|
@@ -0,0 +1,355 @@
|
|
|
+--[[
|
|
|
+LUA MVD script for the extended hifi-q2admin (https://github.com/hifi/q2admin/)
|
|
|
+
|
|
|
+Function:
|
|
|
+ Automatically starts recording of Q2Pro Multi View Demos within the Action Quake2 - TNG Mod when match starts.
|
|
|
+ It also deletes the mvd-file if match countdown failed.
|
|
|
+
|
|
|
+Fully working initial version by Paul Klumpp, 2012-11-12
|
|
|
+Please record your big changes here and increase version number:
|
|
|
+
|
|
|
+1.4: added round_state check, added whether a cvar "q2a_mvd_autorecord" needs to be set so the recording happens runs (for lrcon usage)
|
|
|
+1.3: added "exec_script_on_system_after_recording" for config.lua. BE CAREFUL with those shellscripts!
|
|
|
+1.2: Checks for (Action Quake 2 and sv_mvd_enable != 0). And added useful mvd defaults for scoreboard
|
|
|
+1.1: Even works on aq2-tng public teamplay mode now
|
|
|
+1.0: All working on aq2-tng matchmode
|
|
|
+0.9: Last Debug
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+config.lua example, with all options:
|
|
|
+------------------------------
|
|
|
+plugins = {
|
|
|
+ some_other_plugin = {
|
|
|
+ blah = "blah"
|
|
|
+ },
|
|
|
+ mvd = {
|
|
|
+ mvd_webby = "http://mvd2.quadaver.org",
|
|
|
+ exec_script_on_system_after_recording = "/home/gameservers/quake2/plugins/woot.sh",
|
|
|
+ needs_cvar_q2a_mvd_autorecord = false
|
|
|
+ }
|
|
|
+}
|
|
|
+------------------------------
|
|
|
+!! Notice the "," in front of mvd = {
|
|
|
+
|
|
|
+--]]
|
|
|
+
|
|
|
+local game = gi.cvar("game", "").string
|
|
|
+local sv_mvd_enable = gi.cvar("sv_mvd_enable", "").string
|
|
|
+
|
|
|
+if game ~= "action" or sv_mvd_enable == "0" then
|
|
|
+ gi.dprintf("mvd.lua WARNING: This script only loads when game is 'action' and when sv_mvd_enable is '1' or '2'!\n")
|
|
|
+ return 0
|
|
|
+end
|
|
|
+-- if we came to here, it's action!
|
|
|
+
|
|
|
+local version = "1.4hau"
|
|
|
+gi.AddCommandString("sets q2a_mvd "..version.."\n")
|
|
|
+
|
|
|
+local mvd_webby -- configure this one in the config.lua
|
|
|
+local exec_script_on_system_after_recording -- configure this one in the config.lua
|
|
|
+local needs_cvar_q2a_mvd_autorecord -- configure this one in the config.lua
|
|
|
+
|
|
|
+
|
|
|
+-- state vars
|
|
|
+local teams_ready = {}
|
|
|
+local mvd_records = false
|
|
|
+local started_on_round_state = ""
|
|
|
+local mvd_pathfile = ""
|
|
|
+local mvd_file = ""
|
|
|
+
|
|
|
+
|
|
|
+---- small helper functions follow: ----
|
|
|
+
|
|
|
+function file_exists(fname)
|
|
|
+ local f=io.open(fname,"r")
|
|
|
+ if f~=nil then
|
|
|
+ io.close(f)
|
|
|
+ return true
|
|
|
+ else
|
|
|
+ return false
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function string_strip(badstring)
|
|
|
+ goodstring = badstring
|
|
|
+ goodstring = string.gsub(goodstring, "%W", "")
|
|
|
+ return goodstring
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function reset_ready_state()
|
|
|
+ for k in pairs (teams_ready) do
|
|
|
+ teams_ready[k] = nil
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function get_round_state()
|
|
|
+ local teamplay = gi.cvar("teamplay", "").string
|
|
|
+ if teamplay == "1" then
|
|
|
+ local cvar_t1 = gi.cvar("t1", "").string
|
|
|
+ local cvar_t2 = gi.cvar("t2", "").string
|
|
|
+ local cvar_t2 = gi.cvar("t3", "").string
|
|
|
+ local rstate = ""..t1.." "..t2.." "..t3..""
|
|
|
+ return rstate
|
|
|
+ end
|
|
|
+ return 0
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+---- big helper functions follow: ----
|
|
|
+
|
|
|
+function mvd_start_recording()
|
|
|
+ -- if teamplay == 1 then save round state .. for later usage -
|
|
|
+ -- this is to know if record stopping also can delete the newly recorded mvd, because the rounds did not happen.
|
|
|
+ started_on_round_state = get_round_state()
|
|
|
+
|
|
|
+ -- build filename
|
|
|
+ local now = os.date("%Y-%m-%d_%H%M%S")
|
|
|
+ local mapname = gi.cvar("mapname", "").string
|
|
|
+
|
|
|
+ local filename = now
|
|
|
+ for k,v in pairs(teams_ready) do
|
|
|
+ filename = filename .. "_" .. v
|
|
|
+ --gi.AddCommandString("say starting team: "..v.."\n")
|
|
|
+ end
|
|
|
+ filename = filename.."_"..mapname
|
|
|
+ gi.AddCommandString("mvdrecord -z "..filename.."\n")
|
|
|
+
|
|
|
+ mvd_file = filename..".mvd2.gz"
|
|
|
+ mvd_pathfile = game.."/demos/"..mvd_file
|
|
|
+
|
|
|
+ mvd_records = true
|
|
|
+
|
|
|
+ local hostname = gi.cvar("hostname", "").string
|
|
|
+
|
|
|
+ gi.AddCommandString("say '"..hostname.."' MVD2 recording started: "..mvd_file.."\n")
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+function mvd_stop_and_delete()
|
|
|
+
|
|
|
+ local current_round_state = get_round_state()
|
|
|
+
|
|
|
+ if current_round_state == started_on_round_state then
|
|
|
+ if mvd_records == true then
|
|
|
+ gi.AddCommandString("mvdstop\n")
|
|
|
+ mvd_records = false
|
|
|
+ -- if file exists in game dir, delete it
|
|
|
+ --$game demos/lala.mvd2.gz
|
|
|
+ if file_exists(mvd_pathfile) then
|
|
|
+ if os.remove(mvd_pathfile) then
|
|
|
+ gi.AddCommandString("say Deleted the MVD2: "..mvd_pathfile.."\n")
|
|
|
+ else
|
|
|
+ gi.AddCommandString("say Problems deleting MVD2: "..mvd_pathfile.."\n")
|
|
|
+ end
|
|
|
+ end
|
|
|
+ mvd_pathfile = ""
|
|
|
+ mvd_file = ""
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if mvd_records == true then
|
|
|
+ gi.AddCommandString("say Be quick to ready up again! MVD2 is still recording!\n")
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function mvd_stop()
|
|
|
+ if mvd_records == true then
|
|
|
+ gi.AddCommandString("mvdstop\n")
|
|
|
+ mvd_records = false
|
|
|
+ -- if file exists in game dir, advertise it:
|
|
|
+ if file_exists(mvd_pathfile) then
|
|
|
+ --$game demos/lala.mvd2.gz
|
|
|
+ if mvd_webby ~= nil then
|
|
|
+ gi.AddCommandString("say Download the MVD2("..mvd_file..") on "..mvd_webby.."\n")
|
|
|
+ else
|
|
|
+ gi.AddCommandString("say Download the MVD2: "..mvd_file.."\n")
|
|
|
+ end
|
|
|
+ if exec_script_on_system_after_recording ~= nil then
|
|
|
+ gi.dprintf('mvd.lua mvd_stop(): os.execute '..exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"\n')
|
|
|
+ local returnstuff = os.execute(exec_script_on_system_after_recording..' "'..game..'" "'..mvd_file..'"')
|
|
|
+ gi.dprintf('mvd.lua mvd_stop(): os.execute returns: '..returnstuff..'\n')
|
|
|
+ end
|
|
|
+
|
|
|
+ end
|
|
|
+ mvd_pathfile = ""
|
|
|
+ mvd_file = ""
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+---- q2admin hook functions follow: ----
|
|
|
+
|
|
|
+function q2a_load(config)
|
|
|
+ gi.dprintf("mvd.lua q2a_load(): "..version.." for Action Quake 2 loaded.\n")
|
|
|
+
|
|
|
+ mvd_webby = config.mvd_webby
|
|
|
+ exec_script_on_system_after_recording = config.exec_script_on_system_after_recording
|
|
|
+
|
|
|
+ if mvd_webby == nil then
|
|
|
+ gi.dprintf("mvd.lua q2a_load(): You may define 'mvd_webby' in the config.lua file.\n")
|
|
|
+
|
|
|
+ -- safe default:
|
|
|
+ mvd_webby = nil
|
|
|
+ end
|
|
|
+
|
|
|
+ if exec_script_on_system_after_recording == nil then
|
|
|
+ gi.dprintf("mvd.lua q2a_load(): You may define 'exec_script_on_system_after_recording' in the config.lua file.\n")
|
|
|
+
|
|
|
+ -- safe default:
|
|
|
+ exec_script_on_system_after_recording = nil
|
|
|
+ end
|
|
|
+
|
|
|
+ if needs_cvar_q2a_mvd_autorecord == nil then
|
|
|
+ gi.dprintf("mvd.lua q2a_load(): You may define 'needs_cvar_q2a_mvd_autorecord' in the config.lua file.\n")
|
|
|
+
|
|
|
+ needs_cvar_q2a_mvd_autorecord = false
|
|
|
+ end
|
|
|
+
|
|
|
+ -- set some working defaults (workarounds) if game is action...
|
|
|
+ if game == "action" then
|
|
|
+ gi.AddCommandString('set sv_mvd_nomsg 0\n')
|
|
|
+ gi.AddCommandString('set sv_mvd_begincmd "putaway; h_cycle;"\n')
|
|
|
+ gi.AddCommandString('set sv_mvd_scorecmd "h_cycle;"\n')
|
|
|
+ gi.AddCommandString('alias h_cycle "h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb; h_cycle_sb;"\n')
|
|
|
+ gi.AddCommandString('alias h_cycle_sb "wait; help; wait 75; help; wait 100; putaway;"\n')
|
|
|
+ gi.AddCommandString('set mvd_default_map wfall\n')
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function LevelChanged(level)
|
|
|
+ gi.dprintf("mvd.lua LevelChanged(): it has been changed to %s\n", level)
|
|
|
+ -- reset teams ready state
|
|
|
+ reset_ready_state()
|
|
|
+
|
|
|
+ -- if mvd is recording, stop mvd recording and advertise
|
|
|
+ mvd_stop()
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+function LogMessage(msg)
|
|
|
+
|
|
|
+ --debug of all incoming msg:
|
|
|
+ --gi.AddCommandString("say "..msg.."\n")
|
|
|
+
|
|
|
+ local team_ready = string.match(msg, "(.+) is ready to play!")
|
|
|
+ if team_ready ~= nil then
|
|
|
+ -- strip whitespace and bad chars
|
|
|
+ team_ready = string_strip(team_ready)
|
|
|
+
|
|
|
+ --gi.AddCommandString("say adding team: "..team_ready.."\n")
|
|
|
+
|
|
|
+ table.insert(teams_ready,team_ready)
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ local team_notready = string.match(msg, "(.+) is no longer ready to play!")
|
|
|
+ if team_notready ~= nil then
|
|
|
+ -- strip whitespace and bad chars
|
|
|
+ team_notready = string_strip(team_notready)
|
|
|
+
|
|
|
+ for k,v in pairs(teams_ready) do
|
|
|
+ if v == team_notready then
|
|
|
+ table.remove(teams_ready, k)
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ local match = string.match(msg, "The round will begin in 20 seconds!")
|
|
|
+ if match ~= nil then
|
|
|
+ -- if mvd not recording then start mvd record
|
|
|
+ if mvd_records == false then
|
|
|
+
|
|
|
+ if needs_cvar_q2a_mvd_autorecord == true then
|
|
|
+ local q2a_mvd_autorecord = gi.cvar("q2a_mvd_autorecord", "").string
|
|
|
+ if q2a_mvd_autorecord ~= nil and q2a_mvd_autorecord ~= "0" then
|
|
|
+ mvd_start_recording()
|
|
|
+ end
|
|
|
+ else
|
|
|
+ mvd_start_recording()
|
|
|
+ end
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ local match = string.match(msg, "Both Teams Must Be Ready!")
|
|
|
+ if match ~= nil then
|
|
|
+ -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
|
|
|
+ mvd_stop_and_delete()
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ -- this message can't be catched by LogMessage .. .:(
|
|
|
+ --local match = string.match(msg, "Recording local MVD to (.+)")
|
|
|
+ --if match ~= nil then
|
|
|
+ -- mvd_pathfile = match
|
|
|
+ -- mvd_records = true
|
|
|
+ -- gi.AddCommandString("say MVD2 recording started: "..mvd_pathfile.."\n")
|
|
|
+ -- return true
|
|
|
+ --end
|
|
|
+
|
|
|
+ local match = string.match(msg, "Scores and time was resetted by request of captains")
|
|
|
+ if match ~= nil then
|
|
|
+ -- reset teams ready state
|
|
|
+ reset_ready_state()
|
|
|
+
|
|
|
+ -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
|
|
|
+ mvd_stop_and_delete()
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ local match = string.match(msg, "Match is over, waiting for next map, please vote a new one..")
|
|
|
+ if match ~= nil then
|
|
|
+ -- reset teams ready state
|
|
|
+ reset_ready_state()
|
|
|
+
|
|
|
+ -- if mvd is recording, stop mvd recording and advertise
|
|
|
+ mvd_stop()
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+ local match = string.match(msg, "Game ending at:.+")
|
|
|
+ if match ~= nil then
|
|
|
+ -- reset teams ready state
|
|
|
+ reset_ready_state()
|
|
|
+
|
|
|
+ -- if mvd is recording, stop mvd recording and advertise
|
|
|
+ mvd_stop()
|
|
|
+
|
|
|
+ return true
|
|
|
+ end
|
|
|
+
|
|
|
+end -- of LogMessage
|
|
|
+
|
|
|
+
|
|
|
+-- The round will begin in 20 seconds!
|
|
|
+ -- if mvd is not recording then start mvd record
|
|
|
+
|
|
|
+-- Both Teams Must Be Ready!
|
|
|
+ -- if mvd is currently recording and t1, t2 == 0, then stop mvd recording and delete file
|
|
|
+
|
|
|
+-- Recording local MVD to demos/1352750130_Team#2_Team#1.mvd2.gz
|
|
|
+ -- save full filename
|
|
|
+ -- set mvd_records state to true
|
|
|
+
|
|
|
+-- Scores and time was resetted by request of captains
|
|
|
+ -- if mvd is currently recording, then stop mvd recording and delete file
|
|
|
+
|
|
|
+-- Match is over, waiting for next map, please vote a new one..
|
|
|
+ -- if mvd is currently recording, then stop mvd recording (and keep file) and advertise!
|
|
|
+
|