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- from __future__ import annotations
- import concurrent.futures
- import contextlib
- import logging
- import random
- import socket
- import struct
- import threading
- import time
- import traceback
- import uuid
- from collections.abc import Iterable, Iterator, Mapping
- from types import TracebackType
- from typing import Any, Literal, Self, overload
- from ..exceptions import (
- ConcurrencyError,
- ConnectionClosed,
- ConnectionClosedOK,
- ProtocolError,
- )
- from ..frames import DATA_OPCODES, PONG, CloseCode, Frame
- from ..http11 import Request, Response
- from ..protocol import CLOSED, CONNECTING, OPEN, Event, Protocol, State
- from ..typing import BytesLike, Data, DataLike, LoggerLike, Subprotocol
- from .messages import Assembler
- from .utils import Deadline
- __all__ = ["Connection"]
- class Connection:
- """
- :mod:`threading` implementation of a WebSocket connection.
- :class:`Connection` provides APIs shared between WebSocket servers and
- clients.
- You shouldn't use it directly. Instead, use
- :class:`~websockets.sync.client.ClientConnection` or
- :class:`~websockets.sync.server.ServerConnection`.
- """
- recv_bufsize = 65536
- def __init__(
- self,
- sock: socket.socket,
- protocol: Protocol,
- *,
- ping_interval: float | None = 20,
- ping_timeout: float | None = 20,
- close_timeout: float | None = 10,
- max_queue: int | None | tuple[int | None, int | None] = 16,
- ) -> None:
- self.socket = sock
- self.protocol = protocol
- self.ping_interval = ping_interval
- self.ping_timeout = ping_timeout
- self.close_timeout = close_timeout
- if isinstance(max_queue, int) or max_queue is None:
- max_queue_high, max_queue_low = max_queue, None
- else:
- max_queue_high, max_queue_low = max_queue
- # Inject reference to this instance in the protocol's logger.
- self.protocol.logger = logging.LoggerAdapter(
- self.protocol.logger,
- {"websocket": self},
- )
- # Copy attributes from the protocol for convenience.
- self.id: uuid.UUID = self.protocol.id
- """Unique identifier of the connection. Useful in logs."""
- self.logger: LoggerLike = self.protocol.logger
- """Logger for this connection."""
- self.debug = self.protocol.debug
- # HTTP handshake request and response.
- self.request: Request | None = None
- """Opening handshake request."""
- self.response: Response | None = None
- """Opening handshake response."""
- # Mutex serializing interactions with the protocol.
- self.protocol_mutex = threading.Lock()
- # Lock stopping reads when the assembler buffer is full.
- self.recv_flow_control = threading.Lock()
- # Assembler turning frames into messages and serializing reads.
- self.recv_messages = Assembler(
- max_queue_high,
- max_queue_low,
- pause=self.recv_flow_control.acquire,
- resume=self.recv_flow_control.release,
- )
- # Deadline for the closing handshake.
- self.close_deadline: Deadline | None = None
- # Whether we are busy sending a fragmented message.
- self.send_in_progress = False
- # Mapping of ping IDs to pong waiters, in chronological order.
- self.pending_pings: dict[bytes, tuple[threading.Event, float, bool]] = {}
- self.latency: float = 0.0
- """
- Latency of the connection, in seconds.
- Latency is defined as the round-trip time of the connection. It is
- measured by sending a Ping frame and waiting for a matching Pong frame.
- Before the first measurement, :attr:`latency` is ``0.0``.
- By default, websockets enables a :ref:`keepalive <keepalive>` mechanism
- that sends Ping frames automatically at regular intervals. You can also
- send Ping frames and measure latency with :meth:`ping`.
- """
- # Thread that sends keepalive pings. None when ping_interval is None.
- self.keepalive_thread: threading.Thread | None = None
- # Exception raised while reading from the connection, to be chained to
- # ConnectionClosed in order to show why the TCP connection dropped.
- self.recv_exc: BaseException | None = None
- # Receiving events from the socket. This thread is marked as daemon to
- # allow creating a connection in a non-daemon thread and using it in a
- # daemon thread. This mustn't prevent the interpreter from exiting.
- self.recv_events_thread = threading.Thread(
- target=self.recv_events,
- daemon=True,
- )
- # Start recv_events only after all attributes are initialized.
- self.recv_events_thread.start()
- # Public attributes
- @property
- def local_address(self) -> Any:
- """
- Local address of the connection.
- For IPv4 connections, this is a ``(host, port)`` tuple.
- The format of the address depends on the address family.
- See :meth:`~socket.socket.getsockname`.
- """
- return self.socket.getsockname()
- @property
- def remote_address(self) -> Any:
- """
- Remote address of the connection.
- For IPv4 connections, this is a ``(host, port)`` tuple.
- The format of the address depends on the address family.
- See :meth:`~socket.socket.getpeername`.
- """
- return self.socket.getpeername()
- @property
- def state(self) -> State:
- """
- State of the WebSocket connection, defined in :rfc:`6455`.
- This attribute is provided for completeness. Typical applications
- shouldn't check its value. Instead, they should call :meth:`~recv` or
- :meth:`send` and handle :exc:`~websockets.exceptions.ConnectionClosed`
- exceptions.
- """
- return self.protocol.state
- @property
- def subprotocol(self) -> Subprotocol | None:
- """
- Subprotocol negotiated during the opening handshake.
- :obj:`None` if no subprotocol was negotiated.
- """
- return self.protocol.subprotocol
- @property
- def close_code(self) -> int | None:
- """
- State of the WebSocket connection, defined in :rfc:`6455`.
- This attribute is provided for completeness. Typical applications
- shouldn't check its value. Instead, they should inspect attributes
- of :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
- """
- return self.protocol.close_code
- @property
- def close_reason(self) -> str | None:
- """
- State of the WebSocket connection, defined in :rfc:`6455`.
- This attribute is provided for completeness. Typical applications
- shouldn't check its value. Instead, they should inspect attributes
- of :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
- """
- return self.protocol.close_reason
- # Public methods
- def __enter__(self) -> Self:
- return self
- def __exit__(
- self,
- exc_type: type[BaseException] | None,
- exc_value: BaseException | None,
- traceback: TracebackType | None,
- ) -> None:
- if exc_type is None:
- self.close()
- else:
- self.close(CloseCode.INTERNAL_ERROR)
- def __iter__(self) -> Iterator[Data]:
- """
- Iterate on incoming messages.
- The iterator calls :meth:`recv` and yields messages in an infinite loop.
- It exits when the connection is closed normally. It raises a
- :exc:`~websockets.exceptions.ConnectionClosedError` exception after a
- protocol error or a network failure.
- """
- try:
- while True:
- yield self.recv()
- except ConnectionClosedOK:
- return
- # This overload structure is required to avoid the error:
- # "parameter without a default follows parameter with a default"
- @overload
- def recv(self, timeout: float | None, decode: Literal[True]) -> str: ...
- @overload
- def recv(self, timeout: float | None, decode: Literal[False]) -> bytes: ...
- @overload
- def recv(self, timeout: float | None = None, *, decode: Literal[True]) -> str: ...
- @overload
- def recv(
- self, timeout: float | None = None, *, decode: Literal[False]
- ) -> bytes: ...
- @overload
- def recv(
- self, timeout: float | None = None, decode: bool | None = None
- ) -> Data: ...
- def recv(self, timeout: float | None = None, decode: bool | None = None) -> Data:
- """
- Receive the next message.
- When the connection is closed, :meth:`recv` raises
- :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
- :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal closure
- and :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
- error or a network failure. This is how you detect the end of the
- message stream.
- If ``timeout`` is :obj:`None`, block until a message is received. If
- ``timeout`` is set, wait up to ``timeout`` seconds for a message to be
- received and return it, else raise :exc:`TimeoutError`. If ``timeout``
- is ``0`` or negative, check if a message has been received already and
- return it, else raise :exc:`TimeoutError`.
- When the message is fragmented, :meth:`recv` waits until all fragments
- are received, reassembles them, and returns the whole message.
- Args:
- timeout: Timeout for receiving a message in seconds.
- decode: Set this flag to override the default behavior of returning
- :class:`str` or :class:`bytes`. See below for details.
- Returns:
- A string (:class:`str`) for a Text_ frame or a bytestring
- (:class:`bytes`) for a Binary_ frame.
- .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- You may override this behavior with the ``decode`` argument:
- * Set ``decode=False`` to disable UTF-8 decoding of Text_ frames and
- return a bytestring (:class:`bytes`). This improves performance
- when decoding isn't needed, for example if the message contains
- JSON and you're using a JSON library that expects a bytestring.
- * Set ``decode=True`` to force UTF-8 decoding of Binary_ frames and
- return strings (:class:`str`). This may be useful for servers that
- send binary frames instead of text frames.
- Raises:
- ConnectionClosed: When the connection is closed.
- ConcurrencyError: If two threads call :meth:`recv` or
- :meth:`recv_streaming` concurrently.
- """
- try:
- return self.recv_messages.get(timeout, decode)
- except EOFError:
- pass
- # fallthrough
- except ConcurrencyError:
- raise ConcurrencyError(
- "cannot call recv while another thread "
- "is already running recv or recv_streaming"
- ) from None
- except UnicodeDecodeError as exc:
- with self.send_context():
- self.protocol.fail(
- CloseCode.INVALID_DATA,
- f"{exc.reason} at position {exc.start}",
- )
- # fallthrough
- # Wait for the protocol state to be CLOSED before accessing close_exc.
- self.recv_events_thread.join()
- raise self.protocol.close_exc from self.recv_exc
- @overload
- def recv_streaming(self, decode: Literal[True]) -> Iterator[str]: ...
- @overload
- def recv_streaming(self, decode: Literal[False]) -> Iterator[bytes]: ...
- @overload
- def recv_streaming(self, decode: bool | None = None) -> Iterator[Data]: ...
- def recv_streaming(self, decode: bool | None = None) -> Iterator[Data]:
- """
- Receive the next message frame by frame.
- This method is designed for receiving fragmented messages. It returns an
- iterator that yields each fragment as it is received. This iterator must
- be fully consumed. Else, future calls to :meth:`recv` or
- :meth:`recv_streaming` will raise
- :exc:`~websockets.exceptions.ConcurrencyError`, making the connection
- unusable.
- :meth:`recv_streaming` raises the same exceptions as :meth:`recv`.
- Args:
- decode: Set this flag to override the default behavior of returning
- :class:`str` or :class:`bytes`. See below for details.
- Returns:
- An iterator of strings (:class:`str`) for a Text_ frame or
- bytestrings (:class:`bytes`) for a Binary_ frame.
- .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- You may override this behavior with the ``decode`` argument:
- * Set ``decode=False`` to disable UTF-8 decoding of Text_ frames and
- yield bytestrings (:class:`bytes`). This improves performance
- when decoding isn't needed.
- * Set ``decode=True`` to force UTF-8 decoding of Binary_ frames and
- yield strings (:class:`str`). This may be useful for servers that
- send binary frames instead of text frames.
- Raises:
- ConnectionClosed: When the connection is closed.
- ConcurrencyError: If two threads call :meth:`recv` or
- :meth:`recv_streaming` concurrently.
- """
- try:
- yield from self.recv_messages.get_iter(decode)
- return
- except EOFError:
- pass
- # fallthrough
- except ConcurrencyError:
- raise ConcurrencyError(
- "cannot call recv_streaming while another thread "
- "is already running recv or recv_streaming"
- ) from None
- except UnicodeDecodeError as exc:
- with self.send_context():
- self.protocol.fail(
- CloseCode.INVALID_DATA,
- f"{exc.reason} at position {exc.start}",
- )
- # fallthrough
- # Wait for the protocol state to be CLOSED before accessing close_exc.
- self.recv_events_thread.join()
- raise self.protocol.close_exc from self.recv_exc
- def send(
- self,
- message: DataLike | Iterable[DataLike],
- *,
- text: bool | None = None,
- ) -> None:
- """
- Send a message.
- A string (:class:`str`) is sent as a Text_ frame. A bytestring or
- bytes-like object (:class:`bytes`, :class:`bytearray`, or
- :class:`memoryview`) is sent as a Binary_ frame.
- .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- You may override this behavior with the ``text`` argument:
- * Set ``text=True`` to send an UTF-8 bytestring or bytes-like object
- (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) in a
- Text_ frame. This improves performance when the message is already
- UTF-8 encoded, for example if the message contains JSON and you're
- using a JSON library that produces a bytestring.
- * Set ``text=False`` to send a string (:class:`str`) in a Binary_
- frame. This may be useful for servers that expect binary frames
- instead of text frames.
- :meth:`send` also accepts an iterable of strings, bytestrings, or
- bytes-like objects to enable fragmentation_. Each item is treated as a
- message fragment and sent in its own frame. All items must be of the
- same type, or else :meth:`send` will raise a :exc:`TypeError` and the
- connection will be closed.
- .. _fragmentation: https://datatracker.ietf.org/doc/html/rfc6455#section-5.4
- :meth:`send` rejects dict-like objects because this is often an error.
- (If you really want to send the keys of a dict-like object as fragments,
- call its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
- When the connection is closed, :meth:`send` raises
- :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
- raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
- connection closure and
- :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
- error or a network failure.
- Args:
- message: Message to send.
- text: Force sending in a Text_ or Binary_ frame.
- Raises:
- ConnectionClosed: When the connection is closed.
- ConcurrencyError: If the connection is sending a fragmented message.
- TypeError: If ``message`` doesn't have a supported type.
- """
- # Unfragmented message — this case must be handled first because
- # strings and bytes-like objects are iterable.
- if isinstance(message, str):
- with self.send_context():
- if self.send_in_progress:
- raise ConcurrencyError(
- "cannot call send while another thread is already running send"
- )
- if text is False:
- self.protocol.send_binary(message.encode())
- else:
- self.protocol.send_text(message.encode())
- elif isinstance(message, BytesLike):
- with self.send_context():
- if self.send_in_progress:
- raise ConcurrencyError(
- "cannot call send while another thread is already running send"
- )
- if text is True:
- self.protocol.send_text(message)
- else:
- self.protocol.send_binary(message)
- # Catch a common mistake — passing a dict to send().
- elif isinstance(message, Mapping):
- raise TypeError("data is a dict-like object")
- # Fragmented message — regular iterator.
- elif isinstance(message, Iterable):
- chunks = iter(message)
- try:
- chunk = next(chunks)
- except StopIteration:
- return
- try:
- # First fragment.
- if isinstance(chunk, str):
- with self.send_context():
- if self.send_in_progress:
- raise ConcurrencyError(
- "cannot call send while another thread "
- "is already running send"
- )
- self.send_in_progress = True
- if text is False:
- self.protocol.send_binary(chunk.encode(), fin=False)
- else:
- self.protocol.send_text(chunk.encode(), fin=False)
- encode = True
- elif isinstance(chunk, BytesLike):
- with self.send_context():
- if self.send_in_progress:
- raise ConcurrencyError(
- "cannot call send while another thread "
- "is already running send"
- )
- self.send_in_progress = True
- if text is True:
- self.protocol.send_text(chunk, fin=False)
- else:
- self.protocol.send_binary(chunk, fin=False)
- encode = False
- else:
- raise TypeError("iterable must contain bytes or str")
- # Other fragments
- for chunk in chunks:
- if isinstance(chunk, str) and encode:
- with self.send_context():
- assert self.send_in_progress
- self.protocol.send_continuation(chunk.encode(), fin=False)
- elif isinstance(chunk, BytesLike) and not encode:
- with self.send_context():
- assert self.send_in_progress
- self.protocol.send_continuation(chunk, fin=False)
- else:
- raise TypeError("iterable must contain uniform types")
- # Final fragment.
- with self.send_context():
- self.protocol.send_continuation(b"", fin=True)
- self.send_in_progress = False
- except ConcurrencyError:
- # We didn't start sending a fragmented message.
- # The connection is still usable.
- raise
- except Exception:
- # We're half-way through a fragmented message and we can't
- # complete it. This makes the connection unusable.
- with self.send_context():
- self.protocol.fail(
- CloseCode.INTERNAL_ERROR,
- "error in fragmented message",
- )
- raise
- else:
- raise TypeError("data must be str, bytes, or iterable")
- def close(
- self,
- code: CloseCode | int = CloseCode.NORMAL_CLOSURE,
- reason: str = "",
- ) -> None:
- """
- Perform the closing handshake.
- :meth:`close` waits for the other end to complete the handshake and
- for the TCP connection to terminate.
- :meth:`close` is idempotent: it doesn't do anything once the
- connection is closed.
- Args:
- code: WebSocket close code.
- reason: WebSocket close reason.
- """
- try:
- # The context manager takes care of waiting for the TCP connection
- # to terminate after calling a method that sends a close frame.
- with self.send_context():
- if self.send_in_progress:
- self.protocol.fail(
- CloseCode.INTERNAL_ERROR,
- "close during fragmented message",
- )
- else:
- self.protocol.send_close(code, reason)
- except ConnectionClosed:
- # Ignore ConnectionClosed exceptions raised from send_context().
- # They mean that the connection is closed, which was the goal.
- pass
- def ping(
- self,
- data: DataLike | None = None,
- *,
- ack_on_close: bool = False,
- ) -> threading.Event:
- """
- Send a Ping_.
- .. _Ping: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2
- A ping may serve as a keepalive or as a check that the remote endpoint
- received all messages up to this point
- Args:
- data: Payload of the ping. A :class:`str` will be encoded to UTF-8.
- If ``data`` is :obj:`None`, the payload is four random bytes.
- ack_on_close: when this option is :obj:`True`, the event will also
- be set when the connection is closed. While this avoids getting
- stuck waiting for a pong that will never arrive, it requires
- checking that the state of the connection is still ``OPEN`` to
- confirm that a pong was received, rather than the connection
- being closed.
- Returns:
- An event that will be set when the corresponding pong is received.
- You can ignore it if you don't intend to wait.
- ::
- pong_received = ws.ping()
- # only if you want to wait for the corresponding pong
- pong_received.wait()
- Raises:
- ConnectionClosed: When the connection is closed.
- ConcurrencyError: If another ping was sent with the same data and
- the corresponding pong wasn't received yet.
- """
- if isinstance(data, BytesLike):
- data = bytes(data)
- elif isinstance(data, str):
- data = data.encode()
- elif data is not None:
- raise TypeError("data must be str or bytes-like")
- with self.send_context():
- # Protect against duplicates if a payload is explicitly set.
- if data in self.pending_pings:
- raise ConcurrencyError("already waiting for a pong with the same data")
- # Generate a unique random payload otherwise.
- while data is None or data in self.pending_pings:
- data = struct.pack("!I", random.getrandbits(32))
- pong_received = threading.Event()
- ping_timestamp = time.monotonic()
- self.pending_pings[data] = (pong_received, ping_timestamp, ack_on_close)
- self.protocol.send_ping(data)
- return pong_received
- def pong(self, data: DataLike = b"") -> None:
- """
- Send a Pong_.
- .. _Pong: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.3
- An unsolicited pong may serve as a unidirectional heartbeat.
- Args:
- data: Payload of the pong. A :class:`str` will be encoded to UTF-8.
- Raises:
- ConnectionClosed: When the connection is closed.
- """
- if isinstance(data, BytesLike):
- data = bytes(data)
- elif isinstance(data, str):
- data = data.encode()
- else:
- raise TypeError("data must be str or bytes-like")
- with self.send_context():
- self.protocol.send_pong(data)
- # Private methods
- def process_event(self, event: Event) -> None:
- """
- Process one incoming event.
- This method is overridden in subclasses to handle the handshake.
- """
- assert isinstance(event, Frame)
- if event.opcode in DATA_OPCODES:
- self.recv_messages.put(event)
- if event.opcode is PONG:
- self.acknowledge_pings(bytes(event.data))
- def acknowledge_pings(self, data: bytes) -> None:
- """
- Acknowledge pings when receiving a pong.
- """
- with self.protocol_mutex:
- # Ignore unsolicited pong.
- if data not in self.pending_pings:
- return
- pong_timestamp = time.monotonic()
- # Sending a pong for only the most recent ping is legal.
- # Acknowledge all previous pings too in that case.
- ping_id = None
- ping_ids = []
- for ping_id, (
- pong_received,
- ping_timestamp,
- _ack_on_close,
- ) in self.pending_pings.items():
- ping_ids.append(ping_id)
- pong_received.set()
- if ping_id == data:
- self.latency = pong_timestamp - ping_timestamp
- break
- else:
- raise AssertionError("solicited pong not found in pings")
- # Remove acknowledged pings from self.pending_pings.
- for ping_id in ping_ids:
- del self.pending_pings[ping_id]
- def terminate_pending_pings(self) -> None:
- """
- Acknowledge pending pings when the connection is closed.
- """
- assert self.protocol_mutex.locked()
- assert self.protocol.state is CLOSED
- for pong_received, _ping_timestamp, ack_on_close in self.pending_pings.values():
- if ack_on_close:
- pong_received.set()
- self.pending_pings.clear()
- def keepalive(self) -> None:
- """
- Send a Ping frame and wait for a Pong frame at regular intervals.
- """
- assert self.ping_interval is not None
- try:
- while True:
- # If self.ping_timeout > self.latency > self.ping_interval,
- # pings will be sent immediately after receiving pongs.
- # The period will be longer than self.ping_interval.
- self.recv_events_thread.join(self.ping_interval - self.latency)
- if not self.recv_events_thread.is_alive():
- break
- try:
- pong_received = self.ping(ack_on_close=True)
- except ConnectionClosed:
- break
- if self.debug:
- self.logger.debug("% sent keepalive ping")
- if self.ping_timeout is not None:
- if pong_received.wait(self.ping_timeout):
- if self.debug:
- self.logger.debug("% received keepalive pong")
- else:
- if self.debug:
- self.logger.debug("- timed out waiting for keepalive pong")
- with self.send_context():
- self.protocol.fail(
- CloseCode.INTERNAL_ERROR,
- "keepalive ping timeout",
- )
- break
- except Exception:
- self.logger.error("keepalive ping failed", exc_info=True)
- def start_keepalive(self) -> None:
- """
- Run :meth:`keepalive` in a thread, unless keepalive is disabled.
- """
- if self.ping_interval is not None:
- # This thread is marked as daemon like self.recv_events_thread.
- self.keepalive_thread = threading.Thread(
- target=self.keepalive,
- daemon=True,
- )
- self.keepalive_thread.start()
- def recv_events(self) -> None:
- """
- Read incoming data from the socket and process events.
- Run this method in a thread as long as the connection is alive.
- ``recv_events()`` exits immediately when ``self.socket`` is closed.
- """
- # When the opening handshake fails, we cannot trust rules in RFC 6455
- # for closing TCP connections will be followed. The HTTP server could
- # keep the connection alive after sending the response. We attempt to
- # close the connection immediately. Unfortunately, this is unreliable
- # on macOS; recv() may block until close_timeout elapses:
- # https://github.com/python-websockets/websockets/issues/1596
- # https://github.com/python/cpython/issues/154224
- # In that case, break out of the loop to prevent recv() from blocking
- # until close_timeout elapses.
- close_expected_while_connecting = False
- try:
- while not close_expected_while_connecting:
- try:
- # If the assembler buffer is full, block until it drains.
- with self.recv_flow_control:
- pass
- if self.close_deadline is not None:
- self.socket.settimeout(self.close_deadline.timeout())
- data = self.socket.recv(self.recv_bufsize)
- except Exception as exc:
- if self.debug:
- self.logger.debug(
- "! error while receiving data",
- exc_info=True,
- )
- # When the closing handshake is initiated by our side,
- # recv() may block until send_context() closes the socket.
- # In that case, send_context() already set recv_exc.
- # Calling set_recv_exc() avoids overwriting it.
- with self.protocol_mutex:
- self.set_recv_exc(exc)
- break
- if data == b"":
- break
- # Acquire the connection lock.
- with self.protocol_mutex:
- # Feed incoming data to the protocol.
- self.protocol.receive_data(data)
- # This isn't expected to raise an exception.
- events = self.protocol.events_received()
- # Write outgoing data to the socket.
- try:
- self.send_data()
- except Exception as exc:
- if self.debug:
- self.logger.debug(
- "! error while sending data",
- exc_info=True,
- )
- # Similarly to the above, avoid overriding an exception
- # set by send_context(), in case of a race condition
- # i.e. send_context() closes the socket after recv()
- # returns above but before send_data() calls send().
- self.set_recv_exc(exc)
- break
- # If needed, set the close deadline based on the close timeout.
- if self.protocol.close_expected():
- if self.close_deadline is None:
- self.close_deadline = Deadline(self.close_timeout)
- if self.protocol.state is CONNECTING:
- close_expected_while_connecting = True
- # Unlock conn_mutex before processing events. Else, the
- # application can't send messages in response to events.
- # If self.send_data raised an exception, then events are lost.
- # Given that automatic responses write small amounts of data,
- # this should be uncommon, so we don't handle the edge case.
- for event in events:
- # This isn't expected to raise an exception.
- self.process_event(event)
- # Breaking out of the while not close_expected_while_connecting: ...
- # loop means that we believe that the socket doesn't work anymore.
- with self.protocol_mutex:
- # Feed the end of the data stream to the protocol.
- self.protocol.receive_eof()
- # This isn't expected to raise an exception.
- events = self.protocol.events_received()
- # There is no error handling because send_data() can only write
- # the end of the data stream and it handles errors by itself.
- self.send_data()
- # This code path is triggered when receiving an HTTP response
- # without a Content-Length header. This is the only case where
- # reading until EOF generates an event; all other events have
- # a known length. Ignore for coverage measurement because tests
- # are in test_client.py rather than test_connection.py.
- for event in events: # pragma: no cover
- # This isn't expected to raise an exception.
- self.process_event(event)
- except Exception as exc:
- # This branch should never run. It's a safety net in case of bugs.
- self.logger.error("unexpected internal error", exc_info=True)
- with self.protocol_mutex:
- self.set_recv_exc(exc)
- finally:
- # This isn't expected to raise an exception.
- self.close_socket()
- @contextlib.contextmanager
- def send_context(
- self,
- *,
- expected_state: State = OPEN, # CONNECTING during the opening handshake
- ) -> Iterator[None]:
- """
- Create a context for writing to the connection from user code.
- On entry, :meth:`send_context` acquires the connection lock and checks
- that the connection is open; on exit, it writes outgoing data to the
- socket and releases the connection lock::
- with self.send_context():
- self.protocol.send_text(message.encode())
- When the connection isn't open on entry, when the connection is expected
- to close on exit, or when an unexpected error happens, terminating the
- connection, :meth:`send_context` waits until the connection is closed
- then raises :exc:`~websockets.exceptions.ConnectionClosed`.
- """
- # Should we wait until the connection is closed?
- wait_for_close = False
- # Should we close the socket and raise ConnectionClosed?
- raise_close_exc = False
- # What exception should we chain ConnectionClosed to?
- original_exc: BaseException | None = None
- # Acquire the protocol lock.
- with self.protocol_mutex:
- if self.protocol.state is expected_state:
- # Let the caller interact with the protocol.
- try:
- yield
- except (ProtocolError, ConcurrencyError):
- # The protocol state wasn't changed. Exit immediately.
- raise
- except Exception as exc:
- self.logger.error("unexpected internal error", exc_info=True)
- # This branch should never run. It's a safety net in case of
- # bugs. Since we don't know what happened, we will close the
- # connection and raise the exception to the caller.
- wait_for_close = False
- raise_close_exc = True
- original_exc = exc
- else:
- # Check if the connection is expected to close soon.
- if self.protocol.close_expected():
- wait_for_close = True
- # Set the close deadline based on the close timeout.
- # Since we tested earlier that protocol.state is OPEN
- # (or CONNECTING) and we didn't release protocol_mutex,
- # self.close_deadline is still None.
- assert self.close_deadline is None
- self.close_deadline = Deadline(self.close_timeout)
- # Write outgoing data to the socket.
- try:
- self.send_data()
- except Exception as exc:
- if self.debug:
- self.logger.debug(
- "! error while sending data",
- exc_info=True,
- )
- # While the only expected exception here is OSError,
- # other exceptions would be treated identically.
- wait_for_close = False
- raise_close_exc = True
- original_exc = exc
- else: # self.protocol.state is not expected_state
- # Minor layering violation: we assume that the connection
- # will be closing soon if it isn't in the expected state.
- wait_for_close = True
- # Calculate close_deadline if it wasn't set yet.
- if self.close_deadline is None:
- self.close_deadline = Deadline(self.close_timeout)
- raise_close_exc = True
- # To avoid a deadlock, release the connection lock by exiting the
- # context manager before waiting for recv_events() to terminate.
- # If the connection is expected to close soon and the close timeout
- # elapses, close the socket to terminate the connection.
- if wait_for_close:
- # Thread.join() returns immediately if timeout is negative.
- assert self.close_deadline is not None
- timeout = self.close_deadline.timeout(raise_if_elapsed=False)
- self.recv_events_thread.join(timeout)
- if self.recv_events_thread.is_alive():
- # There's no risk of overwriting another error because
- # original_exc is never set when wait_for_close is True.
- assert original_exc is None
- original_exc = TimeoutError("timed out while closing connection")
- # Set recv_exc before closing the socket in order to get
- # proper exception reporting.
- raise_close_exc = True
- with self.protocol_mutex:
- self.set_recv_exc(original_exc)
- # If an error occurred, close the socket to terminate the connection and
- # raise an exception.
- if raise_close_exc:
- self.close_socket()
- # Wait for the protocol state to be CLOSED before accessing close_exc.
- self.recv_events_thread.join()
- raise self.protocol.close_exc from original_exc
- def send_data(self) -> None:
- """
- Send outgoing data.
- This method requires holding protocol_mutex.
- """
- assert self.protocol_mutex.locked()
- for data in self.protocol.data_to_send():
- if data:
- if self.close_deadline is not None:
- self.socket.settimeout(self.close_deadline.timeout())
- self.socket.sendall(data)
- else:
- try:
- self.socket.shutdown(socket.SHUT_WR)
- except OSError: # socket already closed
- pass
- def set_recv_exc(self, exc: BaseException | None) -> None:
- """
- Set recv_exc, if not set yet.
- This method requires holding protocol_mutex and must be called only from
- the thread running recv_events().
- """
- assert self.protocol_mutex.locked()
- if self.recv_exc is None:
- self.recv_exc = exc
- def close_socket(self) -> None:
- """
- Shutdown and close socket. Close message assembler.
- Calling close_socket() guarantees that recv_events() terminates. Indeed,
- recv_events() may block only on socket.recv() or on recv_messages.put().
- """
- # shutdown() is required to interrupt recv() on Linux.
- try:
- self.socket.shutdown(socket.SHUT_RDWR)
- except OSError: # socket already closed
- pass
- try:
- self.socket.close()
- except OSError: # socket already closed # pragma: no cover
- # OSError: [Errno 9] Bad file descriptor
- # (only observed on free-threaded Python)
- pass
- # Calling protocol.receive_eof() is safe because it's idempotent.
- # This guarantees that the protocol state becomes CLOSED.
- with self.protocol_mutex:
- self.protocol.receive_eof()
- assert self.protocol.state is CLOSED
- # Abort recv() with a ConnectionClosed exception.
- self.recv_messages.close()
- # Acknowledge pings sent with the ack_on_close option.
- self.terminate_pending_pings()
- # broadcast() is defined in the connection module even though it's primarily
- # used by servers and documented in the server module because it works with
- # client connections too and because it's easier to test together with the
- # Connection class.
- def broadcast(
- connections: Iterable[Connection],
- message: DataLike,
- *,
- raise_exceptions: bool = False,
- text: bool | None = None,
- **kwargs: Any,
- ) -> None:
- """
- Broadcast a message to several WebSocket connections.
- A string (:class:`str`) is sent as a Text_ frame. A bytestring or bytes-like
- object (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) is sent
- as a Binary_ frame.
- .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
- You may override this behavior with the ``text`` argument:
- * Set ``text=True`` to send an UTF-8 bytestring or bytes-like object
- (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) in a
- Text_ frame. This improves performance when the message is already
- UTF-8 encoded, for example if the message contains JSON and you're
- using a JSON library that produces a bytestring.
- * Set ``text=False`` to send a string (:class:`str`) in a Binary_
- frame. This may be useful for servers that expect binary frames
- instead of text frames.
- :func:`broadcast` relies on :class:`concurrent.futures.ThreadPoolExecutor`
- to send the messages. Make sure the thread pool is large enough relative to
- the number of clients, so that slow or stuck connections don't clog it. If
- that's an issue, then you should be using an asynchronous implementation.
- You can configure the thread pool by passing additional keyword arguments to
- :func:`broadcast`, such as ``max_workers``.
- Unlike :meth:`~websockets.asyncio.connection.Connection.send`,
- :func:`broadcast` doesn't support sending fragmented messages. Indeed,
- fragmentation is useful for sending large messages without buffering them in
- memory, while :func:`broadcast` buffers one copy per connection as fast as
- possible.
- :func:`broadcast` skips connections that aren't open in order to avoid
- errors on connections where the closing handshake is in progress.
- :func:`broadcast` ignores failures to write the message on some connections.
- It continues writing to other connections. You may set ``raise_exceptions``
- to :obj:`True` to record failures and raise all exceptions in a :pep:`654`
- :exc:`ExceptionGroup`.
- While :func:`broadcast` makes more sense for servers, it works identically
- with clients, if you have a use case for opening connections to many servers
- and broadcasting a message to them.
- Args:
- websockets: WebSocket connections to which the message will be sent.
- message: Message to send.
- raise_exceptions: Whether to raise an exception in case of failures.
- text: Force sending in Text_ or Binary_ frames.
- Raises:
- TypeError: If ``message`` doesn't have a supported type.
- """
- if isinstance(message, str):
- send_method = "send_binary" if text is False else "send_text"
- message = message.encode()
- elif isinstance(message, BytesLike):
- send_method = "send_text" if text is True else "send_binary"
- else:
- raise TypeError("data must be str or bytes")
- if raise_exceptions:
- exceptions: list[Exception] = []
- def send_message(connection: Connection) -> None:
- exception: Exception
- with connection.protocol_mutex:
- if connection.protocol.state is not OPEN:
- return
- if connection.send_in_progress:
- if raise_exceptions:
- exception = ConcurrencyError("sending a fragmented message")
- exceptions.append(exception)
- else:
- connection.logger.warning(
- "skipped broadcast: sending a fragmented message",
- )
- return
- try:
- # Call connection.protocol.send_text or send_binary.
- # Either way, message is already converted to bytes.
- getattr(connection.protocol, send_method)(message)
- connection.send_data()
- except Exception as write_exception:
- if raise_exceptions:
- exception = RuntimeError("failed to write message")
- exception.__cause__ = write_exception
- exceptions.append(exception)
- else:
- connection.logger.warning(
- "skipped broadcast: failed to write message: %s",
- traceback.format_exception_only(write_exception)[0].strip(),
- )
- with concurrent.futures.ThreadPoolExecutor(**kwargs) as executor:
- executor.map(send_message, connections)
- if raise_exceptions and exceptions:
- raise ExceptionGroup("skipped broadcast", exceptions)
- # Pretend that broadcast is actually defined in the server module.
- broadcast.__module__ = "websockets.sync.server"
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