" needs to be set so the recording happens runs (for lrcon usage)
+1.3: added "exec_script_on_system_after_recording" for config.lua. BE CAREFUL with those shellscripts!
+1.2: Checks for (Action Quake 2 and sv_mvd_enable != 0). And added useful mvd defaults for scoreboard
+1.1: Even works on aq2-tng public teamplay mode now
+1.0: All working on aq2-tng matchmode
+0.9: Last Debug
+    
+    
+    
+config.lua example, with all options:
+------------------------------
+plugins = {
+    some_other_plugin = {
+        blah = "blah"
+    },
+    mvd = {
+        mvd_webby = "http://mvd2.quadaver.org",
+        exec_script_on_system_after_recording = "/home/gameservers/quake2/plugins/woot.sh",
+        needs_cvar_q2a_mvd_autorecord = false
+    }
+}
+------------------------------
+!! Notice the "," in front of mvd = {
+    
+--]]
+
+local game = gi.cvar("game", "").string
+local sv_mvd_enable = gi.cvar("sv_mvd_enable", "").string
+
+if game ~= "action" or sv_mvd_enable == "0" then
+    gi.dprintf("mvd.lua WARNING: This script only loads when game is 'action' and when sv_mvd_enable is '1' or '2'!\n")
+    return 0
+end
+-- if we came to here, it's action!
+
+local version = "1.4hau"
+gi.AddCommandString("sets q2a_mvd "..version.."\n")
+
+local mvd_webby -- configure this one in the config.lua
+local exec_script_on_system_after_recording -- configure this one in the config.lua
+local needs_cvar_q2a_mvd_autorecord -- configure this one in the config.lua
+
+
+-- state vars
+local teams_ready = {}
+local mvd_records = false
+local started_on_round_state = ""
+local mvd_pathfile = ""
+local mvd_file = ""
+
+
+---- small helper functions follow: ----
+
+function file_exists(fname)
+    local f=io.open(fname,"r")
+    if f~=nil then 
+        io.close(f) 
+        return true 
+    else 
+        return false 
+    end
+end
+
+
+function string_strip(badstring)
+    goodstring = badstring
+    goodstring = string.gsub(goodstring, "%W", "")
+    return goodstring
+end
+
+
+function reset_ready_state()
+    for k in pairs (teams_ready) do
+        teams_ready[k] = nil
+    end
+end
+
+
+function get_round_state()
+    local teamplay = gi.cvar("teamplay", "").string
+    if teamplay == "1" then
+        local cvar_t1 = gi.cvar("t1", "").string
+        local cvar_t2 = gi.cvar("t2", "").string
+        local cvar_t2 = gi.cvar("t3", "").string
+        local rstate = ""..t1.." "..t2.." "..t3..""
+        return rstate
+    end
+    return 0
+end
+
+
+---- big helper functions follow: ----
+
+function mvd_start_recording()
+    -- if teamplay == 1 then save round state .. for later usage - 
+    -- this is to know if record stopping also can delete the newly recorded mvd, because the rounds did not happen.
+    started_on_round_state = get_round_state()
+
+    -- build filename
+    local now = os.date("%Y-%m-%d_%H%M%S")
+    local mapname = gi.cvar("mapname", "").string
+
+    local filename = now
+    for k,v in pairs(teams_ready) do 
+        filename = filename .. "_" .. v
+        --gi.AddCommandString("say starting team: "..v.."\n")
+    end
+    filename = filename.."_"..mapname
+    gi.AddCommandString("mvdrecord -z "..filename.."\n")
+
+    mvd_file = filename..".mvd2.gz"
+    mvd_pathfile = game.."/demos/"..mvd_file
+
+    mvd_records = true
+
+    local hostname = gi.cvar("hostname", "").string
+
+    gi.AddCommandString("say '"..hostname.."' MVD2 recording started: "..mvd_file.."\n")
+
+end
+
+function mvd_stop_and_delete()
+    
+    local current_round_state = get_round_state()
+    
+    if current_round_state == started_on_round_state then
+        if mvd_records == true then
+            gi.AddCommandString("mvdstop\n")
+            mvd_records = false
+            -- if file exists in game dir, delete it
+            --$game demos/lala.mvd2.gz
+            if file_exists(mvd_pathfile) then
+                if os.remove(mvd_pathfile) then
+                    gi.AddCommandString("say Deleted the MVD2: "..mvd_pathfile.."\n")
+                else
+                    gi.AddCommandString("say Problems deleting MVD2: "..mvd_pathfile.."\n")
+                end
+            end
+            mvd_pathfile = ""
+            mvd_file = ""
+        end
+    else
+        if mvd_records == true then
+            gi.AddCommandString("say Be quick to ready up again! MVD2 is still recording!\n")
+        end
+    end
+    
+end
+
+
+function mvd_stop()
+    if mvd_records == true then
+        gi.AddCommandString("mvdstop\n")
+        mvd_records = false
+        -- if file exists in game dir, advertise it:
+        if file_exists(mvd_pathfile) then
+            --$game demos/lala.mvd2.gz
+            if mvd_webby ~= nil then
+                gi.AddCommandString("say Download the MVD2("..mvd_file..") on "..mvd_webby.."\n")
+            else
+                gi.AddCommandString("say Download the MVD2: "..mvd_file.."\n")
+            end
+            if exec_script_on_system_after_recording ~= nil then
+                gi.dprintf('mvd.lua mvd_stop(): os.execute '..exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"\n')
+                local returnstuff = os.execute(exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"')
+                gi.dprintf('mvd.lua mvd_stop(): os.execute returns: '..returnstuff..'\n')
+            end
+            
+        end
+        mvd_pathfile = ""
+        mvd_file = ""
+    end
+end
+
+
+---- q2admin hook functions follow: ----
+
+function q2a_load(config)
+    gi.dprintf("mvd.lua q2a_load(): "..version.." for Action Quake 2 loaded.\n")
+    
+    mvd_webby = config.mvd_webby
+    exec_script_on_system_after_recording = config.exec_script_on_system_after_recording
+    
+    if mvd_webby == nil then
+        gi.dprintf("mvd.lua q2a_load(): You may define 'mvd_webby' in the config.lua file.\n")
+        
+        -- safe default:
+        mvd_webby = nil
+    end
+    
+    if exec_script_on_system_after_recording == nil then
+        gi.dprintf("mvd.lua q2a_load(): You may define 'exec_script_on_system_after_recording' in the config.lua file.\n")
+        
+        -- safe default:
+        exec_script_on_system_after_recording = nil
+    end
+    
+    if needs_cvar_q2a_mvd_autorecord == nil then
+        gi.dprintf("mvd.lua q2a_load(): You may define 'needs_cvar_q2a_mvd_autorecord' in the config.lua file.\n")
+        
+        needs_cvar_q2a_mvd_autorecord = false
+    end
+
+    -- set some working defaults (workarounds) if game is action...
+    if game == "action" then
+        gi.AddCommandString('set sv_mvd_nomsg 0\n')
+        gi.AddCommandString('set sv_mvd_begincmd "putaway; h_cycle;"\n')
+        gi.AddCommandString('set sv_mvd_scorecmd "h_cycle;"\n')
+        gi.AddCommandString('alias h_cycle "h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb;"\n')
+        gi.AddCommandString('alias h_cycle_sb "wait; help; wait 75; help; wait 100; putaway;"\n')
+        gi.AddCommandString('set mvd_default_map wfall\n')
+    end
+end
+
+
+function LevelChanged(level)
+    gi.dprintf("mvd.lua LevelChanged(): it has been changed to %s\n", level)
+    -- reset teams ready state
+    reset_ready_state()
+    
+    -- if mvd is recording, stop mvd recording and advertise
+    mvd_stop()
+    
+end
+
+
+function LogMessage(msg)
+    
+    --debug of all incoming msg:
+    --gi.AddCommandString("say "..msg.."\n")
+    
+    local team_ready = string.match(msg, "(.+) is ready to play!")
+    if team_ready ~= nil then
+        -- strip whitespace and bad chars
+        team_ready = string_strip(team_ready)
+        
+        --gi.AddCommandString("say adding team: "..team_ready.."\n")
+        
+        table.insert(teams_ready,team_ready)
+        
+        return true
+    end
+    
+    local team_notready = string.match(msg, "(.+) is no longer ready to play!")
+    if team_notready ~= nil then
+        -- strip whitespace and bad chars
+        team_notready = string_strip(team_notready)
+        
+        for k,v in pairs(teams_ready) do
+            if v == team_notready then
+                table.remove(teams_ready, k)
+            end
+        end
+        
+        return true
+    end
+    
+    local match = string.match(msg, "The round will begin in 20 seconds!")
+    if match ~= nil then
+        -- if mvd not recording then start mvd record
+        if mvd_records == false then
+            
+            if needs_cvar_q2a_mvd_autorecord == true then
+                local q2a_mvd_autorecord = gi.cvar("q2a_mvd_autorecord", "").string
+                if q2a_mvd_autorecord ~= nil and q2a_mvd_autorecord ~= "0" then 
+                    mvd_start_recording()
+                end
+            else
+                mvd_start_recording()
+            end
+            
+        end
+        
+        return true
+    end
+
+    local match = string.match(msg, "Both Teams Must Be Ready!")
+    if match ~= nil then
+        -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
+        mvd_stop_and_delete()
+
+        return true
+    end
+    
+    -- this message can't be catched by LogMessage .. .:(
+    --local match = string.match(msg, "Recording local MVD to (.+)")
+    --if match ~= nil then
+    --    mvd_pathfile = match
+    --    mvd_records = true
+    --    gi.AddCommandString("say MVD2 recording started: "..mvd_pathfile.."\n")
+    --    return true
+    --end
+    
+    local match = string.match(msg, "Scores and time was resetted by request of captains")
+    if match ~= nil then
+        -- reset teams ready state
+        reset_ready_state()
+        
+        -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
+        mvd_stop_and_delete()
+        
+        return true
+    end
+    
+    local match = string.match(msg, "Match is over, waiting for next map, please vote a new one..")
+    if match ~= nil then
+        -- reset teams ready state
+        reset_ready_state()
+        
+        -- if mvd is recording, stop mvd recording and advertise
+        mvd_stop()
+        
+        return true
+    end
+    
+    local match = string.match(msg, "Game ending at:.+")
+    if match ~= nil then
+        -- reset teams ready state
+        reset_ready_state()
+        
+        -- if mvd is recording, stop mvd recording and advertise
+        mvd_stop()
+        
+        return true
+    end
+
+end -- of LogMessage
+
+
+-- The round will begin in 20 seconds!
+   -- if mvd is not recording then start mvd record
+
+-- Both Teams Must Be Ready!
+   -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
+
+-- Recording local MVD to demos/1352750130_Team#2_Team#1.mvd2.gz
+   -- save full filename
+   -- set mvd_records state to true
+
+-- Scores and time was resetted by request of captains
+   -- if mvd is currently recording, then stop mvd recording and delete file
+
+-- Match is over, waiting for next map, please vote a new one..
+   -- if mvd is currently recording, then stop mvd recording (and keep file) and advertise!
+