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+ATTENTION:
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+English is not my native language so if there are any spelling/grammar/...
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+errors please send me a diff/email so I can correct them.
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+
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+This document describes the protocols used by master servers.
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+
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+Beware! This document is still chaotic and definitely incomplete.
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+
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+1. Quake 3 protocol
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+ 1.1. Master server
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+ 1.1.1. getservers
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+ 1.1.2. getserversResponse
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+ 1.1.3. getKeyAuthorize
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+ 1.1.4. getmotd
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+ 1.2. Dedicated/Listen server
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+ 1.2.1. getinfo
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+ 1.2.2. infoResponse
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+ 1.2.3. getstatus
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+ 1.2.4. statusResponse
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+ 1.2.5. getchallenge
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+ 1.2.6. challengeResponse
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+ 1.2.7. connect
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+ 1.2.8. connectResponse
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+ 1.2.9. heartbeat
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+ 1.2.10 print
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+ 1.2.11 getIpAuthorize
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+ 1.2.12 ipAuthorize
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+ 1.2.13 ping
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+ 1.2.14 disconnect
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+
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+2. Heretic 2 protocol
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+ 2.1. heartbeat
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+ 2.2. query
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+ 2.3. shutdown
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+ 2.4. status
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+ 2.5. print
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+ 2.6. info
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+ 2.7. info
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+ 2.8. getchallenge
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+ 2.9. challenge
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+ 2.10. connect
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+ 2.11. client_connect
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+ 2.12. servers
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+ 2.13. ping
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+ 2.14. ack
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+
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+3. Quake 2 protocol
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+ 3.1. heartbeat
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+ 3.2. query
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+ 3.3. shutdown
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+ 3.4. status
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+ 3.5. print
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+ 3.6. info
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+ 3.7. info
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+ 3.8. getchallenge
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+ 3.9. challenge
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+ 3.10. connect
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+ 3.11. client_connect
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+ 3.12. servers
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+ 3.13. ping
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+ 3.14. ack
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+
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+4. STV: Elite Force protocol
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+ 4.1. Master server
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+ 4.1.1. getservers
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+ 4.1.2. getserversResponse
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+ 4.1.3. getKeyAuthorize
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+ 4.1.4. getmotd
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+ 4.2. Dedicated/Listen server
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+ 4.2.1. getinfo
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+ 4.2.2. infoResponse
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+ 4.2.3. getstatus
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+ 4.2.4. statusResponse
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+ 4.2.5. getchallenge
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+ 4.2.6. challengeResponse
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+ 4.2.7. connect
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+ 4.2.8. connectResponse
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+ 4.2.9. heartbeat
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+ 4.2.10 print
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+ 4.2.11 heartstop
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+
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+5. Unreal Tournament protocol
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+ 5.1. heartbeat
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+ 5.2. info
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+ 5.3. status
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+ 5.4. REPORTQUERY
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+ 5.5. HTTP traffic
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+ 5.6. Master server traffic
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+
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+6. QuakeWorld protocol
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+ 6.1. status
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+ 6.2. n
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+ 6.3. c
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+ 6.4. d
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+ 6.5. ping
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+ 6.6. k
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+ 6.7. l
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+ 6.8. a
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+ 6.9. C
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+
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+7. HexenWorld protocol
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+
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+8. RtCW protocol
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+ 8.1. heartbeat
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+ 8.2. getinfo
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+ 8.3. getIpAuthorize
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+ 8.4. ipAuthorize
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+ 8.5. infoReponse
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+ 8.6. getmotd
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+ 8.7. motd
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+
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+9. Doom3 protocol
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+ 9.1. getServers
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+ 9.2. versionCheck
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+ 9.3. servers
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+ 9.4. getInfo
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+ 9.5. infoResponse
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+ 9.6. newVersion
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+ 9.7. heartbeat
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+ 9.8. srvAuth
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+ 9.9. auth
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+ 9.10. challenge
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+ 9.11. challengeResponse
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+
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+10. Half-Life protocol
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+ 10.1. s
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+ 10.2. q
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+ 10.3. 0
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+
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+11. Enemy Territory
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+
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+12. Links
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+
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+--
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+
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+1. Quake 3 protocol
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+===================
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+
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+Q3 server port: UDP 27960
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+
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+Q3 master server DNS name: master.quake3arena.com
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+Q3 master server port: UDP 27950
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+Q3 MOTD server DNS name: update.quake3arena.com
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+Q3 MOTD server port: UDP 27951
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+Q3 auth server DNS name: authorize.quake3arena.com
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+Q3 auth server port: UDP 27952
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+
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+
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+1.1. Master server
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+------------------
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+
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+1.1.1. getservers
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+-----------------
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+(UDP, Client -> Master:27950)
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+
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+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 20 36 ÿÿÿÿgetservers 6
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+0010 36 20 65 6d 70 74 79 20 66 75 6c 6c 20 64 65 6d 6 empty full dem
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+0020 6f 0a o.
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+
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+getservers - command
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+66 - protocol version
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+ Q3 1.30 == 66
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+ Q3 1.31 == 67
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+ Q3 1.32 == 68
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+ STEF1 1.20 == 24
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+empty full demo - indicates which servers should be displayed. Can be omitted
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+ to get servers which are neither full nor empty.
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+The following keywords are known to me:
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+ empty - empty servers (no player slots occupied)
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+ full - full servers (all player slots occupied, except private slots)
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+ demo - demo servers
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+ ffa - Free For All servers
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+ team - Team Deathmatch
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+ tourney - Tournament (1on1) servers
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+ ctf - Capture the Flag servers
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+
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+After some tests I've found out that the ID Q3 master server processes at
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+least the protocol version. That means the master returns a server list which
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+includes only servers who have the variable "protocol" set to 66.
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+getservers packets are sent to master.quake3arena.com:27950.
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+
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+
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+1.1.2. getserversResponse
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+-------------------------
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+(UDP, Master:27950 -> Client)
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+
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+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 52 65 ÿÿÿÿgetserversRe
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+0010 73 70 6f 6e 73 65 5c d9 d3 f8 cc fb e7 5c 18 f3 sponse\ÙÓøÌûç\.ó
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+0020 b2 d2 6d 38 5c 51 62 7f cd 6d 38 5c cb d9 3f fa ²Òm8\Qb.Ím8\ËÙ?ú
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+0030 e3 00 5c 18 30 ad b3 6d 38 5c 44 44 97 a2 6d 38 ã.\.0³m8\DD.¢m8
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+0040 5c 18 a4 31 01 6d 38 5c c3 e6 b3 55 6d 38 5c d9 \.¤1.m8\Ãæ³Um8\Ù
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+0050 24 72 82 4e bd 5c 45 4f 54 $r.N½\EOT
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+
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+getserversResponse is the response to a "getservers" packet.
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+The IP and port address of the servers are encoded in 6 byte blocks
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+(4 bytes IP, 2 bytes port) which are separated by "\" ASCII chars. (Hex 0x5C)
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+The string "\EOT" marks the end of the packet.
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+The master server sends multiple UDP packets if there are too many servers
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+to fit into one packet. The limit for one packet is 112 servers which
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+translates to:
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+112*(6+1) = 784 bytes (112 servers + delimiter)
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++ 4 = 788 bytes (protocol marker)
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++ 18 = 806 bytes (length of command)
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++ 4 = 810 bytes ("\EOT")
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+So every packet the ID Q3 master sends has a maximum of 810 bytes payload.
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+
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+
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+1.1.3. getKeyAuthorize
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+----------------------
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+(UDP, Client -> Master:27952)
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+
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+0000 ff ff ff ff 67 65 74 4b 65 79 41 75 74 68 6f 72 ÿÿÿÿgetKeyAuthor
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+0010 69 7a 65 20 30 20 78 78 78 78 78 78 78 78 78 78 ize 0 xxxxxxxxxx
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+0020 78 78 78 78 78 78 xxxxxx
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+
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+The "x" characters are placeholders for the cd key which consists of
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+16 characters out of [A-Za-z0-9].
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+
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+Note:
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+ID's Q3 master server doesn't reply to the "getKeyAuthorize" command any more.
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+I read somewhere that the authorization is back online because of PunkBuster.
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+getKeyAuthorize packets are sent to authorize.quake3arena.com:27952.
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+
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+
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+1.1.4. getmotd
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+--------------
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+(UDP, Client -> Master:27951)
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+
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+0000 ff ff ff ff 67 65 74 6d 6f 74 64 20 22 5c 76 65 ÿÿÿÿgetmotd "\ve
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+0010 72 73 69 6f 6e 5c 51 33 20 31 2e 33 32 62 20 6c rsion\Q3 1.32b l
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+0020 69 6e 75 78 2d 69 33 38 36 20 4e 6f 76 20 31 34 inux-i386 Nov 14
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+0030 20 32 30 30 32 5c 72 65 6e 64 65 72 65 72 5c 47 2002\renderer\G
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+0040 65 46 6f 72 63 65 33 2f 41 47 50 2f 53 53 45 5c eForce3/AGP/SSE\
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+0050 63 68 61 6c 6c 65 6e 67 65 5c 32 31 31 30 35 34 challenge\211054
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+0060 38 39 37 36 22 0a 8976".
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+
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+Q3 sends the variables "version", "renderer" and "challenge".
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+
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+Note:
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+The Q3 client sends the "getmotd" packet to update.quake3arena.com:27951 UDP.
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+
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+
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+1.1.5. motd
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+-----------
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+(UDP, Master:27951 -> Client)
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+
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+0000 ff ff ff ff 6d 6f 74 64 20 22 63 68 61 6c 6c 65 ÿÿÿÿmotd "challe
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+0010 6e 67 65 5c 38 32 32 32 38 33 31 36 38 5c 6d 6f nge\822283168\mo
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+0020 74 64 5c 46 75 6c 6c 20 76 65 72 73 69 6f 6e 20 td\Full version
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+0030 6e 6f 77 20 61 76 61 69 6c 61 62 6c 65 20 66 6f now available fo
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+0040 72 20 64 6f 77 6e 6c 6f 61 64 21 21 5c 22 r download!!\"
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+
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+"motd" response of RtCW: Enemy Territory. Should be identical to Q3.
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+The "challenge" value is parsed from the "getmotd" packet.
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+
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+
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+1.2. Dedicated/Listen Server
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+----------------------------
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+
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+1.2.1. getinfo
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+--------------
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+(UDP, Client -> Server:27960)
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+
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+0000 ff ff ff ff 67 65 74 69 6e 66 6f 0a ÿÿÿÿgetinfo.
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+
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+No parameters known.
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+
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+
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+1.2.2. infoResponse
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+-------------------
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+(UDP, Server:27960 -> Client)
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+
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+0000 ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 ÿÿÿÿinfoResponse
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+0010 0a 5c 70 75 6e 6b 62 75 73 74 65 72 5c 30 5c 70 .\punkbuster\0\p
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+0020 75 72 65 5c 30 5c 67 61 6d 65 74 79 70 65 5c 30 ure\0\gametype\0
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+0030 5c 73 76 5f 6d 61 78 63 6c 69 65 6e 74 73 5c 31 \sv_maxclients\1
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+0040 35 5c 63 6c 69 65 6e 74 73 5c 30 5c 6d 61 70 6e 5\clients\0\mapn
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+0050 61 6d 65 5c 6d 6b 73 70 61 63 65 64 6d 30 33 5c ame\mkspacedm03\
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+0060 68 6f 73 74 6e 61 6d 65 5c 53 70 79 72 6f 73 20 hostname\Spyros
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+0070 4c 61 69 72 5c 70 72 6f 74 6f 63 6f 6c 5c 36 38 Lair\protocol\68
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+
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+In comparison, a Q3 1.30 dedicated server running baseq3:
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+
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+0000 ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 ÿÿÿÿinfoResponse
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+0010 0a 5c 73 76 5f 61 6c 6c 6f 77 41 6e 6f 6e 79 6d .\sv_allowAnonym
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+0020 6f 75 73 5c 30 5c 70 75 72 65 5c 31 5c 67 61 6d ous\0\pure\1\gam
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+0030 65 74 79 70 65 5c 34 5c 73 76 5f 6d 61 78 63 6c etype\4\sv_maxcl
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+0040 69 65 6e 74 73 5c 31 32 5c 63 6c 69 65 6e 74 73 ients\12\clients
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+0050 5c 31 32 5c 6d 61 70 6e 61 6d 65 5c 71 33 63 74 \12\mapname\q3ct
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+0060 66 33 5c 68 6f 73 74 6e 61 6d 65 5c 44 65 6d 6f f3\hostname\Demo
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+0070 6e 20 55 4b 20 51 75 61 6b 65 33 20 43 54 46 20 n UK Quake3 CTF
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+0080 28 31 29 5c 70 72 6f 74 6f 63 6f 6c 5c 36 36 (1)\protocol\66
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+
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+
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+"infoResponse" is the server's response to a "getinfo" packet.
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+After the string "infoResponse" a couple of console variables follow with
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+their respective values. The entries are separated by "\".
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+
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+Note:
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+The server returns only a few variables:
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+punkbuster
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+pure
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+gametype
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+sv_maxclients
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+clients
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+mapname
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+hostname
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+protocol
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+
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+The Q3 1.30 server adds "sv_allowAnonymous", but excludes "punkbuster".
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+I don't know about "sv_allowAnonymous" but "punkbuster" is excluded because
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+PB support was added in version 1.32.
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+
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+Q3 sends "getinfo" packets to 255.255.255.255:2796[0-3] to find other Q3
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+servers in a LAN.
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+
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+
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+1.2.3. getstatus
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+--------------
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+(UDP, Client -> Server:27960)
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+
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+0000 ff ff ff ff 67 65 74 73 74 61 74 75 73 0a ÿÿÿÿgetstatus.
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+
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+0000 ff ff ff ff 67 65 74 73 74 61 74 75 73 20 30 31 ÿÿÿÿgetstatus 10
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+0010 36 31 38 32 39 35 34 37 37 32 33 61829547723
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+
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+"getstatus" is a verbose version of "getinfo" and is sent by the Q3 master
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+to the server after every "heartbeat". The only optional parameter is a
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+challenge value, which is afaik only used by the Q3 master.
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+
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+
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+1.2.4. statusResponse
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+---------------------
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+(UDP, Server:27960 -> Client)
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+
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+An empty baseq3 1.32 server:
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+
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+0000 ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e ÿÿÿÿstatusRespon
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+0010 73 65 0a 5c 73 76 5f 70 75 6e 6b 62 75 73 74 65 se.\sv_punkbuste
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+0020 72 5c 30 5c 63 61 70 74 75 72 65 6c 69 6d 69 74 r\0\capturelimit
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+0030 5c 38 5c 67 5f 6d 61 78 47 61 6d 65 43 6c 69 65 \8\g_maxGameClie
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+0040 6e 74 73 5c 30 5c 73 76 5f 6d 61 78 63 6c 69 65 nts\0\sv_maxclie
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+0050 6e 74 73 5c 31 35 5c 74 69 6d 65 6c 69 6d 69 74 nts\15\timelimit
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+0060 5c 32 30 5c 66 72 61 67 6c 69 6d 69 74 5c 32 30 \20\fraglimit\20
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+0070 5c 64 6d 66 6c 61 67 73 5c 30 5c 73 76 5f 68 6f \dmflags\0\sv_ho
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+0080 73 74 6e 61 6d 65 5c 53 70 79 72 6f 73 20 4c 61 stname\Spyros La
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+0090 69 72 5c 73 76 5f 6d 61 78 52 61 74 65 5c 38 30 ir\sv_maxRate\80
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+00a0 30 30 5c 73 76 5f 6d 69 6e 50 69 6e 67 5c 30 5c 00\sv_minPing\0\
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+00b0 73 76 5f 6d 61 78 50 69 6e 67 5c 30 5c 73 76 5f sv_maxPing\0\sv_
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+00c0 66 6c 6f 6f 64 50 72 6f 74 65 63 74 5c 31 5c 76 floodProtect\1\v
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+00d0 65 72 73 69 6f 6e 5c 51 33 20 31 2e 33 32 20 6c ersion\Q3 1.32 l
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+00e0 69 6e 75 78 2d 69 33 38 36 20 4f 63 74 20 20 37 inux-i386 Oct 7
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+00f0 20 32 30 30 32 5c 67 5f 67 61 6d 65 74 79 70 65 2002\g_gametype
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+0100 5c 30 5c 70 72 6f 74 6f 63 6f 6c 5c 36 38 5c 6d \0\protocol\68\m
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+0110 61 70 6e 61 6d 65 5c 6d 6b 73 70 61 63 65 64 6d apname\mkspacedm
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+0120 30 33 5c 73 76 5f 70 72 69 76 61 74 65 43 6c 69 03\sv_privateCli
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+0130 65 6e 74 73 5c 30 5c 73 76 5f 61 6c 6c 6f 77 44 ents\0\sv_allowD
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+0140 6f 77 6e 6c 6f 61 64 5c 30 5c 62 6f 74 5f 6d 69 ownload\0\bot_mi
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+0150 6e 70 6c 61 79 65 72 73 5c 30 5c 67 61 6d 65 6e nplayers\0\gamen
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+0160 61 6d 65 5c 62 61 73 65 71 33 5c 67 5f 6e 65 65 ame\baseq3\g_nee
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+0170 64 70 61 73 73 5c 30 0a dpass\0.
|
|
|
+
|
|
|
+In comparison a baseq3 1.30 server with 8 players:
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e ÿÿÿÿstatusRespon
|
|
|
+0010 73 65 0a 5c 76 65 72 73 69 6f 6e 5c 51 33 20 31 se.\version\Q3 1
|
|
|
+0020 2e 33 30 20 6c 69 6e 75 78 2d 69 33 38 36 20 53 .30 linux-i386 S
|
|
|
+0030 65 70 20 32 37 20 32 30 30 31 5c 64 6d 66 6c 61 ep 27 2001\dmfla
|
|
|
+0040 67 73 5c 30 5c 66 72 61 67 6c 69 6d 69 74 5c 30 gs\0\fraglimit\0
|
|
|
+0050 30 5c 74 69 6d 65 6c 69 6d 69 74 5c 31 35 5c 67 0\timelimit\15\g
|
|
|
+0060 5f 67 61 6d 65 74 79 70 65 5c 30 5c 70 72 6f 74 _gametype\0\prot
|
|
|
+0070 6f 63 6f 6c 5c 36 36 5c 6d 61 70 6e 61 6d 65 5c ocol\66\mapname\
|
|
|
+0080 71 33 64 6d 36 5c 73 76 5f 70 72 69 76 61 74 65 q3dm6\sv_private
|
|
|
+0090 43 6c 69 65 6e 74 73 5c 33 5c 73 76 5f 68 6f 73 Clients\3\sv_hos
|
|
|
+00a0 74 6e 61 6d 65 5c 20 20 2d 2d 3d 3d 20 51 20 55 tname\ --== Q U
|
|
|
+00b0 20 41 20 44 20 52 20 55 20 4d 20 3d 3d 2d 2d 5c A D R U M ==--\
|
|
|
+00c0 73 76 5f 6d 61 78 63 6c 69 65 6e 74 73 5c 31 38 sv_maxclients\18
|
|
|
+00d0 5c 73 76 5f 6d 61 78 52 61 74 65 5c 32 35 30 30 \sv_maxRate\2500
|
|
|
+00e0 30 5c 73 76 5f 6d 69 6e 50 69 6e 67 5c 30 5c 73 0\sv_minPing\0\s
|
|
|
+00f0 76 5f 6d 61 78 50 69 6e 67 5c 30 5c 73 76 5f 66 v_maxPing\0\sv_f
|
|
|
+0100 6c 6f 6f 64 50 72 6f 74 65 63 74 5c 31 5c 73 76 loodProtect\1\sv
|
|
|
+0110 5f 61 6c 6c 6f 77 41 6e 6f 6e 79 6d 6f 75 73 5c _allowAnonymous\
|
|
|
+0120 30 5c 73 76 5f 61 6c 6c 6f 77 44 6f 77 6e 6c 6f 0\sv_allowDownlo
|
|
|
+0130 61 64 5c 30 5c 67 61 6d 65 73 74 61 72 74 75 70 ad\0\gamestartup
|
|
|
+0140 5c 32 35 2e 30 38 2e 32 30 30 33 20 30 35 3a 30 \25.08.2003 05:0
|
|
|
+0150 30 3a 31 31 5c 41 64 6d 69 6e 69 73 74 72 61 74 0:11\Administrat
|
|
|
+0160 6f 72 5c 4b 61 68 6c 65 73 73 5c 55 52 4c 5c 77 or\Kahless\URL\w
|
|
|
+0170 77 77 2e 62 6f 68 77 2d 63 6c 61 6e 2e 64 65 5c ww.bohw-clan.de\
|
|
|
+0180 43 6c 61 6e 5c 5b 42 6f 68 57 5d 5c 67 61 6d 65 Clan\[BohW]\game
|
|
|
+0190 6e 61 6d 65 5c 62 61 73 65 71 33 5c 67 5f 6d 61 name\baseq3\g_ma
|
|
|
+01a0 78 47 61 6d 65 43 6c 69 65 6e 74 73 5c 30 5c 63 xGameClients\0\c
|
|
|
+01b0 61 70 74 75 72 65 6c 69 6d 69 74 5c 38 5c 67 5f apturelimit\8\g_
|
|
|
+01c0 6e 65 65 64 70 61 73 73 5c 30 0a 35 20 34 38 20 needpass\0.5 48
|
|
|
+01d0 22 43 33 50 4f 22 0a 30 20 33 33 39 20 22 5e 31 "C3PO".0 339 "^1
|
|
|
+01e0 4e 5e 36 61 53 74 6f 5e 31 4c 5e 36 61 54 6b 5e N^6aSto^1L^6aTk^
|
|
|
+01f0 31 41 22 0a 32 20 35 30 20 22 5e 31 5b 5e 33 4d 1A".2 50 "^1[^3M
|
|
|
+0200 2e 5e 31 41 2e 5e 33 44 2e 5e 31 5d 5e 31 43 5e .^1A.^3D.^1]^1C^
|
|
|
+0210 33 4f 4c 4f 22 0a 32 37 20 34 30 20 22 5e 33 2a 3OLO".27 40 "^3*
|
|
|
+0220 43 6f 6c 2e 4b 75 72 74 7a 2a 22 0a 33 34 20 35 Col.Kurtz*".34 5
|
|
|
+0230 30 20 22 6d 63 2d 42 61 73 74 61 72 44 22 0a 32 0 "mc-BastarD".2
|
|
|
+0240 39 20 34 38 20 22 5e 31 5b 5e 33 4d 2e 5e 31 41 9 48 "^1[^3M.^1A
|
|
|
+0250 2e 5e 33 44 2e 5e 31 5d 5e 31 4b 5e 33 31 5e 31 .^3D.^1]^1K^31^1
|
|
|
+0260 4c 4c 61 22 0a 33 32 20 35 30 20 22 5e 5e 30 5d LLa".32 50 "^^0]
|
|
|
+0270 46 46 41 5b 46 69 73 68 5e 37 69 22 0a 36 20 35 FFA[Fish^7i".6 5
|
|
|
+0280 30 20 22 52 32 44 32 22 0a 0 "R2D2".
|
|
|
+
|
|
|
+The following is a "statusResponse" answer to a "getstatus" request with
|
|
|
+a challenge value:
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e ÿÿÿÿstatusRespon
|
|
|
+0010 73 65 0a 5c 63 68 61 6c 6c 65 6e 67 65 5c 31 30 se.\challenge\10
|
|
|
+0020 36 31 38 32 39 35 34 37 37 32 33 5c 73 76 5f 70 61829547723\sv_p
|
|
|
+0030 75 6e 6b 62 75 73 74 65 72 5c 30 5c 67 5f 6d 61 unkbuster\0\g_ma
|
|
|
+0040 78 47 61 6d 65 43 6c 69 65 6e 74 73 5c 30 5c 63 xGameClients\0\c
|
|
|
+0050 61 70 74 75 72 65 6c 69 6d 69 74 5c 30 5c 73 76 apturelimit\0\sv
|
|
|
+0060 5f 6d 61 78 63 6c 69 65 6e 74 73 5c 38 5c 74 69 _maxclients\8\ti
|
|
|
+0070 6d 65 6c 69 6d 69 74 5c 30 5c 66 72 61 67 6c 69 melimit\0\fragli
|
|
|
+0080 6d 69 74 5c 31 35 30 5c 64 6d 66 6c 61 67 73 5c mit\150\dmflags\
|
|
|
+0090 30 5c 73 76 5f 6d 61 78 50 69 6e 67 5c 30 5c 73 0\sv_maxPing\0\s
|
|
|
+00a0 76 5f 6d 69 6e 50 69 6e 67 5c 30 5c 73 76 5f 68 v_minPing\0\sv_h
|
|
|
+00b0 6f 73 74 6e 61 6d 65 5c 48 75 65 68 6e 65 72 46 ostname\HuehnerF
|
|
|
+00c0 61 72 6d 5c 73 76 5f 6d 61 78 52 61 74 65 5c 30 arm\sv_maxRate\0
|
|
|
+00d0 5c 73 76 5f 66 6c 6f 6f 64 50 72 6f 74 65 63 74 \sv_floodProtect
|
|
|
+00e0 5c 31 5c 76 65 72 73 69 6f 6e 5c 51 33 20 31 2e \1\version\Q3 1.
|
|
|
+00f0 33 32 62 20 6c 69 6e 75 78 2d 69 33 38 36 20 4e 32b linux-i386 N
|
|
|
+0100 6f 76 20 31 34 20 32 30 30 32 5c 67 5f 67 61 6d ov 14 2002\g_gam
|
|
|
+0110 65 74 79 70 65 5c 30 5c 70 72 6f 74 6f 63 6f 6c etype\0\protocol
|
|
|
+0120 5c 36 38 5c 6d 61 70 6e 61 6d 65 5c 71 33 64 6d \68\mapname\q3dm
|
|
|
+0130 30 5c 73 76 5f 70 72 69 76 61 74 65 43 6c 69 65 0\sv_privateClie
|
|
|
+0140 6e 74 73 5c 30 5c 73 76 5f 61 6c 6c 6f 77 44 6f nts\0\sv_allowDo
|
|
|
+0150 77 6e 6c 6f 61 64 5c 30 5c 62 6f 74 5f 6d 69 6e wnload\0\bot_min
|
|
|
+0160 70 6c 61 79 65 72 73 5c 30 5c 67 61 6d 65 6e 61 players\0\gamena
|
|
|
+0170 6d 65 5c 62 61 73 65 71 33 5c 67 5f 6e 65 65 64 me\baseq3\g_need
|
|
|
+0180 70 61 73 73 5c 30 0a pass\0.
|
|
|
+
|
|
|
+"statusResponse" is the server's answer to "getstatus" packets.
|
|
|
+Following the "statusResponse" string are console variables and their values,
|
|
|
+separated by "\". A LF char (ASCII Hex 0x0A) marks the end of the list of
|
|
|
+console variables and also marks the beginning of the player information.
|
|
|
+Player information blocks are separated by LF chars (ASCII Hex 0x0A).
|
|
|
+The blocks themselves contain information on the number of frags, player
|
|
|
+ping lateny and the player's nickname. The information inside the block is
|
|
|
+separated by whitespace. (ASCII Hex 0x20) Additionally the nickname is
|
|
|
+enclosed in quotes. (ASCII Hex 0x22)
|
|
|
+The blocks look like the following:
|
|
|
+\n<number_of_frags> <ping> "<nickname>"\n
|
|
|
+
|
|
|
+
|
|
|
+1.2.5. getchallenge
|
|
|
+-----------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 63 68 61 6c 6c 65 6e 67 65 ÿÿÿÿgetchallenge
|
|
|
+
|
|
|
+No parameters known.
|
|
|
+
|
|
|
+
|
|
|
+1.2.6. challengeResponse
|
|
|
+----------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 68 61 6c 6c 65 6e 67 65 52 65 73 ÿÿÿÿchallengeRes
|
|
|
+0010 70 6f 6e 73 65 20 39 36 31 31 36 36 35 31 ponse 96116651
|
|
|
+
|
|
|
+I think the value after the "challengeResponse" string is a signed 32 bit
|
|
|
+integer.
|
|
|
+
|
|
|
+
|
|
|
+1.2.7. connect
|
|
|
+------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6f 6e 6e 65 63 74 20 01 53 44 74 ÿÿÿÿconnect .SDt
|
|
|
+0010 30 8e 05 0c c7 26 c3 14 ec 8e f9 67 70 1a 36 c1 0...Ç&Ã.ì.ùgp.6Á
|
|
|
+0020 48 f9 09 2b 72 38 3a 0e 83 bd e2 54 b8 44 5b 61 Hù.+r8:..½âT¸D[a
|
|
|
+0030 49 d7 95 83 6e e8 32 1c 7d 93 d1 67 09 d7 82 a5 I×..nè2.}.Ñg.×.¥
|
|
|
+0040 c5 24 ad 43 d0 c0 20 d5 88 70 44 05 cc 14 61 5e Å$CÐÀ Õ.pD.Ì.a^
|
|
|
+0050 e1 cf 92 de 0c 31 e0 d4 00 a6 39 61 7f e4 1e 84 áÏ.Þ.1àÔ.¦9a.ä..
|
|
|
+0060 ce 69 74 af e7 19 30 9f ac 58 f3 18 cd 03 ce 02 Îit¯ç.0.¬Xó.Í.Î.
|
|
|
+0070 cf 44 6e 59 d6 d3 41 3d 9e 77 6c 5f aa 43 f1 08 ÏDnYÖÓA=.wl_ªCñ.
|
|
|
+0080 1c d4 35 e9 a5 6c bc fe fd fd 9e e5 9f e2 87 8f .Ô5é¥l¼þýý.å.â..
|
|
|
+0090 9e 6d d7 34 e2 e8 39 38 e8 97 87 61 66 4d 08 6b .m×4âè98è..afM.k
|
|
|
+00a0 68 2b 5b 0b 71 e8 6e df f3 ef 36 3e f7 31 cb fa h+[.qènßóï6>÷1Ëú
|
|
|
+00b0 05 78 1c b5 8d 20 e6 6a 9c 9d d5 8b 8b c1 22 6a .x.µ. æj..Õ..Á"j
|
|
|
+00c0 d9 47 4f 74 e0 f9 be bb d1 40 22 d3 f2 0d a8 fe ÙGOtàù¾»Ñ@"Óò.¨þ
|
|
|
+00d0 6f 3f d4 60 1b 76 14 91 95 59 d6 57 f8 0e 82 a7 o?Ô`.v...YÖWø..§
|
|
|
+00e0 75 31 9c 6f 8b be 15 70 9d f5 4b 83 6d 58 2f ce u1.o.¾.p.õK.mX/Î
|
|
|
+00f0 3a bf de a7 9e bf 34 86 75 56 30 96 c3 7e 2f e9 :¿Þ§.¿4.uV0.Ã~/é
|
|
|
+0100 61 e1 61 52 34 8e 6b 9e c2 cc 41 8c e1 48 96 d5 aáaR4.k.ÂÌA.áH.Õ
|
|
|
+0110 91 8b db 66 18 19 13 fc e8 00 ..Ûf...üè.
|
|
|
+
|
|
|
+After a "challengeResponse" packet the client sends a "connect" packet, which
|
|
|
+looks like this one.
|
|
|
+TODO: information is huffman encoded; see luigi auriemma's research
|
|
|
+
|
|
|
+
|
|
|
+1.2.8. connectResponse
|
|
|
+--------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 00 01 6d 38 6d 38 00 1b e1 3e ff ff ff ff 63 6f ..m8m8..á>ÿÿÿÿco
|
|
|
+0010 6e 6e 65 63 74 52 65 73 70 6f 6e 73 65 nnectResponse
|
|
|
+
|
|
|
+Response to "connect" packet.
|
|
|
+No parameters known.
|
|
|
+
|
|
|
+
|
|
|
+1.2.9. heartbeat
|
|
|
+--------------
|
|
|
+(UDP, Server:27960 -> Master:27950)
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 20 51 75 ÿÿÿÿheartbeat Qu
|
|
|
+0010 61 6b 65 41 72 65 6e 61 2d 31 0a akeArena-1.
|
|
|
+
|
|
|
+Heartbeats are sent by Q3 servers to the masters specified in the console
|
|
|
+variables sv_master[1-8]. Heartbeats are sent after every map change, when
|
|
|
+a player enters or exits the game or every 300 seconds.
|
|
|
+The string "QuakeArena-1" seems to be some sort of ID.
|
|
|
+The console variable "sv_master1" defaults to master.quake3arena.com.
|
|
|
+
|
|
|
+If a server is shutdown then it sends 2 heartbeats in quick succession to
|
|
|
+signal the master that it has shutdown.
|
|
|
+
|
|
|
+The master sends a "getstatus" packet on every "heartbeat" packet to gather
|
|
|
+information about the server. (e.g. "protocol", etc.)
|
|
|
+
|
|
|
+
|
|
|
+1.2.10 print
|
|
|
+------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 53 65 72 76 65 72 ÿÿÿÿprint.Server
|
|
|
+0010 20 75 73 65 73 20 70 72 6f 74 6f 63 6f 6c 20 76 uses protocol v
|
|
|
+0020 65 72 73 69 6f 6e 20 36 36 2e 0a ersion 66..
|
|
|
+
|
|
|
+The server or master can tell the Q3 client to show a text message to the
|
|
|
+user with the "print" packet. This packet is used for messages like
|
|
|
+"Invalid Password", etc.
|
|
|
+
|
|
|
+
|
|
|
+1.2.11 getIpAuthorize
|
|
|
+---------------------
|
|
|
+(UDP, Server:27960 -> Master:27950)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 49 70 41 75 74 68 6f 72 69 ÿÿÿÿgetIpAuthori
|
|
|
+0010 7a 65 20 2d 31 36 33 32 38 38 38 30 36 31 20 78 ze -1632888061 x
|
|
|
+0020 78 78 2e 78 78 78 2e 78 78 78 2e 78 78 20 62 61 xx.xxx.xxx.xx ba
|
|
|
+0030 73 65 71 33 20 30 20 31 seq3 0 1
|
|
|
+
|
|
|
+When a client connects to the server, the server asks the master if the
|
|
|
+client's IP is authorized by the master. (A client's IP is authorized by
|
|
|
+it sending a getKeyAuthorize with a valid cd key to the master)
|
|
|
+The "x" characters are placeholders for the client IP.
|
|
|
+The first 3 parameters are pretty obvious; challenge number, client IP and
|
|
|
+modification ID string. The 2 trailing numbers are unknown to me.
|
|
|
+
|
|
|
+
|
|
|
+1.2.12 ipAuthorize
|
|
|
+------------------
|
|
|
+(UDP, Master:27950 -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 70 41 75 74 68 6f 72 69 7a 65 20 ÿÿÿÿipAuthorize
|
|
|
+0010 2d 31 36 33 32 38 38 38 30 36 31 20 61 63 63 65 -1632888061 acce
|
|
|
+0020 70 74 20 4b 45 59 5f 49 53 5f 47 4f 4f 44 pt KEY_IS_GOOD
|
|
|
+
|
|
|
+TODO: packet which denies authorization
|
|
|
+
|
|
|
+This is a reply to a "getIpAuthorize" packet. As you can see the challenge
|
|
|
+number is present again. The 2 strings after the challenge number are unknown
|
|
|
+to me.
|
|
|
+
|
|
|
+
|
|
|
+1.2.13 ping
|
|
|
+-----------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 70 69 6e 67 ping
|
|
|
+
|
|
|
+Sending a packet which contains only the string "ping" makes the server reply
|
|
|
+with a "disconnect" packet.
|
|
|
+
|
|
|
+
|
|
|
+1.2.14 disconnect
|
|
|
+-----------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 64 69 73 63 6f 6e 6e 65 63 74 ÿÿÿÿdisconnect
|
|
|
+
|
|
|
+Reply to a "ping" packet.
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+2. Heretic 2 protocol
|
|
|
+=====================
|
|
|
+Heretic 2 server port: UDP 28910
|
|
|
+
|
|
|
+Heretic 2 master server IP: 209.98.56.7
|
|
|
+Heretic 2 master server DNS name: master.ravensoft.com
|
|
|
+Heretic 2 master server port: UDP 28900
|
|
|
+
|
|
|
+Heretic 2 Gamespy master IP: 207.38.8.34
|
|
|
+Heretic 2 Gamespy master port: UDP 27900
|
|
|
+
|
|
|
++set public 1
|
|
|
+public 1
|
|
|
+setmaster 10.0.0.1 10.0.0.2 10.0.0.3 (max. 7 master servers)
|
|
|
+
|
|
|
+
|
|
|
+2.1.1. shutdown
|
|
|
+---------------
|
|
|
+(UDP, Server:28910 -> Master:28900)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 68 75 74 64 6f 77 6e ÿÿÿÿshutdown
|
|
|
+
|
|
|
+Tells the master that the server is shutting down.
|
|
|
+
|
|
|
+
|
|
|
+2.1.2. heartbeat
|
|
|
+----------------
|
|
|
+(UDP, Server:28910 -> Master:28900)
|
|
|
+
|
|
|
+Gamespy heartbeat packet:
|
|
|
+
|
|
|
+0000 5c 68 65 61 72 74 62 65 61 74 5c 32 38 39 31 31 \heartbeat\28911
|
|
|
+0010 5c 67 61 6d 65 6e 61 6d 65 5c 68 65 72 65 74 69 \gamename\hereti
|
|
|
+0020 63 32 c2
|
|
|
+
|
|
|
+
|
|
|
+H2 master heartbeat packet, no players:
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 0a 5c 6d ÿÿÿÿheartbeat.\m
|
|
|
+0010 61 70 6e 61 6d 65 5c 64 6d 63 69 74 61 64 65 6c apname\dmcitadel
|
|
|
+0020 5c 6e 6f 6d 6f 6e 73 74 65 72 73 5c 30 5c 67 61 \nomonsters\0\ga
|
|
|
+0030 6d 65 64 61 74 65 5c 41 75 67 20 20 38 20 32 30 medate\Aug 8 20
|
|
|
+0040 30 31 5c 67 61 6d 65 6e 61 6d 65 5c 48 65 72 65 01\gamename\Here
|
|
|
+0050 74 69 63 32 76 31 36 5c 6d 61 78 63 6c 69 65 6e tic2v16\maxclien
|
|
|
+0060 74 73 5c 38 5c 70 72 6f 74 6f 63 6f 6c 5c 35 31 ts\8\protocol\51
|
|
|
+0070 5c 63 68 65 61 74 73 5c 30 5c 74 69 6d 65 6c 69 \cheats\0\timeli
|
|
|
+0080 6d 69 74 5c 30 5c 66 72 61 67 6c 69 6d 69 74 5c mit\0\fraglimit\
|
|
|
+0090 30 5c 64 6d 66 6c 61 67 73 5c 33 32 37 36 38 5c 0\dmflags\32768\
|
|
|
+00a0 64 65 61 74 68 6d 61 74 63 68 5c 31 5c 76 65 72 deathmatch\1\ver
|
|
|
+00b0 73 69 6f 6e 5c 31 2e 30 36 61 2e 30 31 2e 30 35 sion\1.06a.01.05
|
|
|
+00c0 30 34 2e 30 31 3a 20 20 78 38 36 20 41 75 67 20 04.01: x86 Aug
|
|
|
+00d0 20 38 20 32 30 30 31 20 52 45 4c 45 41 53 45 5c 8 2001 RELEASE\
|
|
|
+00e0 61 64 76 61 6e 63 65 64 73 74 61 66 66 5c 31 5c advancedstaff\1\
|
|
|
+00f0 68 6f 73 74 6e 61 6d 65 5c 48 75 65 68 6e 65 72 hostname\Huehner
|
|
|
+0100 66 61 72 6d 5c 75 73 65 72 64 69 72 5c 2f 68 6f farm\userdir\/ho
|
|
|
+0110 6d 65 2f 61 6e 64 72 65 2f 2e 6c 6f 6b 69 2f 68 me/andre/.loki/h
|
|
|
+0120 65 72 65 74 69 63 32 0a eretic2.
|
|
|
+
|
|
|
+H2 master heartbeat packet, 1 player:
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 0a 5c 6d ÿÿÿÿheartbeat.\m
|
|
|
+0010 61 70 6e 61 6d 65 5c 64 6d 74 6f 77 65 72 5c 6e apname\dmtower\n
|
|
|
+0020 6f 6d 6f 6e 73 74 65 72 73 5c 30 5c 67 61 6d 65 omonsters\0\game
|
|
|
+0030 64 61 74 65 5c 41 75 67 20 20 38 20 32 30 30 31 date\Aug 8 2001
|
|
|
+0040 5c 67 61 6d 65 6e 61 6d 65 5c 48 65 72 65 74 69 \gamename\Hereti
|
|
|
+0050 63 32 76 31 36 5c 6d 61 78 63 6c 69 65 6e 74 73 c2v16\maxclients
|
|
|
+0060 5c 38 5c 70 72 6f 74 6f 63 6f 6c 5c 35 31 5c 63 \8\protocol\51\c
|
|
|
+0070 68 65 61 74 73 5c 30 5c 74 69 6d 65 6c 69 6d 69 heats\0\timelimi
|
|
|
+0080 74 5c 30 5c 66 72 61 67 6c 69 6d 69 74 5c 30 5c t\0\fraglimit\0\
|
|
|
+0090 64 6d 66 6c 61 67 73 5c 33 32 37 36 38 5c 64 65 dmflags\32768\de
|
|
|
+00a0 61 74 68 6d 61 74 63 68 5c 31 5c 76 65 72 73 69 athmatch\1\versi
|
|
|
+00b0 6f 6e 5c 31 2e 30 36 61 2e 30 31 2e 30 35 30 34 on\1.06a.01.0504
|
|
|
+00c0 2e 30 31 3a 20 20 78 38 36 20 41 75 67 20 20 38 .01: x86 Aug 8
|
|
|
+00d0 20 32 30 30 31 20 52 45 4c 45 41 53 45 5c 61 64 2001 RELEASE\ad
|
|
|
+00e0 76 61 6e 63 65 64 73 74 61 66 66 5c 31 5c 68 6f vancedstaff\1\ho
|
|
|
+00f0 73 74 6e 61 6d 65 5c 48 75 65 68 6e 65 72 66 61 stname\Huehnerfa
|
|
|
+0100 72 6d 5c 75 73 65 72 64 69 72 5c 2f 68 6f 6d 65 rm\userdir\/home
|
|
|
+0110 2f 61 6e 64 72 65 2f 2e 6c 6f 6b 69 2f 68 65 72 /andre/.loki/her
|
|
|
+0120 65 74 69 63 32 0a 2d 32 20 31 37 20 22 43 68 69 etic2.-2 17 "Chi
|
|
|
+0130 63 6b 65 6e 4d 61 6e 22 0a ckenMan".
|
|
|
+
|
|
|
+
|
|
|
+The "heartbeat" string is followed by a "\n" (Hex 0x0A) and some variables,
|
|
|
+as well as their values. The variable block ends with a "\n" (Hex 0x0A).
|
|
|
+The blocks are separated by "\" (Hex 0x5C) characters.
|
|
|
+A list of the values in the packet follows:
|
|
|
+mapname
|
|
|
+nomonsters
|
|
|
+gamedate
|
|
|
+gamename
|
|
|
+maxclients
|
|
|
+protocol
|
|
|
+cheats
|
|
|
+timelimit
|
|
|
+fraglimit
|
|
|
+dmflags
|
|
|
+deathmatch
|
|
|
+version
|
|
|
+advancedstaff
|
|
|
+hostname
|
|
|
+userdir
|
|
|
+
|
|
|
+After the variable block player information is appended, if there are any
|
|
|
+players on the server. The player information is separated in blocks for each
|
|
|
+player. The blocks are separated by "\n" (Hex 0x0A) characters and contain
|
|
|
+the player's score, ping and nickname. Score, ping and nickname are separated
|
|
|
+by " " (Hex 0x20) characters. Additionally the nickname is enclosed in quotes.
|
|
|
+Heartbeats are sent after a map change or every 300 seconds.
|
|
|
+
|
|
|
+
|
|
|
+2.1.3. info
|
|
|
+-----------
|
|
|
+(UDP, Client -> Server:28910)
|
|
|
+
|
|
|
+Broadcast packet:
|
|
|
+-----------------
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 20 35 31 ÿÿÿÿinfo 51
|
|
|
+
|
|
|
+Reply packet:
|
|
|
+-------------
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 0a 44 69 76 69 6e 65 20 ÿÿÿÿinfo.Divine
|
|
|
+0010 52 65 66 6c 65 63 74 69 6f 6e 20 5b 42 6c 61 64 Reflection [Blad
|
|
|
+0020 65 6d 61 74 63 68 5d 0a 20 20 20 67 74 6f 6d 62 ematch]. gtomb
|
|
|
+0030 20 20 30 2f 31 36 0a 0/16.
|
|
|
+
|
|
|
+The "info" packet is used to search for H2 servers in a LAN.
|
|
|
+When a client sends a "info" packet to 255.255.255.255:28910, H2 servers
|
|
|
+reply with a "info" packet. The number "51" is the network protocol version.
|
|
|
+Only servers with the same protocol version will reply to a "info" packet.
|
|
|
+A "info" reply contains the variables "hostname", "mapname", number of players
|
|
|
+and maximum number of players on the server.
|
|
|
+The blocks are separated by "\n" (Hex 0x0A) and " " (Hex 0x20) characters.
|
|
|
+
|
|
|
+
|
|
|
+2.1.4. status
|
|
|
+-------------
|
|
|
+(UDP, Client -> Server:28910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 0a ÿÿÿÿstatus.
|
|
|
+
|
|
|
+"status" is a request for server information. Servers reply with a "print"
|
|
|
+packet.
|
|
|
+
|
|
|
+
|
|
|
+2.1.5. print
|
|
|
+------------
|
|
|
+(UDP, Server:28910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 5c 6d 61 70 6e 61 ÿÿÿÿprint.\mapna
|
|
|
+0010 6d 65 5c 67 64 6f 6d 65 5c 6e 6f 6d 6f 6e 73 74 me\gdome\nomonst
|
|
|
+0020 65 72 73 5c 30 5c 67 61 6d 65 64 61 74 65 5c 4f ers\0\gamedate\O
|
|
|
+0030 63 74 20 32 31 20 32 30 30 33 5c 67 61 6d 65 6e ct 21 2003\gamen
|
|
|
+0040 61 6d 65 5c 48 65 72 65 74 69 63 32 76 31 36 5c ame\Heretic2v16\
|
|
|
+0050 67 61 6d 65 64 69 72 5c 74 6d 6f 64 5c 6d 61 78 gamedir\tmod\max
|
|
|
+0060 63 6c 69 65 6e 74 73 5c 31 36 5c 70 72 6f 74 6f clients\16\proto
|
|
|
+0070 63 6f 6c 5c 35 31 5c 63 68 65 61 74 73 5c 30 5c col\51\cheats\0\
|
|
|
+0080 74 69 6d 65 6c 69 6d 69 74 5c 34 30 5c 66 72 61 timelimit\40\fra
|
|
|
+0090 67 6c 69 6d 69 74 5c 32 30 5c 61 64 76 61 6e 63 glimit\20\advanc
|
|
|
+00a0 65 64 73 74 61 66 66 5c 31 5c 64 6d 66 6c 61 67 edstaff\1\dmflag
|
|
|
+00b0 73 5c 33 32 37 38 34 5c 64 65 61 74 68 6d 61 74 s\32784\deathmat
|
|
|
+00c0 63 68 5c 31 5c 76 65 72 73 69 6f 6e 5c 31 2e 30 ch\1\version\1.0
|
|
|
+00d0 36 61 2e 30 31 2e 30 35 30 34 2e 30 31 3a 20 20 6a.01.0504.01:
|
|
|
+00e0 78 38 36 20 41 75 67 20 20 38 20 32 30 30 31 20 x86 Aug 8 2001
|
|
|
+00f0 52 45 4c 45 41 53 45 5c 68 6f 73 74 6e 61 6d 65 RELEASE\hostname
|
|
|
+0100 5c 44 69 76 69 6e 65 20 52 65 66 6c 65 63 74 69 \Divine Reflecti
|
|
|
+0110 6f 6e 20 5b 42 6c 61 64 65 6d 61 74 63 68 5d 5c on [Bladematch]\
|
|
|
+0120 75 73 65 72 64 69 72 5c 2f 68 6f 6d 65 2f 68 65 userdir\/home/he
|
|
|
+0130 72 65 74 69 63 32 2f 2e 6c 6f 6b 69 2f 68 65 72 retic2/.loki/her
|
|
|
+0140 65 74 69 63 32 5c 67 61 6d 65 5c 74 6d 6f 64 0a etic2\game\tmod.
|
|
|
+
|
|
|
+A "print" packet is a reply to a "status" packet and contains information
|
|
|
+about the server. Separator is a "\" (Hex 0x5C) character.
|
|
|
+A list of variables which are sent in the packet:
|
|
|
+mapname
|
|
|
+nomonsters
|
|
|
+gamedate
|
|
|
+gamename
|
|
|
+maxclients
|
|
|
+protocol
|
|
|
+cheats
|
|
|
+timelimit
|
|
|
+fraglimit
|
|
|
+advancedstaff
|
|
|
+dmflags
|
|
|
+deathmatch
|
|
|
+version
|
|
|
+hostname
|
|
|
+userdir
|
|
|
+game
|
|
|
+
|
|
|
+The "game" variable only appears if it is set. (i.e. only when playing a mod)
|
|
|
+
|
|
|
+
|
|
|
+2.1.6. getchallenge
|
|
|
+-------------------
|
|
|
+(UDP, Client -> Server:28910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 63 68 61 6c 6c 65 6e 67 65 ÿÿÿÿgetchallenge
|
|
|
+0010 0a .
|
|
|
+
|
|
|
+A "getchallenge" packet is the first step to establish a connection to a
|
|
|
+Heretic2 server. As the name denotes the packet is a request for a challenge
|
|
|
+number.
|
|
|
+
|
|
|
+
|
|
|
+2.1.7. challenge
|
|
|
+----------------
|
|
|
+(UDP, Server:28910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 68 61 6c 6c 65 6e 67 65 20 32 30 ÿÿÿÿchallenge 20
|
|
|
+0010 38 30 30 36 37 32 33 8006723
|
|
|
+
|
|
|
+The "challenge" packet is the reply to a "getchallenge" packet. The number
|
|
|
+returned seems to be a signed 32 bit integer.
|
|
|
+
|
|
|
+
|
|
|
+2.1.8. connect
|
|
|
+--------------
|
|
|
+(UDP, Client -> Server:28910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6f 6e 6e 65 63 74 20 35 31 20 35 ÿÿÿÿconnect 51 5
|
|
|
+0010 36 34 20 32 30 38 30 30 36 37 32 33 20 22 5c 61 64 208006723 "\a
|
|
|
+0020 75 74 6f 77 65 61 70 6f 6e 5c 30 5c 6e 61 6d 65 utoweapon\0\name
|
|
|
+0030 5c 43 68 69 63 6b 65 6e 4d 61 6e 5c 73 6b 69 6e \ChickenMan\skin
|
|
|
+0040 5c 6d 61 6c 65 2f 52 6f 67 75 65 5c 72 61 74 65 \male/Rogue\rate
|
|
|
+0050 5c 32 35 30 30 30 5c 6d 73 67 5c 31 5c 66 6f 76 \25000\msg\1\fov
|
|
|
+0060 5c 37 35 2e 30 22 0a \75.0".
|
|
|
+
|
|
|
+"connect" is the third step in establishing a connection to a server. I
|
|
|
+assume that the first number after "connect" is the protocol version and the
|
|
|
+third number is the "challenge" number. I'm not sure what the second number
|
|
|
+means. Client supplied information follows in quotes.
|
|
|
+
|
|
|
+
|
|
|
+2.1.9. client_connect
|
|
|
+---------------------
|
|
|
+(UDP, Server:28910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6c 69 65 6e 74 5f 63 6f 6e 6e 65 ÿÿÿÿclient_conne
|
|
|
+0010 63 74 ct
|
|
|
+
|
|
|
+"client_connect" is the server's reply to a "connect" packet.
|
|
|
+TODO: find out if this an acknowledgement.
|
|
|
+
|
|
|
+
|
|
|
+2.1.10. ping
|
|
|
+------------
|
|
|
+(UDP, Server:28910 -> Master:28900)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 69 6e 67 ÿÿÿÿping
|
|
|
+
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+3. Quake 2 protocol
|
|
|
+===================
|
|
|
+
|
|
|
+Quake 2 server port: UDP 27910
|
|
|
+Quake 2 master server IP: 192.246.40.37
|
|
|
+Quake 2 master server port: UDP 27900
|
|
|
+
|
|
|
+
|
|
|
+3.1. heartbeat
|
|
|
+--------------
|
|
|
+(UDP, Server:27910 -> Master:27900)
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 0a 5c 6d ÿÿÿÿheartbeat.\m
|
|
|
+0010 61 70 6e 61 6d 65 5c 71 32 64 6d 31 5c 6e 65 65 apname\q2dm1\nee
|
|
|
+0020 64 70 61 73 73 5c 30 5c 6d 61 78 73 70 65 63 74 dpass\0\maxspect
|
|
|
+0030 61 74 6f 72 73 5c 34 5c 67 61 6d 65 64 61 74 65 ators\4\gamedate
|
|
|
+0040 5c 44 65 63 20 31 36 20 32 30 30 32 5c 67 61 6d \Dec 16 2002\gam
|
|
|
+0050 65 6e 61 6d 65 5c 62 61 73 65 71 32 5c 6d 61 78 ename\baseq2\max
|
|
|
+0060 63 6c 69 65 6e 74 73 5c 38 5c 70 72 6f 74 6f 63 clients\8\protoc
|
|
|
+0070 6f 6c 5c 33 34 5c 63 68 65 61 74 73 5c 30 5c 74 ol\34\cheats\0\t
|
|
|
+0080 69 6d 65 6c 69 6d 69 74 5c 30 5c 66 72 61 67 6c imelimit\0\fragl
|
|
|
+0090 69 6d 69 74 5c 30 5c 64 6d 66 6c 61 67 73 5c 31 imit\0\dmflags\1
|
|
|
+00a0 36 5c 64 65 61 74 68 6d 61 74 63 68 5c 31 5c 76 6\deathmatch\1\v
|
|
|
+00b0 65 72 73 69 6f 6e 5c 33 2e 32 31 20 69 33 38 36 ersion\3.21 i386
|
|
|
+00c0 20 44 65 63 20 31 36 20 32 30 30 32 20 4c 69 6e Dec 16 2002 Lin
|
|
|
+00d0 75 78 5c 68 6f 73 74 6e 61 6d 65 5c 6e 6f 6e 61 ux\hostname\nona
|
|
|
+00e0 6d 65 0a me.
|
|
|
+
|
|
|
+Heartbeats are sent every 300 seconds and after every map change to tell the
|
|
|
+master that the server is still alive. Some console variables are sent with
|
|
|
+the heartbeat.
|
|
|
+
|
|
|
+
|
|
|
+3.2. query
|
|
|
+----------
|
|
|
+(UDP, Client -> Master:27900)
|
|
|
+
|
|
|
+0000 71 75 65 72 79 0a 00 query..
|
|
|
+
|
|
|
+Requests the server list from the master.
|
|
|
+
|
|
|
+
|
|
|
+3.3. shutdown
|
|
|
+-------------
|
|
|
+(UDP, Server:27910 -> Master:27900)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 68 75 74 64 6f 77 6e ÿÿÿÿshutdown
|
|
|
+
|
|
|
+Tells the master that the server is shutting down.
|
|
|
+
|
|
|
+
|
|
|
+3.4. status
|
|
|
+-----------
|
|
|
+(UDP, Client -> Server:27910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 0a ÿÿÿÿstatus.
|
|
|
+
|
|
|
+Request server information.
|
|
|
+
|
|
|
+
|
|
|
+3.5. print
|
|
|
+----------
|
|
|
+(UDP, Server:27910 -> Client)
|
|
|
+
|
|
|
+1 player, baseq2:
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 5c 6d 61 70 6e 61 ÿÿÿÿprint.\mapna
|
|
|
+0010 6d 65 5c 71 32 64 6d 31 5c 6e 65 65 64 70 61 73 me\q2dm1\needpas
|
|
|
+0020 73 5c 30 5c 6d 61 78 73 70 65 63 74 61 74 6f 72 s\0\maxspectator
|
|
|
+0030 73 5c 34 5c 67 61 6d 65 64 61 74 65 5c 44 65 63 s\4\gamedate\Dec
|
|
|
+0040 20 31 36 20 32 30 30 32 5c 67 61 6d 65 6e 61 6d 16 2002\gamenam
|
|
|
+0050 65 5c 62 61 73 65 71 32 5c 6d 61 78 63 6c 69 65 e\baseq2\maxclie
|
|
|
+0060 6e 74 73 5c 38 5c 70 72 6f 74 6f 63 6f 6c 5c 33 nts\8\protocol\3
|
|
|
+0070 34 5c 63 68 65 61 74 73 5c 30 5c 74 69 6d 65 6c 4\cheats\0\timel
|
|
|
+0080 69 6d 69 74 5c 30 5c 66 72 61 67 6c 69 6d 69 74 imit\0\fraglimit
|
|
|
+0090 5c 30 5c 64 6d 66 6c 61 67 73 5c 31 36 5c 64 65 \0\dmflags\16\de
|
|
|
+00a0 61 74 68 6d 61 74 63 68 5c 31 5c 76 65 72 73 69 athmatch\1\versi
|
|
|
+00b0 6f 6e 5c 33 2e 32 31 20 69 33 38 36 20 44 65 63 on\3.21 i386 Dec
|
|
|
+00c0 20 31 36 20 32 30 30 32 20 4c 69 6e 75 78 5c 68 16 2002 Linux\h
|
|
|
+00d0 6f 73 74 6e 61 6d 65 5c 6e 6f 6e 61 6d 65 0a 30 ostname\noname.0
|
|
|
+00e0 20 36 20 22 43 68 69 63 6b 65 6e 4d 61 6e 22 0a 6 "ChickenMan".
|
|
|
+
|
|
|
+In comparison 13 players, gloom:
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 5c 6d 61 70 6e 61 ÿÿÿÿprint.\mapna
|
|
|
+0010 6d 65 5c 68 61 67 67 65 73 5f 66 69 78 32 5c 67 me\hagges_fix2\g
|
|
|
+0020 61 6d 65 64 61 74 65 5c 4e 6f 76 20 31 33 20 32 amedate\Nov 13 2
|
|
|
+0030 30 30 32 5c 67 61 6d 65 6e 61 6d 65 5c 67 6c 6f 002\gamename\glo
|
|
|
+0040 6f 6d 5c 67 6c 6f 6f 6d 76 65 72 73 69 6f 6e 5c om\gloomversion\
|
|
|
+0050 31 2e 78 5c 75 70 74 69 6d 65 5c 32 35 64 61 79 1.x\uptime\25day
|
|
|
+0060 73 2c 20 39 68 72 73 2c 20 34 39 6d 69 6e 73 5c s, 9hrs, 49mins\
|
|
|
+0070 63 75 72 70 6c 61 79 65 72 73 5c 31 33 5c 6d 61 curplayers\13\ma
|
|
|
+0080 78 70 6c 61 79 65 72 73 5c 32 37 5c 6e 65 65 64 xplayers\27\need
|
|
|
+0090 70 61 73 73 5c 30 5c 76 6f 74 69 6e 67 5c 31 32 pass\0\voting\12
|
|
|
+00a0 37 5c 6d 61 78 5f 63 6c 5f 6d 61 78 66 70 73 5c 7\max_cl_maxfps\
|
|
|
+00b0 39 30 5c 6d 61 78 5f 72 61 74 65 5c 32 35 30 30 90\max_rate\2500
|
|
|
+00c0 30 5c 70 72 6f 74 6f 63 6f 6c 5c 33 35 5c 63 68 0\protocol\35\ch
|
|
|
+00d0 65 61 74 73 5c 30 5c 76 65 72 73 69 6f 6e 5c 72 eats\0\version\r
|
|
|
+00e0 31 2e 30 31 20 69 33 38 36 20 4e 6f 76 20 31 33 1.01 i386 Nov 13
|
|
|
+00f0 20 32 30 30 32 20 4c 69 6e 75 78 5c 64 6d 66 6c 2002 Linux\dmfl
|
|
|
+0100 61 67 73 5c 32 36 38 34 33 35 34 35 36 5c 78 6d ags\268435456\xm
|
|
|
+0110 69 6e 73 5c 30 5c 74 69 6d 65 6c 69 6d 69 74 5c ins\0\timelimit\
|
|
|
+0120 34 35 5c 66 72 61 67 6c 69 6d 69 74 5c 30 5c 6d 45\fraglimit\0\m
|
|
|
+0130 61 78 63 6c 69 65 6e 74 73 5c 32 37 5c 64 65 61 axclients\27\dea
|
|
|
+0140 74 68 6d 61 74 63 68 5c 31 5c 68 6f 73 74 6e 61 thmatch\1\hostna
|
|
|
+0150 6d 65 5c 65 44 6f 6d 65 20 51 75 61 6b 65 32 20 me\eDome Quake2
|
|
|
+0160 47 6c 6f 6f 6d 5c 67 61 6d 65 64 69 72 5c 67 6c Gloom\gamedir\gl
|
|
|
+0170 6f 6f 6d 5c 67 61 6d 65 5c 67 6c 6f 6f 6d 0a 32 oom\game\gloom.2
|
|
|
+0180 32 20 36 35 20 22 73 31 71 22 0a 36 36 20 35 30 2 65 "s1q".66 50
|
|
|
+0190 20 22 53 6c 65 64 67 65 22 0a 32 31 35 20 37 37 "Sledge".215 77
|
|
|
+01a0 20 22 53 77 61 74 22 0a 33 34 20 32 30 32 20 22 "Swat".34 202 "
|
|
|
+01b0 4d 61 74 74 68 69 65 77 22 0a 33 38 20 37 30 20 Matthiew".38 70
|
|
|
+01c0 22 53 65 76 65 6e 22 0a 35 31 20 37 37 20 22 61 "Seven".51 77 "a
|
|
|
+01d0 64 64 69 63 74 65 64 32 77 61 72 22 0a 31 35 32 ddicted2war".152
|
|
|
+01e0 20 35 30 20 22 4e 6f 42 65 65 22 0a 31 32 20 33 50 "NoBee".12 3
|
|
|
+01f0 32 34 20 22 61 66 72 6f 6e 69 67 67 61 22 0a 37 24 "afronigga".7
|
|
|
+0200 33 20 39 31 20 22 43 69 6b 79 22 0a 36 31 20 34 3 91 "Ciky".61 4
|
|
|
+0210 31 20 22 53 79 43 6f 20 6f 66 20 6f 6f 6f 48 22 1 "SyCo of oooH"
|
|
|
+0220 0a 34 36 20 37 32 20 22 53 2d 49 2d 42 6c 6f 64 .46 72 "S-I-Blod
|
|
|
+0230 2d 43 2d 4b 22 0a 35 20 36 36 20 22 72 6f 61 64 -C-K".5 66 "road
|
|
|
+0240 6b 69 6c 6c 22 0a 31 36 20 33 33 20 22 5b 56 61 kill".16 33 "[Va
|
|
|
+0250 6d 70 69 72 65 5d 42 6c 6f 6f 64 22 0a mpire]Blood".
|
|
|
+
|
|
|
+This is the reply to the "status" packet.
|
|
|
+TODO: more detailed description, see heretic2 section for now
|
|
|
+
|
|
|
+
|
|
|
+3.6. info
|
|
|
+---------
|
|
|
+(UDP, Server:27910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 0a 20 20 20 20 20 20 20 ÿÿÿÿinfo.
|
|
|
+0010 20 20 20 6e 6f 6e 61 6d 65 20 20 20 20 71 32 64 noname q2d
|
|
|
+0020 6d 31 20 20 30 2f 20 38 0a m1 0/8.
|
|
|
+
|
|
|
+Server information. Contains hostname, mapname, current and maximum number of
|
|
|
+players.
|
|
|
+
|
|
|
+
|
|
|
+3.7. info
|
|
|
+---------
|
|
|
+(UDP, Client -> Server:27910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 20 33 34 ÿÿÿÿinfo 34
|
|
|
+
|
|
|
+The q2 client broadcasts this packet on port UDP 27910 to find other servers
|
|
|
+in a LAN. "34" is the desired protocol version.
|
|
|
+TODO: more detailed description, see heretic2 section for now
|
|
|
+
|
|
|
+
|
|
|
+3.8. getchallenge
|
|
|
+-----------------
|
|
|
+(UDP, Client -> Server:27910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 63 68 61 6c 6c 65 6e 67 65 ÿÿÿÿgetchallenge
|
|
|
+0010 0a .
|
|
|
+
|
|
|
+Request a "challenge" number from the server. First step in establishing a
|
|
|
+connection.
|
|
|
+
|
|
|
+
|
|
|
+3.9. challenge
|
|
|
+--------------
|
|
|
+(UDP, Server:27910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 68 61 6c 6c 65 6e 67 65 20 32 32 ÿÿÿÿchallenge 22
|
|
|
+0010 36 39 35 695
|
|
|
+
|
|
|
+Reply to a "getchallenge" packet. Contains a presumably signed 32bit integer.
|
|
|
+Second step in establishing a connection.
|
|
|
+
|
|
|
+
|
|
|
+3.10. connect
|
|
|
+-------------
|
|
|
+(UDP, Client -> Server:27910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6f 6e 6e 65 63 74 20 33 34 20 38 ÿÿÿÿconnect 34 8
|
|
|
+0010 31 30 20 32 32 36 39 35 20 22 5c 73 70 65 63 74 10 22695 "\spect
|
|
|
+0020 61 74 6f 72 5c 30 5c 72 61 74 65 5c 31 30 30 30 ator\0\rate\1000
|
|
|
+0030 30 5c 6d 73 67 5c 31 5c 66 6f 76 5c 39 30 5c 67 0\msg\1\fov\90\g
|
|
|
+0040 65 6e 64 65 72 5c 6d 61 6c 65 5c 73 6b 69 6e 5c ender\male\skin\
|
|
|
+0050 6d 61 6c 65 2f 72 61 7a 6f 72 5c 6e 61 6d 65 5c male/razor\name\
|
|
|
+0060 43 68 69 63 6b 65 6e 4d 61 6e 5c 68 61 6e 64 5c ChickenMan\hand\
|
|
|
+0070 30 22 0a 0".
|
|
|
+
|
|
|
+Third step in establishing a connection. Contains protocol version ("34"),
|
|
|
+an unknown number ("810"), the challenge number ("22695") and client supplied
|
|
|
+information.
|
|
|
+
|
|
|
+
|
|
|
+3.11. client_connect
|
|
|
+--------------------
|
|
|
+(UDP, Server:27910 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6c 69 65 6e 74 5f 63 6f 6e 6e 65 ÿÿÿÿclient_conne
|
|
|
+0010 63 74 ct
|
|
|
+
|
|
|
+Fourth step in establishing a connection.
|
|
|
+TODO: is this an acknowledgement?
|
|
|
+
|
|
|
+
|
|
|
+3.12. servers
|
|
|
+-------------
|
|
|
+(UDP, Master:27900 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 65 72 76 65 72 73 20 c2 fb f9 3a ÿÿÿÿservers Âûù:
|
|
|
+0010 6d 06 42 a2 3a 29 6d 07 42 8b 49 11 6d 06 c3 94 m.B¢:)m.B.I.m.Ã.
|
|
|
+0020 30 cc 6d 06 88 a5 50 f3 6d 06 92 57 dc 05 6d 06 0Ìm..¥Póm..WÜ.m.
|
|
|
+0030 42 a2 3a 29 6d 06 88 a5 50 f3 6d 07 B¢:)m..¥Póm.
|
|
|
+
|
|
|
+
|
|
|
+Reply to a "query" packet. Contains the server list. After the "servers"
|
|
|
+string and a whitespace the IP and port address of the servers known to the
|
|
|
+master follow in blocks of 6 bytes:
|
|
|
+ 4 bytes IP address
|
|
|
+ 2 bytes port address
|
|
|
+
|
|
|
+Note:
|
|
|
+This packet originates from the Gloom master at master.planetgloom.com because
|
|
|
+ID Software doesn't have a Q2 master running anymore.
|
|
|
+
|
|
|
+
|
|
|
+3.13. ping
|
|
|
+----------
|
|
|
+(UDP, Server:27910 -> Master:27900)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 69 6e 67 ÿÿÿÿping
|
|
|
+
|
|
|
+A "ping" packet is sent to the master on startup.
|
|
|
+
|
|
|
+
|
|
|
+3.14. ack
|
|
|
+---------
|
|
|
+(UDP, Master:27900 -> Server:27910)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 61 63 6b ÿÿÿÿack
|
|
|
+
|
|
|
+Reply to a "ping" packet.
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+4. STV: Elite Force protocol
|
|
|
+============================
|
|
|
+
|
|
|
+EF server port: UDP 27960
|
|
|
+
|
|
|
+EF Master server DNS name: master.stef1.ravensoft.com
|
|
|
+EF Master server port: UDP 27953
|
|
|
+EF MOTD server DNS name: motd.stef1.ravensoft.com
|
|
|
+EF MOTD server port: UDP 27951
|
|
|
+EF auth server DNS name: authenticate.stef1.ravensoft.com
|
|
|
+EF auth server port: UDP 27952
|
|
|
+
|
|
|
+
|
|
|
+4.1. Master Server
|
|
|
+------------------
|
|
|
+
|
|
|
+4.1.1. getservers
|
|
|
+-----------------
|
|
|
+(UDP, Client -> Master:27953)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 20 32 ÿÿÿÿgetservers 2
|
|
|
+0010 34 20 65 6d 70 74 79 20 66 75 6c 6c 4 empty full
|
|
|
+
|
|
|
+Following the "getservers" string are a number of options:
|
|
|
+24 - protocol version
|
|
|
+ STEF1 1.20 == 24
|
|
|
+empty full - Specifies which servers to show. This is optional.
|
|
|
+
|
|
|
+I've seen the following keywords being used:
|
|
|
+ empty - empty servers
|
|
|
+ full - full servers (all player slots used except for the private slots)
|
|
|
+ ffa - Free For All server
|
|
|
+ team - Team Deathmatch server
|
|
|
+ tourney - Tournament (1v1) server
|
|
|
+ ctf - Capture the Flag server
|
|
|
+
|
|
|
+"getservers" packets are sent to master.stef1.ravensoft.com:27953.
|
|
|
+
|
|
|
+
|
|
|
+4.1.2. getserversResponse
|
|
|
+-------------------------
|
|
|
+(UDP, Master:27953 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 52 65 ÿÿÿÿgetserversRe
|
|
|
+0010 73 70 6f 6e 73 65 20 5c 38 32 64 37 38 32 31 63 sponse \82d7821c
|
|
|
+0020 36 64 33 62 5c 34 35 33 38 61 32 38 36 36 64 33 6d3b\4538a2866d3
|
|
|
+0030 61 5c 64 34 30 36 36 63 66 39 36 64 33 39 5c 34 a\d4066cf96d39\4
|
|
|
+0040 35 31 63 66 30 64 65 36 64 33 38 5c 34 35 33 39 51cf0de6d38\4539
|
|
|
+0050 38 34 34 64 36 64 5c 45 4f 54 844d6d\EOT
|
|
|
+
|
|
|
+Looks almost like the "getserversResponse" from the Q3 master. The only
|
|
|
+difference is that the STEF1 master encodes IP and port addresses in
|
|
|
+hex. The hex values are written in network byte order.
|
|
|
+I'd really like to know why Raven did this ...
|
|
|
+The Master sends a maximum of 97 servers per packet. So we get the following
|
|
|
+maximum packet size:
|
|
|
+97*(12+1) = 1261 bytes (97 servers + delimiter)
|
|
|
++ 4 = 1265 bytes (protocol marker)
|
|
|
++ 19 = 1284 bytes (length of command)
|
|
|
++ 4 = 1288 bytes (footer "\EOT")
|
|
|
+
|
|
|
+
|
|
|
+4.1.3. getKeyAuthorize
|
|
|
+----------------------
|
|
|
+(UDP, Client -> Master:27952)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 4b 65 79 41 75 74 68 6f 72 ÿÿÿÿgetKeyAuthor
|
|
|
+0010 69 7a 65 20 39 39 39 20 78 78 78 78 78 78 78 78 ize 999 xxxxxxxx
|
|
|
+0020 78 78 78 78 78 78 78 78 78 78 xxxxxxxxxx
|
|
|
+
|
|
|
+"getKeyAuthorize" packets are usually sent to
|
|
|
+authenticate.stef1.ravensoft.com:27952 UDP. I don't know what the "999" number
|
|
|
+means. The "x" characters are a placeholder for the CD key.
|
|
|
+
|
|
|
+
|
|
|
+4.1.4. getmotd
|
|
|
+--------------
|
|
|
+(UDP, Client -> Master:27951)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 6d 6f 74 64 20 22 5c 63 68 ÿÿÿÿgetmotd "\ch
|
|
|
+0010 61 6c 6c 65 6e 67 65 5c 31 34 39 38 35 5c 76 65 allenge\14985\ve
|
|
|
+0020 72 73 69 6f 6e 5c 53 54 3a 56 20 48 4d 20 76 31 rsion\ST:V HM v1
|
|
|
+0030 2e 32 30 20 77 69 6e 2d 78 38 36 20 41 70 72 20 .20 win-x86 Apr
|
|
|
+0040 31 37 20 32 30 30 31 5c 72 65 6e 64 65 72 65 72 17 2001\renderer
|
|
|
+0050 5c 47 65 46 6f 72 63 65 33 2f 41 47 50 2f 53 53 \GeForce3/AGP/SS
|
|
|
+0060 45 5c 63 70 75 74 79 70 65 5c 49 6e 74 65 6c 20 E\cputype\Intel
|
|
|
+0070 50 65 6e 74 69 75 6d 20 49 49 49 5c 6d 68 7a 5c Pentium III\mhz\
|
|
|
+0080 37 35 30 5c 6d 65 6d 6f 72 79 5c 35 31 31 5c 6a 750\memory\511\j
|
|
|
+0090 6f 79 73 74 69 63 6b 5c 30 5c 63 6f 6c 6f 72 62 oystick\0\colorb
|
|
|
+00a0 69 74 73 5c 33 32 22 its\32"
|
|
|
+
|
|
|
+The STEF1 client sends the following variables to the motd server:
|
|
|
+challenge
|
|
|
+version
|
|
|
+renderer
|
|
|
+cputype
|
|
|
+memory
|
|
|
+joystick
|
|
|
+colorbits
|
|
|
+
|
|
|
+"getmotd" packets are usually sent to motd.stef1.ravensoft.com:27951 UDP.
|
|
|
+
|
|
|
+
|
|
|
+4.1.5. motd
|
|
|
+-----------
|
|
|
+(UDP, Master:27951 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 6d 6f 74 64 20 22 5c 63 68 61 6c 6c ÿÿÿÿmotd "\chall
|
|
|
+0010 65 6e 67 65 5c 31 34 39 38 35 5c 6d 6f 74 64 5c enge\14985\motd\
|
|
|
+0020 48 6f 6c 6f 6d 61 74 63 68 65 72 20 23 33 34 30 Holomatcher #340
|
|
|
+0030 36 37 20 6f 6e 6c 69 6e 65 2e 22 67 online."
|
|
|
+
|
|
|
+The "motd" packet is the reply to a "getmotd" packet.
|
|
|
+The challenge value is parsed from the "getmotd" packet.
|
|
|
+The value of the "motd" variable is shown on the bottom of the loading screen.
|
|
|
+
|
|
|
+
|
|
|
+4.2. Dedicated/Listen Server
|
|
|
+----------------------------
|
|
|
+
|
|
|
+4.2.1. getinfo
|
|
|
+--------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 69 6e 66 6f 0a ÿÿÿÿgetinfo.
|
|
|
+
|
|
|
+No parameters known.
|
|
|
+
|
|
|
+
|
|
|
+4.2.2. infoResponse
|
|
|
+-------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 ÿÿÿÿinfoResponse
|
|
|
+0010 20 22 5c 63 68 61 6c 6c 65 6e 67 65 5c 78 78 78 "\challenge\xxx
|
|
|
+0020 5c 70 72 6f 74 6f 63 6f 6c 5c 32 34 5c 68 6f 73 \protocol\24\hos
|
|
|
+0030 74 6e 61 6d 65 5c 47 41 4d 45 2e 4e 45 54 20 42 tname\GAME.NET B
|
|
|
+0040 6f 6f 6b 61 62 6c 65 20 2d 20 53 54 56 20 45 6c ookable - STV El
|
|
|
+0050 69 74 65 20 46 6f 72 63 65 20 28 33 29 20 2d 20 ite Force (3) -
|
|
|
+0060 41 76 61 69 6c 61 62 6c 65 5c 6d 61 70 6e 61 6d Available\mapnam
|
|
|
+0070 65 5c 68 6d 5f 62 6f 72 67 31 5c 63 6c 69 65 6e e\hm_borg1\clien
|
|
|
+0080 74 73 5c 30 5c 73 76 5f 6d 61 78 63 6c 69 65 6e ts\0\sv_maxclien
|
|
|
+0090 74 73 5c 31 36 5c 67 61 6d 65 74 79 70 65 5c 30 ts\16\gametype\0
|
|
|
+00a0 5c 70 75 72 65 5c 31 5c 67 61 6d 65 5c 42 61 73 \pure\1\game\Bas
|
|
|
+00b0 65 45 46 22 eEF"
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+4.2.3. getstatus
|
|
|
+--------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 74 61 74 75 73 0a ÿÿÿÿgetstatus.
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 74 61 74 75 73 20 30 31 ÿÿÿÿgetstatus 10
|
|
|
+0010 36 31 38 32 39 35 34 37 37 32 33 61829547723
|
|
|
+
|
|
|
+"getstatus" is a verbose version of "getinfo" and is sent by the master
|
|
|
+on every heartbeat.
|
|
|
+Optionally, a challenge value can be sent with the request. AFAIK the
|
|
|
+"challenge" value is only set in packets originating from the master.
|
|
|
+
|
|
|
+
|
|
|
+4.2.4. statusResponse
|
|
|
+---------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+statusReponse from an empty EF server:
|
|
|
+--------------------------------------
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e ÿÿÿÿstatusRespon
|
|
|
+0010 73 65 0a 5c 63 68 61 6c 6c 65 6e 67 65 5c 31 30 se.\challenge\10
|
|
|
+0020 36 39 30 31 31 31 34 39 39 32 31 5c 67 5f 6e 65 69011149921\g_ne
|
|
|
+0030 65 64 70 61 73 73 5c 30 5c 63 61 70 74 75 72 65 edpass\0\capture
|
|
|
+0040 6c 69 6d 69 74 5c 38 5c 67 5f 6d 61 78 47 61 6d limit\8\g_maxGam
|
|
|
+0050 65 43 6c 69 65 6e 74 73 5c 30 5c 67 61 6d 65 6e eClients\0\gamen
|
|
|
+0060 61 6d 65 5c 62 61 73 65 45 46 5c 62 6f 74 5f 6d ame\baseEF\bot_m
|
|
|
+0070 69 6e 70 6c 61 79 65 72 73 5c 30 5c 73 76 5f 61 inplayers\0\sv_a
|
|
|
+0080 6c 6c 6f 77 44 6f 77 6e 6c 6f 61 64 5c 31 5c 73 llowDownload\1\s
|
|
|
+0090 76 5f 70 75 72 65 5c 31 5c 73 76 5f 66 6c 6f 6f v_pure\1\sv_floo
|
|
|
+00a0 64 50 72 6f 74 65 63 74 5c 31 5c 73 76 5f 6d 61 dProtect\1\sv_ma
|
|
|
+00b0 78 50 69 6e 67 5c 30 5c 73 76 5f 6d 69 6e 50 69 xPing\0\sv_minPi
|
|
|
+00c0 6e 67 5c 30 5c 73 76 5f 6d 61 78 52 61 74 65 5c ng\0\sv_maxRate\
|
|
|
+00d0 30 5c 73 76 5f 6d 61 78 63 6c 69 65 6e 74 73 5c 0\sv_maxclients\
|
|
|
+00e0 38 5c 73 76 5f 68 6f 73 74 6e 61 6d 65 5c 6e 6f 8\sv_hostname\no
|
|
|
+00f0 6e 61 6d 65 5c 73 76 5f 70 72 69 76 61 74 65 43 name\sv_privateC
|
|
|
+0100 6c 69 65 6e 74 73 5c 30 5c 6d 61 70 6e 61 6d 65 lients\0\mapname
|
|
|
+0110 5c 68 6d 5f 62 6f 72 67 31 5c 70 72 6f 74 6f 63 \hm_borg1\protoc
|
|
|
+0120 6f 6c 5c 32 34 5c 67 5f 70 4d 6f 64 45 6c 69 6d ol\24\g_pModElim
|
|
|
+0130 69 6e 61 74 69 6f 6e 5c 30 5c 67 5f 70 4d 6f 64 ination\0\g_pMod
|
|
|
+0140 41 63 74 69 6f 6e 48 65 72 6f 5c 30 5c 67 5f 70 ActionHero\0\g_p
|
|
|
+0150 4d 6f 64 44 69 73 69 6e 74 65 67 72 61 74 69 6f ModDisintegratio
|
|
|
+0160 6e 5c 30 5c 67 5f 70 4d 6f 64 41 73 73 69 6d 69 n\0\g_pModAssimi
|
|
|
+0170 6c 61 74 69 6f 6e 5c 30 5c 67 5f 70 4d 6f 64 53 lation\0\g_pModS
|
|
|
+0180 70 65 63 69 61 6c 74 69 65 73 5c 30 5c 67 5f 67 pecialties\0\g_g
|
|
|
+0190 61 6d 65 74 79 70 65 5c 30 5c 74 69 6d 65 6c 69 ametype\0\timeli
|
|
|
+01a0 6d 69 74 5c 30 5c 66 72 61 67 6c 69 6d 69 74 5c mit\0\fraglimit\
|
|
|
+01b0 32 30 5c 64 6d 66 6c 61 67 73 5c 30 5c 76 65 72 20\dmflags\0\ver
|
|
|
+01c0 73 69 6f 6e 5c 53 54 3a 56 20 48 4d 20 76 31 2e sion\ST:V HM v1.
|
|
|
+01d0 32 30 20 6c 69 6e 75 78 2d 69 33 38 36 20 41 70 20 linux-i386 Ap
|
|
|
+01e0 72 20 31 37 20 32 30 30 31 0a r 17 2001.
|
|
|
+
|
|
|
+statusReponse from a populated EF server:
|
|
|
+-----------------------------------------
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e ....statusRespon
|
|
|
+0010 73 65 0a 5c 67 5f 6e 65 65 64 70 61 73 73 5c 30 se.\g_needpass\0
|
|
|
+0020 5c 63 61 70 74 75 72 65 6c 69 6d 69 74 5c 38 5c \capturelimit\8\
|
|
|
+0030 67 5f 6d 61 78 47 61 6d 65 43 6c 69 65 6e 74 73 g_maxGameClients
|
|
|
+0040 5c 30 5c 67 61 6d 65 6e 61 6d 65 5c 62 61 73 65 \0\gamename\base
|
|
|
+0050 45 46 5c 67 5f 61 6c 6c 6f 77 76 6f 74 65 5c 30 EF\g_allowvote\0
|
|
|
+0060 5c 67 5f 73 70 65 65 64 5c 32 35 30 5c 67 5f 67 \g_speed\250\g_g
|
|
|
+0070 72 61 76 69 74 79 5c 38 30 30 5c 67 5f 66 72 69 ravity\800\g_fri
|
|
|
+0080 65 6e 64 6c 79 66 69 72 65 5c 30 5c 62 6f 74 5f endlyfire\0\bot_
|
|
|
+0090 6d 69 6e 70 6c 61 79 65 72 73 5c 32 5c 73 76 5f minplayers\2\sv_
|
|
|
+00a0 61 6c 6c 6f 77 44 6f 77 6e 6c 6f 61 64 5c 31 5c allowDownload\1\
|
|
|
+00b0 73 76 5f 70 75 72 65 5c 31 5c 73 76 5f 66 6c 6f sv_pure\1\sv_flo
|
|
|
+00c0 6f 64 50 72 6f 74 65 63 74 5c 35 5c 73 76 5f 6d odProtect\5\sv_m
|
|
|
+00d0 61 78 50 69 6e 67 5c 35 30 30 5c 73 76 5f 6d 69 axPing\500\sv_mi
|
|
|
+00e0 6e 50 69 6e 67 5c 30 5c 73 76 5f 6d 61 78 52 61 nPing\0\sv_maxRa
|
|
|
+00f0 74 65 5c 30 5c 73 76 5f 6d 61 78 63 6c 69 65 6e te\0\sv_maxclien
|
|
|
+0100 74 73 5c 31 32 5c 73 76 5f 68 6f 73 74 6e 61 6d ts\12\sv_hostnam
|
|
|
+0110 65 5c 43 4c 41 53 53 49 43 5f 43 54 46 5f 32 5c e\CLASSIC_CTF_2\
|
|
|
+0120 73 76 5f 70 72 69 76 61 74 65 43 6c 69 65 6e 74 sv_privateClient
|
|
|
+0130 73 5c 30 5c 6d 61 70 6e 61 6d 65 5c 63 74 66 5f s\0\mapname\ctf_
|
|
|
+0140 73 70 79 67 6c 61 73 73 5c 70 72 6f 74 6f 63 6f spyglass\protoco
|
|
|
+0150 6c 5c 32 34 5c 67 5f 70 4d 6f 64 45 6c 69 6d 69 l\24\g_pModElimi
|
|
|
+0160 6e 61 74 69 6f 6e 5c 30 5c 67 5f 70 4d 6f 64 41 nation\0\g_pModA
|
|
|
+0170 63 74 69 6f 6e 48 65 72 6f 5c 30 5c 67 5f 70 4d ctionHero\0\g_pM
|
|
|
+0180 6f 64 44 69 73 69 6e 74 65 67 72 61 74 69 6f 6e odDisintegration
|
|
|
+0190 5c 30 5c 67 5f 70 4d 6f 64 41 73 73 69 6d 69 6c \0\g_pModAssimil
|
|
|
+01a0 61 74 69 6f 6e 5c 30 5c 67 5f 70 4d 6f 64 53 70 ation\0\g_pModSp
|
|
|
+01b0 65 63 69 61 6c 74 69 65 73 5c 30 5c 67 5f 67 61 ecialties\0\g_ga
|
|
|
+01c0 6d 65 74 79 70 65 5c 34 5c 74 69 6d 65 6c 69 6d metype\4\timelim
|
|
|
+01d0 69 74 5c 32 30 5c 66 72 61 67 6c 69 6d 69 74 5c it\20\fraglimit\
|
|
|
+01e0 32 30 5c 64 6d 66 6c 61 67 73 5c 30 5c 76 65 72 20\dmflags\0\ver
|
|
|
+01f0 73 69 6f 6e 5c 53 54 3a 56 20 48 4d 20 76 31 2e sion\ST:V HM v1.
|
|
|
+0200 32 30 20 6c 69 6e 75 78 2d 69 33 38 36 20 41 70 20 linux-i386 Ap
|
|
|
+0210 72 20 31 37 20 32 30 30 31 0a 31 31 20 30 20 22 r 17 2001.11 0 "
|
|
|
+0220 50 65 6c 6c 65 74 69 65 72 22 0a 31 37 20 30 20 Pelletier".17 0
|
|
|
+0230 22 43 68 61 6f 74 69 63 61 22 0a 30 20 30 20 22 "Chaotica".0 0 "
|
|
|
+0240 4b 65 6e 6e 22 0a 33 37 20 30 20 22 42 75 73 74 Kenn".37 0 "Bust
|
|
|
+0250 65 72 20 4b 69 6e 63 61 69 64 22 0a 31 34 20 30 er Kincaid".14 0
|
|
|
+0260 20 22 54 27 4c 61 72 22 0a "T'Lar".
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+4.2.5. getchallenge
|
|
|
+-------------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 63 68 61 6c 6c 65 6e 67 65 ÿÿÿÿgetchallenge
|
|
|
+
|
|
|
+No paramters known.
|
|
|
+
|
|
|
+
|
|
|
+4.2.6. challengeResponse
|
|
|
+------------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 68 61 6c 6c 65 6e 67 65 52 65 73 ÿÿÿÿchallengeRes
|
|
|
+0010 70 6f 6e 73 65 20 39 36 31 31 36 36 35 31 ponse 96116651
|
|
|
+
|
|
|
+The number following "challengeResponse" is presumably a signed 32bit integer.
|
|
|
+
|
|
|
+
|
|
|
+4.2.7. connect
|
|
|
+--------------
|
|
|
+(UDP, Client -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6f 6e 6e 65 63 74 20 01 53 44 74 ÿÿÿÿconnect .SDt
|
|
|
+0010 30 8e 05 0c c7 26 c3 14 ec 8e f9 67 70 1a 36 c1 0...Ç&Ã.ì.ùgp.6Á
|
|
|
+0020 48 f9 09 2b 72 38 3a 0e 83 bd e2 54 b8 44 5b 61 Hù.+r8:..½âT¸D[a
|
|
|
+0030 49 d7 95 83 6e e8 32 1c 7d 93 d1 67 09 d7 82 a5 I×..nè2.}.Ñg.×.¥
|
|
|
+0040 c5 24 ad 43 d0 c0 20 d5 88 70 44 05 cc 14 61 5e Å$CÐÀ Õ.pD.Ì.a^
|
|
|
+0050 e1 cf 92 de 0c 31 e0 d4 00 a6 39 61 7f e4 1e 84 áÏ.Þ.1àÔ.¦9a.ä..
|
|
|
+0060 ce 69 74 af e7 19 30 9f ac 58 f3 18 cd 03 ce 02 Îit¯ç.0.¬Xó.Í.Î.
|
|
|
+0070 cf 44 6e 59 d6 d3 41 3d 9e 77 6c 5f aa 43 f1 08 ÏDnYÖÓA=.wl_ªCñ.
|
|
|
+0080 1c d4 35 e9 a5 6c bc fe fd fd 9e e5 9f e2 87 8f .Ô5é¥l¼þýý.å.â..
|
|
|
+0090 9e 6d d7 34 e2 e8 39 38 e8 97 87 61 66 4d 08 6b .m×4âè98è..afM.k
|
|
|
+00a0 68 2b 5b 0b 71 e8 6e df f3 ef 36 3e f7 31 cb fa h+[.qènßóï6>÷1Ëú
|
|
|
+00b0 05 78 1c b5 8d 20 e6 6a 9c 9d d5 8b 8b c1 22 6a .x.µ. æj..Õ..Á"j
|
|
|
+00c0 d9 47 4f 74 e0 f9 be bb d1 40 22 d3 f2 0d a8 fe ÙGOtàù¾»Ñ@"Óò.¨þ
|
|
|
+00d0 6f 3f d4 60 1b 76 14 91 95 59 d6 57 f8 0e 82 a7 o?Ô`.v...YÖWø..§
|
|
|
+00e0 75 31 9c 6f 8b be 15 70 9d f5 4b 83 6d 58 2f ce u1.o.¾.p.õK.mX/Î
|
|
|
+00f0 3a bf de a7 9e bf 34 86 75 56 30 96 c3 7e 2f e9 :¿Þ§.¿4.uV0.Ã~/é
|
|
|
+0100 61 e1 61 52 34 8e 6b 9e c2 cc 41 8c e1 48 96 d5 aáaR4.k.ÂÌA.áH.Õ
|
|
|
+0110 91 8b db 66 18 19 13 fc e8 00 ..Ûf...üè.
|
|
|
+
|
|
|
+The "connect" packet is sent after a "challengeResponse".
|
|
|
+Note: This packet is encoded with the Huffman algorithm. For further
|
|
|
+ information take a look at Luigi Auriemma's site at
|
|
|
+ http://aluigi.altervista.org/ .
|
|
|
+
|
|
|
+
|
|
|
+4.2.8. connectResponse
|
|
|
+----------------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 6f 6e 6e 65 63 74 52 65 73 70 6f ÿÿÿÿconnectRespo
|
|
|
+0010 6e 73 65 nse
|
|
|
+
|
|
|
+No parameters known.
|
|
|
+
|
|
|
+
|
|
|
+4.2.9. heartbeat
|
|
|
+----------------
|
|
|
+(UDP, Server:27960 -> Master:27953)
|
|
|
+
|
|
|
+0000 ff ff ff ff 5c 68 65 61 72 74 62 65 61 74 5c 32 ÿÿÿÿ\heartbeat\2
|
|
|
+0010 37 39 36 30 5c 67 61 6d 65 6e 61 6d 65 5c 53 54 7960\gamename\ST
|
|
|
+0020 45 46 31 5c EF1\
|
|
|
+
|
|
|
+Looks almost like a Q3 heartbeat packet except for the separators and the
|
|
|
+"gamename" variable. The "heartbeat" value is the port on which the server
|
|
|
+is running. The STEF1 master sends a "getchallenge" and a "getstatus" packet
|
|
|
+on every heartbeat. I assume this is to gather information of the server
|
|
|
+to be able to reply to the "getservers" packets.
|
|
|
+
|
|
|
+
|
|
|
+4.2.10 print
|
|
|
+------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 53 65 72 76 65 72 ÿÿÿÿprint.Server
|
|
|
+0010 20 75 73 65 73 20 70 72 6f 74 6f 63 6f 6c 20 76 uses protocol v
|
|
|
+0020 65 72 73 69 6f 6e 20 36 36 2e 0a ersion 66..
|
|
|
+
|
|
|
+The "print" packet displays a message on the client's screen.
|
|
|
+This is used for messages like "Invalid Password", wrong protocol version, ...
|
|
|
+
|
|
|
+
|
|
|
+4.2.11 heartstop
|
|
|
+----------------
|
|
|
+(UDP, Server:27960 -> Master:27953)
|
|
|
+
|
|
|
+0000 ff ff ff ff 5c 68 65 61 72 74 73 74 6f 70 5c 32 ÿÿÿÿ\heartstop\2
|
|
|
+0010 37 39 36 30 5c 67 61 6d 65 6e 61 6d 65 5c 53 54 7960\gamename\ST
|
|
|
+0020 45 46 31 5c EF1\
|
|
|
+
|
|
|
+A "heartstop" packet is sent on server shutdown.
|
|
|
+
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+
|
|
|
+5. Unreal Tournament protocol
|
|
|
+=============================
|
|
|
+
|
|
|
+UT server ports: UDP 7777, UDP 7778, UDP 7779, UDP 7780, UDP 8777
|
|
|
+UT master ports: TCP 80, UDP 27900, TCP 28900
|
|
|
+UT Gamespy master DNS name: master0.gamespy.com
|
|
|
+UT Epic master DNS name: unreal.epicgames.com
|
|
|
+UT Mplayer master DNS name: master.mplayer.com
|
|
|
+
|
|
|
+UT uses the Gamespy protocol.
|
|
|
+TODO: more info on gspy protocol
|
|
|
+
|
|
|
+
|
|
|
+5.1. heartbeat
|
|
|
+--------------
|
|
|
+(UDP, Server:7779 -> Master:27900)
|
|
|
+
|
|
|
+There are 2 different heartbeat packets:
|
|
|
+1. Epic master
|
|
|
+2. Gamespy master
|
|
|
+
|
|
|
+Packets for the Epic master look like the following:
|
|
|
+
|
|
|
+0000 5c 68 65 61 72 74 62 65 61 74 5c 37 37 37 38 5c \heartbeat\7778\
|
|
|
+0010 67 61 6d 65 6e 61 6d 65 5c 75 74 5c 67 61 6d 65 gamename\ut\game
|
|
|
+0020 76 65 72 5c 34 35 31 ver\451
|
|
|
+
|
|
|
+The "heartbeat" value is the port on which the server runs.
|
|
|
+"gamename" is a string to identify the game.
|
|
|
+"gamever" is the game version. (duh!)
|
|
|
+
|
|
|
+Packets for the Epic master are sent to unreal.epicgames.com. The time between
|
|
|
+2 heartbeats is 60 seconds.
|
|
|
+
|
|
|
+
|
|
|
+Packets for the Gamespy master look like this:
|
|
|
+
|
|
|
+0000 5c 68 65 61 72 74 62 65 61 74 5c 37 37 37 38 5c \heartbeat\7778\
|
|
|
+0010 67 61 6d 65 6e 61 6d 65 5c 75 74 gamename\ut
|
|
|
+
|
|
|
+Variables should have the same meaning as in the Epic master heartbeat. Packets
|
|
|
+for the Gamespy master are sent to master0.gamespy.com. The time between 2
|
|
|
+heartbeats is 60 seconds.
|
|
|
+
|
|
|
+
|
|
|
+5.2. info
|
|
|
+---------
|
|
|
+(UDP, Client -> Server:7778)
|
|
|
+
|
|
|
+0000 5c 69 6e 66 6f 5c \info\
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+Reply looks like the following:
|
|
|
+
|
|
|
+0000 5c 68 6f 73 74 6e 61 6d 65 5c 20 6b 2d 70 6c 61 \hostname\ k-pla
|
|
|
+0010 79 2e 64 65 20 2f 2f 20 55 54 20 23 30 31 20 5b y.de // UT #01 [
|
|
|
+0020 50 55 52 45 5d 5c 68 6f 73 74 70 6f 72 74 5c 38 PURE]\hostport\8
|
|
|
+0030 33 30 30 5c 6d 61 70 74 69 74 6c 65 5c 4d 61 6c 300\maptitle\Mal
|
|
|
+0040 65 76 6f 6c 65 6e 63 65 5c 6d 61 70 6e 61 6d 65 evolence\mapname
|
|
|
+0050 5c 44 4d 2d 4d 61 6c 65 76 6f 6c 65 6e 63 65 5c \DM-Malevolence\
|
|
|
+0060 67 61 6d 65 74 79 70 65 5c 44 65 61 74 68 4d 61 gametype\DeathMa
|
|
|
+0060 74 63 68 50 6c 75 73 5c 6e 75 6d 70 6c 61 79 65 tchPlus\numplaye
|
|
|
+0070 72 73 5c 39 5c 6d 61 78 70 6c 61 79 65 72 73 5c rs\9\maxplayers\
|
|
|
+0080 31 30 5c 67 61 6d 65 6d 6f 64 65 5c 6f 70 65 6e 10\gamemode\open
|
|
|
+0090 70 6c 61 79 69 6e 67 5c 67 61 6d 65 76 65 72 5c playing\gamever\
|
|
|
+00a0 34 35 31 5c 6d 69 6e 6e 65 74 76 65 72 5c 34 33 451\minnetver\43
|
|
|
+00b0 32 5c 77 6f 72 6c 64 6c 6f 67 5c 74 72 75 65 5c 2\worldlog\true\
|
|
|
+00c0 77 61 6e 74 77 6f 72 6c 64 6c 6f 67 5c 74 72 75 wantworldlog\tru
|
|
|
+00d0 65 5c 71 75 65 72 79 69 64 5c 34 34 2e 31 5c 66 e\queryid\44.1\f
|
|
|
+00e0 69 6e 61 6c 5c inal\
|
|
|
+
|
|
|
+
|
|
|
+5.3. status
|
|
|
+-----------
|
|
|
+(UDP, Client -> Server)
|
|
|
+
|
|
|
+0000 5c 73 74 61 74 75 73 5c \status\
|
|
|
+
|
|
|
+Reply looks like the following:
|
|
|
+
|
|
|
+0000 00 01 20 6d 07 d0 03 89 e4 3c 5c 67 61 6d 65 6e .. m.Ð..ä<\gamen
|
|
|
+0010 61 6d 65 5c 75 74 5c 67 61 6d 65 76 65 72 5c 34 ame\ut\gamever\4
|
|
|
+0020 35 31 5c 6d 69 6e 6e 65 74 76 65 72 5c 34 33 32 51\minnetver\432
|
|
|
+0030 5c 6c 6f 63 61 74 69 6f 6e 5c 30 5c 68 6f 73 74 \location\0\host
|
|
|
+0040 6e 61 6d 65 5c 20 6b 2d 70 6c 61 79 2e 64 65 20 name\ k-play.de
|
|
|
+0050 2f 2f 20 55 54 20 23 30 31 20 5b 50 55 52 45 5d // UT #01 [PURE]
|
|
|
+0060 5c 68 6f 73 74 70 6f 72 74 5c 38 33 30 30 5c 6d \hostport\8300\m
|
|
|
+0070 61 70 74 69 74 6c 65 5c 4d 61 6c 65 76 6f 6c 65 aptitle\Malevole
|
|
|
+0080 6e 63 65 5c 6d 61 70 6e 61 6d 65 5c 44 4d 2d 4d nce\mapname\DM-M
|
|
|
+0090 61 6c 65 76 6f 6c 65 6e 63 65 5c 67 61 6d 65 74 alevolence\gamet
|
|
|
+00a0 79 70 65 5c 44 65 61 74 68 4d 61 74 63 68 50 6c ype\DeathMatchPl
|
|
|
+00b0 75 73 5c 6e 75 6d 70 6c 61 79 65 72 73 5c 38 5c us\numplayers\8\
|
|
|
+00c0 6d 61 78 70 6c 61 79 65 72 73 5c 31 30 5c 67 61 maxplayers\10\ga
|
|
|
+00d0 6d 65 6d 6f 64 65 5c 6f 70 65 6e 70 6c 61 79 69 memode\openplayi
|
|
|
+00e0 6e 67 5c 67 61 6d 65 76 65 72 5c 34 35 31 5c 6d ng\gamever\451\m
|
|
|
+00f0 69 6e 6e 65 74 76 65 72 5c 34 33 32 5c 77 6f 72 innetver\432\wor
|
|
|
+0100 6c 64 6c 6f 67 5c 74 72 75 65 5c 77 61 6e 74 77 ldlog\true\wantw
|
|
|
+0110 6f 72 6c 64 6c 6f 67 5c 74 72 75 65 5c 6d 75 74 orldlog\true\mut
|
|
|
+0120 61 74 6f 72 73 5c 61 6e 74 69 63 76 5c 6c 69 73 ators\anticv\lis
|
|
|
+0130 74 65 6e 73 65 72 76 65 72 5c 46 61 6c 73 65 5c tenserver\False\
|
|
|
+0140 70 61 73 73 77 6f 72 64 5c 46 61 6c 73 65 5c 74 password\False\t
|
|
|
+0150 69 6d 65 6c 69 6d 69 74 5c 32 30 5c 66 72 61 67 imelimit\20\frag
|
|
|
+0160 6c 69 6d 69 74 5c 30 5c 6d 69 6e 70 6c 61 79 65 limit\0\minplaye
|
|
|
+0170 72 73 5c 30 5c 63 68 61 6e 67 65 6c 65 76 65 6c rs\0\changelevel
|
|
|
+0180 73 5c 54 72 75 65 5c 74 6f 75 72 6e 61 6d 65 6e s\True\tournamen
|
|
|
+0190 74 5c 46 61 6c 73 65 5c 67 61 6d 65 73 74 79 6c t\False\gamestyl
|
|
|
+01a0 65 5c 48 61 72 64 63 6f 72 65 5c 41 64 6d 69 6e e\Hardcore\Admin
|
|
|
+01b0 4e 61 6d 65 5c 77 77 77 2e 6b 2d 70 6c 61 79 2e Name\www.k-play.
|
|
|
+01c0 64 65 5c 41 64 6d 69 6e 45 4d 61 69 6c 5c 73 75 de\AdminEMail\su
|
|
|
+01d0 70 70 6f 72 74 40 6b 2d 70 6c 61 79 2e 64 65 5c pport@k-play.de\
|
|
|
+01e0 70 6c 61 79 65 72 5f 30 5c 68 61 6c 6f 5b 4e 69 player_0\halo[Ni
|
|
|
+01f0 6c 5d 5c 66 72 61 67 73 5f 30 5c 37 5c 70 69 6e l]\frags_0\7\pin
|
|
|
+0200 67 5f 30 5c 20 36 33 5c 74 65 61 6d 5f 30 5c 30 g_0\ 63\team_0\0
|
|
|
+0210 5c 6d 65 73 68 5f 30 5c 4d 61 6c 65 20 53 6f 6c \mesh_0\Male Sol
|
|
|
+0220 64 69 65 72 5c 73 6b 69 6e 5f 30 5c 53 6f 6c 64 dier\skin_0\Sold
|
|
|
+0230 69 65 72 53 6b 69 6e 73 2e 73 6c 64 72 5c 66 61 ierSkins.sldr\fa
|
|
|
+0240 63 65 5f 30 5c 53 6f 6c 64 69 65 72 53 6b 69 6e ce_0\SoldierSkin
|
|
|
+0250 73 2e 42 72 6f 63 6b 5c 6e 67 73 65 63 72 65 74 s.Brock\ngsecret
|
|
|
+0260 5f 30 5c 66 61 6c 73 65 5c 70 6c 61 79 65 72 5f _0\false\player_
|
|
|
+0270 31 5c 61 63 74 5f 73 75 70 65 72 6e 6f 75 6d 5c 1\act_supernoum\
|
|
|
+0280 66 72 61 67 73 5f 31 5c 32 30 5c 70 69 6e 67 5f frags_1\20\ping_
|
|
|
+0290 31 5c 20 39 31 5c 74 65 61 6d 5f 31 5c 31 5c 6d 1\ 91\team_1\1\m
|
|
|
+02a0 65 73 68 5f 31 5c 4d 61 6c 65 20 53 6f 6c 64 69 esh_1\Male Soldi
|
|
|
+02b0 65 72 5c 73 6b 69 6e 5f 31 5c 53 6f 6c 64 69 65 er\skin_1\Soldie
|
|
|
+02c0 72 53 6b 69 6e 73 2e 52 61 77 53 5c 66 61 63 65 rSkins.RawS\face
|
|
|
+02d0 5f 31 5c 53 6f 6c 64 69 65 72 53 6b 69 6e 73 2e _1\SoldierSkins.
|
|
|
+02e0 41 72 6b 6f 6e 5c 6e 67 73 65 63 72 65 74 5f 31 Arkon\ngsecret_1
|
|
|
+02f0 5c 66 61 6c 73 65 5c 70 6c 61 79 65 72 5f 32 5c \false\player_2\
|
|
|
+0300 55 72 75 6b 2d 48 61 69 5c 66 72 61 67 73 5f 32 Uruk-Hai\frags_2
|
|
|
+0310 5c 35 33 5c 70 69 6e 67 5f 32 5c 20 36 36 5c 74 \53\ping_2\ 66\t
|
|
|
+0320 65 61 6d 5f 32 5c 30 5c 6d 65 73 68 5f 32 5c 46 eam_2\0\mesh_2\F
|
|
|
+0330 65 6d 61 6c 65 20 53 6f 6c 64 69 65 72 5c 73 6b emale Soldier\sk
|
|
|
+0340 69 6e 5f 32 5c 53 47 69 72 6c 53 6b 69 6e 73 2e in_2\SGirlSkins.
|
|
|
+0350 56 65 6e 6d 5c 66 61 63 65 5f 32 5c 53 47 69 72 Venm\face_2\SGir
|
|
|
+0360 6c 53 6b 69 6e 73 2e 41 74 68 65 6e 61 5c 6e 67 lSkins.Athena\ng
|
|
|
+0370 73 65 63 72 65 74 5f 32 5c 66 61 6c 73 65 5c 71 secret_2\false\q
|
|
|
+0380 75 65 72 79 69 64 5c 36 32 2e 31 ueryid\62.1
|
|
|
+
|
|
|
+2nd packet, observe the queryid variable:
|
|
|
+
|
|
|
+0000 00 01 20 6d 07 d0 02 ca 45 61 5c 70 6c 61 79 65 .. m.Ð.Ê Ea\playe
|
|
|
+0010 72 5f 33 5c 43 72 61 69 2d 5a 5c 66 72 61 67 73 r_3\Crai -Z\frags
|
|
|
+0020 5f 33 5c 37 35 5c 70 69 6e 67 5f 33 5c 20 34 39 _3\75\pi ng_3\ 49
|
|
|
+0030 5c 74 65 61 6d 5f 33 5c 31 5c 6d 65 73 68 5f 33 \team_3\ 1\mesh_3
|
|
|
+0040 5c 46 65 6d 61 6c 65 20 53 6f 6c 64 69 65 72 5c \Female Soldier\
|
|
|
+0050 73 6b 69 6e 5f 33 5c 53 47 69 72 6c 53 6b 69 6e skin_3\S GirlSkin
|
|
|
+0060 73 2e 66 62 74 68 5c 66 61 63 65 5f 33 5c 53 47 s.fbth\f ace_3\SG
|
|
|
+0070 69 72 6c 53 6b 69 6e 73 2e 41 6e 6e 61 6b 61 5c irlSkins .Annaka\
|
|
|
+0080 6e 67 73 65 63 72 65 74 5f 33 5c 74 72 75 65 5c ngsecret _3\true\
|
|
|
+0090 70 6c 61 79 65 72 5f 34 5c 69 4e 4b 41 53 5c 66 player_4 \iNKAS\f
|
|
|
+00a0 72 61 67 73 5f 34 5c 34 33 5c 70 69 6e 67 5f 34 rags_4\4 3\ping_4
|
|
|
+00b0 5c 20 39 30 5c 74 65 61 6d 5f 34 5c 31 5c 6d 65 \ 90\tea m_4\1\me
|
|
|
+00c0 73 68 5f 34 5c 4d 61 6c 65 20 43 6f 6d 6d 61 6e sh_4\Mal e Comman
|
|
|
+00d0 64 6f 5c 73 6b 69 6e 5f 34 5c 43 6f 6d 6d 61 6e do\skin_ 4\Comman
|
|
|
+00e0 64 6f 53 6b 69 6e 73 2e 63 6d 64 6f 5c 66 61 63 doSkins. cmdo\fac
|
|
|
+00f0 65 5f 34 5c 43 6f 6d 6d 61 6e 64 6f 53 6b 69 6e e_4\Comm andoSkin
|
|
|
+0100 73 2e 42 6c 61 6b 65 5c 6e 67 73 65 63 72 65 74 s.Blake\ ngsecret
|
|
|
+0110 5f 34 5c 74 72 75 65 5c 70 6c 61 79 65 72 5f 35 _4\true\ player_5
|
|
|
+0120 5c 53 6b 69 54 7a 5c 66 72 61 67 73 5f 35 5c 31 \SkiTz\f rags_5\1
|
|
|
+0130 37 5c 70 69 6e 67 5f 35 5c 20 35 31 5c 74 65 61 7\ping_5 \ 51\tea
|
|
|
+0140 6d 5f 35 5c 32 35 35 5c 6d 65 73 68 5f 35 5c 4d m_5\255\ mesh_5\M
|
|
|
+0150 61 6c 65 20 53 6f 6c 64 69 65 72 5c 73 6b 69 6e ale Sold ier\skin
|
|
|
+0160 5f 35 5c 53 6f 6c 64 69 65 72 53 6b 69 6e 73 2e _5\Soldi erSkins.
|
|
|
+0170 73 6c 64 72 5c 66 61 63 65 5f 35 5c 53 6f 6c 64 sldr\fac e_5\Sold
|
|
|
+0180 69 65 72 53 6b 69 6e 73 2e 42 72 6f 63 6b 5c 6e ierSkins .Brock\n
|
|
|
+0190 67 73 65 63 72 65 74 5f 35 5c 66 61 6c 73 65 5c gsecret_ 5\false\
|
|
|
+01a0 70 6c 61 79 65 72 5f 36 5c 4d 72 2e 46 61 68 72 player_6 \Mr.Fahr
|
|
|
+01b0 65 6e 68 65 69 74 5c 66 72 61 67 73 5f 36 5c 39 enheit\f rags_6\9
|
|
|
+01cc 30 5c 70 69 6e 67 5f 36 5c 20 31 35 38 5c 74 65 0\ping_6 \ 158\te
|
|
|
+01d0 61 6d 5f 36 5c 31 5c 6d 65 73 68 5f 36 5c 4d 61 am_6\1\m esh_6\Ma
|
|
|
+01e0 6c 65 20 53 6f 6c 64 69 65 72 5c 73 6b 69 6e 5f le Soldi er\skin_
|
|
|
+01f0 36 5c 53 6f 6c 64 69 65 72 53 6b 69 6e 73 2e 68 6\Soldie rSkins.h
|
|
|
+0200 6b 69 6c 5c 66 61 63 65 5f 36 5c 53 6f 6c 64 69 kil\face _6\Soldi
|
|
|
+0210 65 72 53 6b 69 6e 73 2e 6d 61 74 72 69 78 5c 6e erSkins. matrix\n
|
|
|
+0220 67 73 65 63 72 65 74 5f 36 5c 74 72 75 65 5c 70 gsecret_ 6\true\p
|
|
|
+0230 6c 61 79 65 72 5f 37 5c 64 65 6e 61 74 75 72 61 layer_7\ denatura
|
|
|
+0240 74 5c 66 72 61 67 73 5f 37 5c 37 37 5c 70 69 6e t\frags_ 7\77\pin
|
|
|
+0250 67 5f 37 5c 20 34 38 5c 74 65 61 6d 5f 37 5c 31 g_7\ 48\ team_7\1
|
|
|
+0260 5c 6d 65 73 68 5f 37 5c 4d 61 6c 65 20 53 6f 6c \mesh_7\ Male Sol
|
|
|
+0270 64 69 65 72 5c 73 6b 69 6e 5f 37 5c 53 6f 6c 64 dier\ski n_7\Sold
|
|
|
+0280 69 65 72 53 6b 69 6e 73 2e 68 6b 69 6c 5c 66 61 ierSkins .hkil\fa
|
|
|
+0290 63 65 5f 37 5c 53 6f 6c 64 69 65 72 53 6b 69 6e ce_7\Sol dierSkin
|
|
|
+02a0 73 2e 6d 61 74 72 69 78 5c 6e 67 73 65 63 72 65 s.matrix \ngsecre
|
|
|
+02b0 74 5f 37 5c 74 72 75 65 5c 71 75 65 72 79 69 64 t_7\true \queryid
|
|
|
+02c0 5c 36 32 2e 32 5c 66 69 6e 61 6c 5c \62.2\fi nal\
|
|
|
+
|
|
|
+TODO: clean up
|
|
|
+TODO: more packets?
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+5.4. REPORTQUERY
|
|
|
+----------------
|
|
|
+(UDP, Client -> Server)
|
|
|
+
|
|
|
+0000 52 45 50 4f 52 54 51 55 45 52 59 REPORTQUERY
|
|
|
+
|
|
|
+TODO: dump of reply
|
|
|
+
|
|
|
+This is broadcasted by the UT client to find LAN servers. Packet is sent to
|
|
|
+UDP ports 8777-8786.
|
|
|
+
|
|
|
+
|
|
|
+5.5. HTTP Traffic
|
|
|
+-----------------
|
|
|
+(TCP, Client -> Master:80)
|
|
|
+
|
|
|
+MOTD request:
|
|
|
+
|
|
|
+0000 47 45 54 20 2f 55 70 64 61 74 65 53 65 72 76 65 GET /UpdateServe
|
|
|
+0010 72 2f 75 74 6d 6f 74 64 34 35 31 2e 68 74 6d 6c r/utmotd451.html
|
|
|
+0020 20 48 54 54 50 2f 31 2e 31 0d 0a 55 73 65 72 2d HTTP/1.1..User-
|
|
|
+0030 41 67 65 6e 74 3a 20 55 6e 72 65 61 6c 0d 0a 43 Agent: Unreal..C
|
|
|
+0040 6f 6e 6e 65 63 74 69 6f 6e 3a 20 63 6c 6f 73 65 onnection: close
|
|
|
+0050 0d 0a 48 6f 73 74 3a 20 75 6e 72 65 61 6c 2e 65 ..Host: unreal.e
|
|
|
+0060 70 69 63 67 61 6d 65 73 2e 63 6f 6d 3a 38 30 0d picgames.com:80.
|
|
|
+0070 0a 0d 0a ...
|
|
|
+
|
|
|
+MOTD fallback request, if above request fails:
|
|
|
+
|
|
|
+0000 47 45 54 20 2f 55 70 64 61 74 65 53 65 72 76 65 GET /UpdateServe
|
|
|
+0010 72 2f 75 74 6d 6f 74 64 66 61 6c 6c 62 61 63 6b r/utmotdfallback
|
|
|
+0020 2e 68 74 6d 6c 20 48 54 54 50 2f 31 2e 31 0d 0a .html HTTP/1.1..
|
|
|
+0030 55 73 65 72 2d 41 67 65 6e 74 3a 20 55 6e 72 65 User-Agent: Unre
|
|
|
+0040 61 6c 0d 0a 43 6f 6e 6e 65 63 74 69 6f 6e 3a 20 al..Connection:
|
|
|
+0050 63 6c 6f 73 65 0d 0a 48 6f 73 74 3a 20 75 6e 72 close..Host: unr
|
|
|
+0060 65 61 6c 2e 65 70 69 63 67 61 6d 65 73 2e 63 6f eal.epicgames.co
|
|
|
+0070 6d 3a 38 30 0d 0a 0d 0a m:80....
|
|
|
+
|
|
|
+masterserver.txt request:
|
|
|
+
|
|
|
+0000 47 45 54 20 2f 55 70 64 61 74 65 53 65 72 76 65 GET /UpdateServe
|
|
|
+0010 72 2f 75 74 6d 61 73 74 65 72 73 65 72 76 65 72 r/utmasterserver
|
|
|
+0020 2e 74 78 74 20 48 54 54 50 2f 31 2e 31 0d 0a 55 .txt HTTP/1.1..U
|
|
|
+0030 73 65 72 2d 41 67 65 6e 74 3a 20 55 6e 72 65 61 ser-Agent: Unrea
|
|
|
+0040 6c 0d 0a 43 6f 6e 6e 65 63 74 69 6f 6e 3a 20 63 l..Connection: c
|
|
|
+0050 6c 6f 73 65 0d 0a 48 6f 73 74 3a 20 75 6e 72 65 lose..Host: unre
|
|
|
+0060 61 6c 2e 65 70 69 63 67 61 6d 65 73 2e 63 6f 6d al.epicgames.com
|
|
|
+0070 3a 38 30 0d 0a 0d 0a :80....
|
|
|
+
|
|
|
+utircserver.txt request:
|
|
|
+
|
|
|
+0000 47 45 54 20 2f 55 70 64 61 74 65 53 65 72 76 65 GET /UpdateServe
|
|
|
+0010 72 2f 75 74 69 72 63 73 65 72 76 65 72 2e 74 78 r/utircserver.tx
|
|
|
+0020 74 20 48 54 54 50 2f 31 2e 31 0d 0a 55 73 65 72 t HTTP/1.1..User
|
|
|
+0030 2d 41 67 65 6e 74 3a 20 55 6e 72 65 61 6c 0d 0a -Agent: Unreal..
|
|
|
+0040 43 6f 6e 6e 65 63 74 69 6f 6e 3a 20 63 6c 6f 73 Connection: clos
|
|
|
+0050 65 0d 0a 48 6f 73 74 3a 20 75 6e 72 65 61 6c 2e e..Host: unreal.
|
|
|
+0060 65 70 69 63 67 61 6d 65 73 2e 63 6f 6d 3a 38 30 epicgames.com:80
|
|
|
+0070 0d 0a 0d 0a ....
|
|
|
+
|
|
|
+TODO: description of the files
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+5.6. Master Server Traffic
|
|
|
+--------------------------
|
|
|
+The following packets are chronologically ordered:
|
|
|
+1st packet transmitted:
|
|
|
+(TCP, Master:28900 -> Client)
|
|
|
+
|
|
|
+0000 5c 62 61 73 69 63 5c 5c 73 65 63 75 72 65 5c 77 \basic\\secure\w
|
|
|
+0010 6f 6f 6b 69 65 ookie
|
|
|
+
|
|
|
+2nd packet:
|
|
|
+(TCP, Client -> Master:28900)
|
|
|
+
|
|
|
+0000 5c 67 61 6d 65 6e 61 6d 65 5c 75 74 5c 6c 6f 63 \gamename\ut\loc
|
|
|
+0010 61 74 69 6f 6e 5c 30 5c 76 61 6c 69 64 61 74 65 ation\0\validate
|
|
|
+0020 5c 32 2f 54 59 46 4d 52 63 5c 66 69 6e 61 6c 5c \2/TYFMRc\final\
|
|
|
+
|
|
|
+3rd packet:
|
|
|
+(TCP, Client -> Master:28900)
|
|
|
+
|
|
|
+0000 5c 6c 69 73 74 5c 5c 67 61 6d 65 6e 61 6d 65 5c \list\\gamename\
|
|
|
+0010 75 74 5c 66 69 6e 61 6c 5c ut\final\
|
|
|
+
|
|
|
+Then the client just receives the server list packets from the master:
|
|
|
+(TCP, Master:28900 -> Client)
|
|
|
+
|
|
|
+0000 5c 69 70 5c 36 39 2e 32 38 2e 32 32 30 2e 31 32 \ip\69.28.220.12
|
|
|
+0010 33 3a 37 37 37 38 5c 69 70 5c 32 31 36 2e 31 32 3:7778\ip\216.12
|
|
|
+0020 39 2e 32 34 32 2e 32 37 3a 38 37 38 39 5c 69 70 9.242.27:8789\ip
|
|
|
+0030 5c 32 31 32 2e 34 32 2e 31 36 2e 38 39 3a 32 37 \212.42.16.89:27
|
|
|
+0040 30 30 31 5c ... 001\
|
|
|
+ .
|
|
|
+ . (same or more packets)
|
|
|
+ .
|
|
|
+xxxx 66 69 6e 61 6c 5c final\
|
|
|
+
|
|
|
+TODO: packet dump
|
|
|
+TODO: description
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+6. QuakeWorld protocol
|
|
|
+======================
|
|
|
+
|
|
|
+Master port: UDP 27000
|
|
|
+Server port: UDP 27500
|
|
|
+
|
|
|
+
|
|
|
+6.1. status
|
|
|
+-----------
|
|
|
+(UDP, Client -> Server:27500)
|
|
|
+
|
|
|
+0000 ff ff ff ff 73 74 61 74 75 73 0a ....status.
|
|
|
+
|
|
|
+This packet requests information from the server.
|
|
|
+
|
|
|
+
|
|
|
+6.2. n
|
|
|
+------
|
|
|
+(UDP, Server:27500 -> Client)
|
|
|
+
|
|
|
+QW server with no players:
|
|
|
+--------------------------
|
|
|
+0000 ff ff ff ff 6e 5c 73 70 61 77 6e 5c 30 5c 77 61 ....n\spawn\0\wa
|
|
|
+0010 74 65 72 76 69 73 5c 30 5c 2a 76 65 72 73 69 6f tervis\0\*versio
|
|
|
+0020 6e 5c 32 2e 34 30 5c 68 6f 73 74 6e 61 6d 65 5c n\2.40\hostname\
|
|
|
+0030 45 55 6e 65 74 20 5a 20 53 6d 61 6c 6c 20 44 65 EUnet Z Small De
|
|
|
+0040 61 74 68 6d 61 74 63 68 5c 2a 67 61 6d 65 64 69 athmatch\*gamedi
|
|
|
+0050 72 5c 71 77 5c 6d 61 78 66 70 73 5c 31 35 30 5c r\qw\maxfps\150\
|
|
|
+0060 66 72 61 67 6c 69 6d 69 74 5c 30 5c 74 65 61 6d fraglimit\0\team
|
|
|
+0070 70 6c 61 79 5c 30 5c 6d 61 78 63 6c 69 65 6e 74 play\0\maxclient
|
|
|
+0080 73 5c 38 5c 73 61 6d 65 6c 65 76 65 6c 5c 32 5c s\8\samelevel\2\
|
|
|
+0090 5b 77 77 77 5d 5c 68 74 74 70 3a 2f 2f 77 77 77 [www]\http://www
|
|
|
+00a0 2e 63 6c 61 6e 2d 7a 2e 6f 72 67 2f 5c 5b 6d 61 .clan-z.org/\[ma
|
|
|
+00b0 70 73 5d 5c 68 74 74 70 3a 2f 2f 77 77 77 2e 63 ps]\http://www.c
|
|
|
+00c0 6c 61 6e 2d 7a 2e 6f 72 67 2f 66 69 6c 65 73 2f lan-z.org/files/
|
|
|
+00d0 5c 5b 6d 61 78 72 61 74 65 5d 5c 32 30 30 30 30 \[maxrate]\20000
|
|
|
+00e0 5c 6d 61 78 73 70 65 63 74 61 74 6f 72 73 5c 38 \maxspectators\8
|
|
|
+00f0 2e 30 30 30 30 30 30 5c 2a 70 72 6f 67 73 5c 31 .000000\*progs\1
|
|
|
+0100 32 38 34 34 5c 70 6f 77 65 72 75 70 73 5c 30 5c 2844\powerups\0\
|
|
|
+0110 64 65 61 74 68 6d 61 74 63 68 5c 33 5c 74 69 6d deathmatch\3\tim
|
|
|
+0120 65 6c 69 6d 69 74 5c 32 30 5c 6d 61 70 5c 64 6d elimit\20\map\dm
|
|
|
+0130 36 0a 00 6..
|
|
|
+
|
|
|
+
|
|
|
+QW server with 7 players:
|
|
|
+-------------------------
|
|
|
+0000 ff ff ff ff 6e 5c 66 72 61 67 6c 69 6d 69 74 5c ....n\fraglimit\
|
|
|
+0010 30 5c 74 65 61 6d 70 6c 61 79 5c 30 5c 6d 61 78 0\teamplay\0\max
|
|
|
+0020 76 69 70 5f 73 70 65 63 74 61 74 6f 72 73 5c 30 vip_spectators\0
|
|
|
+0030 5c 73 70 61 77 6e 5c 30 5c 77 61 74 65 72 76 69 \spawn\0\watervi
|
|
|
+0040 73 5c 30 5c 2a 71 77 65 5f 76 65 72 73 69 6f 6e s\0\*qwe_version
|
|
|
+0050 5c 30 2e 31 37 33 5c 2a 76 65 72 73 69 6f 6e 5c \0.173\*version\
|
|
|
+0060 32 2e 34 30 5c 68 6f 73 74 6e 61 6d 65 5c 58 53 2.40\hostname\XS
|
|
|
+0070 34 41 4c 4c 20 46 72 65 65 20 46 6f 72 20 41 6c 4ALL Free For Al
|
|
|
+0080 6c 5c 74 69 6d 65 6c 69 6d 69 74 5c 31 32 5c 64 l\timelimit\12\d
|
|
|
+0090 65 61 74 68 6d 61 74 63 68 5c 33 5c 73 61 6d 65 eathmatch\3\same
|
|
|
+00a0 6c 65 76 65 6c 5c 32 5c 6d 61 78 63 6c 69 65 6e level\2\maxclien
|
|
|
+00b0 74 73 5c 31 36 5c 6d 61 78 73 70 65 63 74 61 74 ts\16\maxspectat
|
|
|
+00c0 6f 72 73 5c 36 5c 2a 67 61 6d 65 64 69 72 5c 71 ors\6\*gamedir\q
|
|
|
+00d0 77 5c 6e 65 65 64 70 61 73 73 5c 30 5c 61 64 6d w\needpass\0\adm
|
|
|
+00e0 69 6e 5c 59 6f 4d 61 6d 61 28 79 6f 6d 61 6d 61 in\YoMama(yomama
|
|
|
+00f0 40 78 73 34 61 6c 6c 2e 6e 6c 29 20 2f 20 46 6c @xs4all.nl) / Fl
|
|
|
+0100 65 50 73 65 72 20 28 6a 65 73 70 65 72 64 65 67 ePser (jesperdeg
|
|
|
+0110 72 61 61 66 40 79 61 68 6f 6f 2e 63 6f 6d 5c 2a raaf@yahoo.com\*
|
|
|
+0120 70 72 6f 67 73 5c 31 31 35 33 34 5c 6d 61 70 5c progs\11534\map\
|
|
|
+0130 75 6b 63 6c 64 6d 32 0a 31 37 39 30 35 20 30 20 ukcldm2.17905 0
|
|
|
+0140 30 20 34 31 20 22 70 61 73 74 22 20 22 74 68 75 0 41 "past" "thu
|
|
|
+0150 67 34 6c 69 66 65 22 20 31 30 20 33 0a 31 37 39 g4life" 10 3.179
|
|
|
+0160 31 31 20 32 20 30 20 33 31 20 22 72 69 6f 74 22 11 2 0 31 "riot"
|
|
|
+0170 20 22 6f 30 6f 30 30 6f e8 20 e8 20 e8 2e 70 63 "o0o00o. . ..pc
|
|
|
+0180 78 22 20 31 31 20 31 31 0a 31 37 38 39 36 20 32 x" 11 11.17896 2
|
|
|
+0190 20 30 20 36 30 20 22 44 44 22 20 22 6a 65 64 69 0 60 "DD" "jedi
|
|
|
+01a0 22 20 34 20 34 0a 31 37 38 38 39 20 31 20 30 20 " 4 4.17889 1 0
|
|
|
+01b0 34 30 20 22 c4 75 6b 65 20 ce 75 6b 65 6d 22 20 40 ".uke .ukem"
|
|
|
+01c0 22 62 61 73 65 22 20 30 20 30 0a 31 37 38 35 39 "base" 0 0.17859
|
|
|
+01d0 20 32 20 30 20 34 32 20 22 9d cb e5 f7 ec e9 ef 2 0 42 ".......
|
|
|
+01e0 9f 22 20 22 24 22 20 30 20 34 0a 31 37 38 39 30 ." "$" 0 4.17890
|
|
|
+01f0 20 30 20 30 20 39 39 39 20 22 8d 63 68 69 70 73 0 0 999 ".chips
|
|
|
+0200 22 20 22 6e 6f 6e 65 22 20 31 20 31 0a 31 37 39 " "none" 1 1.179
|
|
|
+0210 30 38 20 31 20 30 20 32 38 20 22 72 65 71 22 20 08 1 0 28 "req"
|
|
|
+0220 22 63 68 65 66 73 22 20 31 32 20 38 0a 00 "chefs" 12 8..
|
|
|
+
|
|
|
+Example for client message display:
|
|
|
+-----------------------------------
|
|
|
+0000 ff ff ff ff 6e 42 61 64 20 72 63 6f 6e 5f 70 61 ....nBad rcon_pa
|
|
|
+0010 73 73 77 6f 72 64 2e 0a ssword..
|
|
|
+
|
|
|
+This is the response to a "status" packet. The "n" packet is also used to
|
|
|
+display messages on the client as seen in the last packet dump.
|
|
|
+The player information is organised as follows:
|
|
|
+struct {
|
|
|
+ int user_id;
|
|
|
+ int frags;
|
|
|
+ int time_spend_on_server;
|
|
|
+ int ping;
|
|
|
+ char *player_name;
|
|
|
+ char *player_skin;
|
|
|
+ int top_color;
|
|
|
+ int bottom_color;
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+6.3. c
|
|
|
+------
|
|
|
+(UDP, Client -> Master:27000)
|
|
|
+
|
|
|
+0000 63 0a 00 c..
|
|
|
+
|
|
|
+This packet requests the server list from the master.
|
|
|
+
|
|
|
+
|
|
|
+6.4. d
|
|
|
+------
|
|
|
+(UDP, Master:27000 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 64 0a 42 45 65 94 6b 6c cd f5 49 6f ....d.BEe.kl..Io
|
|
|
+0010 6b 6d c8 2a 5c ad 6b 6c c8 2c 38 a3 6b 6c d1 b8 km.*\.kl.,8.kl..
|
|
|
+0020 ea 54 6b 6c c2 6d 06 dc 6b 6c d1 bf cd b7 6b 6c .Tkl.m..kl....kl
|
|
|
+0030 92 c9 07 4e 6b 76 d0 91 60 6f 6b 6d d4 98 20 8b ...Nkv..`okm.. .
|
|
|
+0040 6b 6c 3e 50 85 b7 6b 6c d8 0c 56 0d 6b 6c 42 33 kl>P..kl..V.klB3
|
|
|
+0050 cd 38 6b 6c d1 92 .8kl..
|
|
|
+
|
|
|
+This is the reply to a "c" (server list request) packet. After the
|
|
|
+"\xff\xff\xff\xffd\n" string the servers are listed in 6 byte blocks. 4 bytes
|
|
|
+for the IP and 2 bytes for the port. There are no delimiters.
|
|
|
+
|
|
|
+
|
|
|
+6.5. ping
|
|
|
+---------
|
|
|
+(UDP, Master:27000 -> Server:27500)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 69 6e 67 0a 00 ....ping..
|
|
|
+
|
|
|
+
|
|
|
+6.6. k
|
|
|
+------
|
|
|
+(UDP, Server:27500 -> Master:27000/Client)
|
|
|
+
|
|
|
+0000 6b 00 k.
|
|
|
+
|
|
|
+Ping from Server to Master or client.
|
|
|
+
|
|
|
+
|
|
|
+6.7. l
|
|
|
+------
|
|
|
+(UDP, All -> All)
|
|
|
+
|
|
|
+0000 ff ff ff ff 6c 0a 00 ....l..
|
|
|
+
|
|
|
+This is the reply/ack to "ping" and "k" packets.
|
|
|
+
|
|
|
+
|
|
|
+6.8. a
|
|
|
+------
|
|
|
+(UDP, Server:27500 -> Master:27000)
|
|
|
+
|
|
|
+0000 61 0a 31 0a 30 0a a.1.0.
|
|
|
+
|
|
|
+This is the heartbeat packet.
|
|
|
+TODO: What's the meaning of the numbers?
|
|
|
+
|
|
|
+
|
|
|
+6.9. C
|
|
|
+------
|
|
|
+(UDP, Server:27500 -> Master:27000)
|
|
|
+
|
|
|
+0000 43 0a C.
|
|
|
+
|
|
|
+This packet tells the master that the server is shutting down.
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+7. HexenWorld protocol
|
|
|
+======================
|
|
|
+
|
|
|
+Master port: UDP 26900
|
|
|
+Server port: UDP 26950
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+8. RtCW protocol
|
|
|
+================
|
|
|
+
|
|
|
+Server port: UDP 27960
|
|
|
+
|
|
|
+Master server DNS name: wolf.idsoftware.com
|
|
|
+Master server port: UDP 27950
|
|
|
+MOTD server DNS name: wolf.idsoftware.com
|
|
|
+MOTD server port: UDP 27951
|
|
|
+Auth server DNS name: wolf.idsoftware.com
|
|
|
+Auth server port: UDP 27952
|
|
|
+
|
|
|
+The RtCW protocol is similar to the Q3 protocol.
|
|
|
+
|
|
|
+
|
|
|
+8.1. heartbeat
|
|
|
+--------------
|
|
|
+(UDP, Server:27960 -> Master:27950)
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 20 57 6f ....heartbeat Wo
|
|
|
+0010 6c 66 65 6e 73 74 65 69 6e 2d 31 0a lfenstein-1.
|
|
|
+
|
|
|
+0000 ff ff ff ff 68 65 61 72 74 62 65 61 74 20 57 6f ....heartbeat Wo
|
|
|
+0010 6c 66 46 6c 61 74 6c 69 6e 65 2d 31 0a lfFlatline-1.
|
|
|
+
|
|
|
+Exactly like the Q3 heartbeat except for the different option. The 2nd
|
|
|
+"heartbeat" packet is sent by the server on shutdown.
|
|
|
+
|
|
|
+
|
|
|
+8.2. getinfo
|
|
|
+------------
|
|
|
+(UDP, Master:27950 -> Server:27960)
|
|
|
+
|
|
|
+getinfo from Wolf master:
|
|
|
+-------------------------
|
|
|
+0000 ff ff ff ff 67 65 74 69 6e 66 6f 20 31 30 35 31 ....getinfo 1051
|
|
|
+0010 33 39 36 30 35 30 34 34 35 396050445
|
|
|
+
|
|
|
+TODO: getinfo without challenge
|
|
|
+
|
|
|
+Just like the Q3 protocol. The challenge number is a 32 bit signed integer and
|
|
|
+is optional.
|
|
|
+
|
|
|
+
|
|
|
+8.3. getIpAuthorize
|
|
|
+-------------------
|
|
|
+(UDP, Server:27960 -> Master:27952)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 49 70 41 75 74 68 6f 72 69 ....getIpAuthori
|
|
|
+0010 7a 65 20 2d 33 34 32 33 39 30 34 39 39 20 31 39 ze -342390499 19
|
|
|
+0020 32 2e 32 34 36 2e 34 30 2e 36 35 20 20 30 2.246.40.65 0
|
|
|
+
|
|
|
+This packet is sent by the server to the master every time a client is
|
|
|
+connecting. It's used to check with the master if the client has a valid CD key
|
|
|
+and has authorized itself at the master. The number is a challenge number which
|
|
|
+is a 32 bit signed integer.
|
|
|
+TODO: What is the meaning of the "0" at the end of the packet?
|
|
|
+
|
|
|
+
|
|
|
+8.4. ipAuthorize
|
|
|
+----------------
|
|
|
+(UDP, Master:27952 -> Server:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 70 41 75 74 68 6f 72 69 7a 65 20 ....ipAuthorize
|
|
|
+0010 2d 33 34 32 33 39 30 34 39 39 20 64 65 6e 79 20 -342390499 deny
|
|
|
+0020 49 4e 56 41 4c 49 44 5f 43 44 4b 45 59 INVALID_CDKEY
|
|
|
+
|
|
|
+This is the reply to a "getIpAuthorize" packet. It is used to authorize a
|
|
|
+client connecting to a server. The server sends the "getIpAuthorize" packet to
|
|
|
+the master, which looks up if the cdkey of the IP is valid or not. If the IP
|
|
|
+is not authorized by the master it sends the above packet with the string
|
|
|
+"deny INVALID_CDKEY". The number is a challenge number which is a 32bit signed
|
|
|
+integer.
|
|
|
+
|
|
|
+
|
|
|
+8.5. infoResponse
|
|
|
+-----------------
|
|
|
+(UDP, Server:27960 -> Client)
|
|
|
+
|
|
|
+infoResponse with challenge:
|
|
|
+----------------------------
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 ....infoResponse
|
|
|
+0010 0a 5c 63 68 61 6c 6c 65 6e 67 65 5c 31 30 35 31 .\challenge\1051
|
|
|
+0020 33 39 36 30 35 30 34 34 35 5c 70 72 6f 74 6f 63 396050445\protoc
|
|
|
+0030 6f 6c 5c 35 30 5c 68 6f 73 74 6e 61 6d 65 5c 57 ol\50\hostname\W
|
|
|
+0040 6f 6c 66 48 6f 73 74 5c 6d 61 70 6e 61 6d 65 5c olfHost\mapname\
|
|
|
+0050 6d 70 5f 62 65 61 63 68 5c 63 6c 69 65 6e 74 73 mp_beach\clients
|
|
|
+0060 5c 30 5c 73 76 5f 6d 61 78 63 6c 69 65 6e 74 73 \0\sv_maxclients
|
|
|
+0070 5c 32 30 5c 67 61 6d 65 74 79 70 65 5c 35 5c 70 \20\gametype\5\p
|
|
|
+0080 75 72 65 5c 31 5c 73 76 5f 61 6c 6c 6f 77 41 6e ure\1\sv_allowAn
|
|
|
+0090 6f 6e 79 6d 6f 75 73 5c 30 5c 67 61 6d 65 73 6b onymous\0\gamesk
|
|
|
+00a0 69 6c 6c 5c 33 5c 66 72 69 65 6e 64 6c 79 46 69 ill\3\friendlyFi
|
|
|
+00b0 72 65 5c 31 5c 6d 61 78 6c 69 76 65 73 5c 30 5c re\1\maxlives\0\
|
|
|
+00c0 74 6f 75 72 6e 65 79 5c 30 tourney\0
|
|
|
+
|
|
|
+TODO: infoResponse from a populated server
|
|
|
+
|
|
|
+
|
|
|
+8.6. getmotd
|
|
|
+------------
|
|
|
+(UDP, Client -> Master:27951)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 6d 6f 74 64 20 22 5c 63 68 ....getmotd "\ch
|
|
|
+0010 61 6c 6c 65 6e 67 65 5c 36 38 33 32 32 33 31 36 allenge\68322316
|
|
|
+0020 37 5c 72 65 6e 64 65 72 65 72 5c 47 65 46 6f 72 7\renderer\GeFor
|
|
|
+0030 63 65 33 2f 41 47 50 2f 53 53 45 5c 76 65 72 73 ce3/AGP/SSE\vers
|
|
|
+0040 69 6f 6e 5c 57 6f 6c 66 20 31 2e 31 2d 4d 50 20 ion\Wolf 1.1-MP
|
|
|
+0050 6c 69 6e 75 78 2d 69 33 38 36 20 44 65 63 20 32 linux-i386 Dec 2
|
|
|
+0060 35 20 32 30 30 31 22 0a 5 2001".
|
|
|
+
|
|
|
+This packet requests the Motto of the Day from the master. The packet contains
|
|
|
+some information about the client such as the value of the "renderer" and
|
|
|
+"version" variables. It also contains a challenge number, which is a 32 bit
|
|
|
+signed integer.
|
|
|
+
|
|
|
+
|
|
|
+8.7. motd
|
|
|
+---------
|
|
|
+(UDP, Master:27951 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 6d 6f 74 64 20 22 63 68 61 6c 6c 65 ....motd "challe
|
|
|
+0010 6e 67 65 5c 36 38 33 32 32 33 31 36 37 5c 6d 6f nge\683223167\mo
|
|
|
+0020 74 64 5c 57 69 6c 6c 6b 6f 6d 6d 65 6e 21 20 20 td\Willkommen!
|
|
|
+0030 57 65 6c 63 6f 6d 65 21 5c 22 Welcome!\"
|
|
|
+
|
|
|
+This is the reply to a "getmotd" packet. It contains the challenge number and
|
|
|
+the Motto of the Day. The MOTD is shown on the client while loading the game
|
|
|
+data.
|
|
|
+
|
|
|
+
|
|
|
+8.8. getservers
|
|
|
+---------------
|
|
|
+(UDP, Client -> Master:27950)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 20 36 ....getservers 6
|
|
|
+0010 30 20 65 6d 70 74 79 20 66 75 6c 6c 20 64 65 6d 0 empty full dem
|
|
|
+0020 6f 0a o.
|
|
|
+
|
|
|
+This packet is used to request the server list from the master. After
|
|
|
+"getservers" follows the protocol version and filter options.
|
|
|
+ empty include servers with no players on them
|
|
|
+ full include full servers
|
|
|
+ demo include demo version servers
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+9. Doom3 protocol
|
|
|
+=================
|
|
|
+
|
|
|
+Server port: UDP 27666
|
|
|
+Master server port: UDP 27650
|
|
|
+Master server DNS name: idnet.ua-corp.com
|
|
|
+
|
|
|
+
|
|
|
+9.1. getServers
|
|
|
+---------------
|
|
|
+(UDP, Client -> Master:27650)
|
|
|
+
|
|
|
+0000 ff ff 67 65 74 53 65 72 76 65 72 73 00 21 00 01 ..getServers.!..
|
|
|
+0010 00 00 00 ...
|
|
|
+
|
|
|
+This packet requests the server list from the master. A \0 delimiter follows and
|
|
|
+the next 4 bytes are the requested protocol version (In this example 1.33).
|
|
|
+Then after the next \0 delimiter we have the filter byte. The LSBs of the 18th
|
|
|
+byte are interpreted as a server filter and the MSBs as a game type filter.
|
|
|
+0x01 passworded servers
|
|
|
+0x02 non-passworded servers
|
|
|
+0x04 no full servers
|
|
|
+0x08 no full/empty servers
|
|
|
+0x10 Deathmatch
|
|
|
+0x20 Tournament/1v1
|
|
|
+0x30 TDM XXX: 0x30? not 0x40?
|
|
|
+
|
|
|
+
|
|
|
+9.2. versionCheck
|
|
|
+-----------------
|
|
|
+(UDP, Server:27666/Client -> Master:27650)
|
|
|
+
|
|
|
+0000 ff ff 76 65 72 73 69 6f 6e 43 68 65 63 6b 00 21 ..versionCheck.!
|
|
|
+0010 00 01 00 00 00 44 4f 4f 4d 20 31 2e 30 2e 31 32 .....DOOM 1.0.12
|
|
|
+0020 36 32 20 77 69 6e 2d 78 38 36 20 4a 75 6c 20 20 62 win-x86 Jul
|
|
|
+0030 38 20 32 30 30 34 20 31 36 3a 34 36 3a 33 37 00 8 2004 16:46:37.
|
|
|
+0040 00 .
|
|
|
+
|
|
|
+FIXME: No clue what this packet is all about.
|
|
|
+The 4 bytes after "versionCheck" plus \0 delimiter are the protocol version.
|
|
|
+(see getServers)
|
|
|
+
|
|
|
+
|
|
|
+9.3. servers
|
|
|
+------------
|
|
|
+(UDP, Master:27650 -> Client)
|
|
|
+
|
|
|
+0000 ff ff 73 65 72 76 65 72 73 00 42 1b 42 dd 12 6c ..servers.B.B..l
|
|
|
+0010 18 76 2d fa 12 6c 18 00 be ad 12 6c 43 a7 fe 3b .v-..l.....lC..;
|
|
|
+0020 12 6c d9 e2 e0 0e 12 6c 80 c2 44 4b 12 6c cf 24 .l.....l..DK.l.$
|
|
|
+0030 d1 8c 12 6c 46 19 7d a3 12 6c 45 09 a1 6b 12 6c ...lF.}..lE..k.l
|
|
|
+0040 45 6e 21 52 12 6c 40 ed 6b 14 cf 6c 44 0a dd 7e En!R.l@.k..lD..~
|
|
|
+0050 12 6c 18 a7 e7 53 0a eb 40 ed 6b 14 3f 6b 18 f7 .l...S..@.k.?k..
|
|
|
+0060 95 7c 12 6c 18 04 3a 56 12 6c 18 21 f0 33 43 fa .|.l..:V.l.!.3C.
|
|
|
+0070 53 e2 14 80 12 6c 50 da 2c 21 12 6c 0c d8 d7 1b S....lP.,!.l....
|
|
|
+0080 12 6c 43 12 b2 34 12 6c de b7 1c 1f 36 0b d8 0c .lC..4.l....6...
|
|
|
+0090 46 02 12 6c 45 16 a6 42 12 6c 52 d1 f0 a6 12 6c F..lE..B.lR....l
|
|
|
+00a0 18 2c 40 75 39 eb 43 65 ba 98 12 6c 40 51 59 da .,@u9.Ce...l@QY.
|
|
|
+00b0 12 6c 42 a6 bb d5 12 6c 42 d8 dc 6a 12 6c 3e b2 .lB....lB..j.l>.
|
|
|
+00c0 43 f7 12 6c 45 84 8f 82 12 6c 41 31 ad 0d 12 6c C..lE....lA1...l
|
|
|
+00d0 41 1b 00 ca 12 6c 44 40 c8 9a 12 6c 40 88 c3 43 A....lD@...l@..C
|
|
|
+00e0 12 6c 18 72 f9 ed 12 6c 18 a7 b2 c2 89 f0 46 f0 .l.r...l......F.
|
|
|
+00f0 0b 87 12 6c 44 35 30 32 12 6c 42 c9 e6 01 50 8a ...lD502.lB...P.
|
|
|
+
|
|
|
+Looks like the "servers" packet from Q2. Thera are no delimiters and we have
|
|
|
+IP/port pairs with 4 bytes for IP and 2 bytes for the port address. And there
|
|
|
+is no limit on the packet length. Beware the port address; it's in network
|
|
|
+byte order.
|
|
|
+
|
|
|
+
|
|
|
+9.4. getInfo
|
|
|
+------------
|
|
|
+(UDP, Master:27650/Client -> Server:27666)
|
|
|
+
|
|
|
+getInfo without challenge:
|
|
|
+--------------------------
|
|
|
+0000 ff ff 67 65 74 49 6e 66 6f 00 00 00 00 00 ..getInfo.....
|
|
|
+
|
|
|
+getInfo with challenge:
|
|
|
+-----------------------
|
|
|
+0000 ff ff 67 65 74 49 6e 66 6f 00 01 01 01 01 ..getInfo.....
|
|
|
+
|
|
|
+Request server information. After "getInfo" and a \0 delimiter follows the
|
|
|
+challenge number as a 4 byte integer.
|
|
|
+
|
|
|
+
|
|
|
+9.5. infoResponse
|
|
|
+-----------------
|
|
|
+(UDP, Server:27666 -> Master:27650/Client)
|
|
|
+
|
|
|
+infoResponse from an empty server:
|
|
|
+----------------------------------
|
|
|
+0000 ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 00 00 ..infoResponse..
|
|
|
+0010 00 00 00 21 00 01 00 66 73 5f 67 61 6d 65 00 00 ...!...fs_game..
|
|
|
+0020 73 69 5f 76 65 72 73 69 6f 6e 00 44 4f 4f 4d 20 si_version.DOOM
|
|
|
+0030 31 2e 30 2e 31 32 36 32 20 77 69 6e 2d 78 38 36 1.0.1262 win-x86
|
|
|
+0040 20 4a 75 6c 20 20 38 20 32 30 30 34 20 31 36 3a Jul 8 2004 16:
|
|
|
+0050 34 36 3a 33 37 00 73 69 5f 6d 61 78 50 6c 61 79 46:37.si_maxPlay
|
|
|
+0060 65 72 73 00 31 36 00 73 69 5f 73 70 65 63 74 61 ers.16.si_specta
|
|
|
+0070 74 6f 72 73 00 31 00 73 69 5f 75 73 65 70 61 73 tors.1.si_usepas
|
|
|
+0080 73 00 31 00 73 69 5f 77 61 72 6d 75 70 00 30 00 s.1.si_warmup.0.
|
|
|
+0090 73 69 5f 74 65 61 6d 44 61 6d 61 67 65 00 30 00 si_teamDamage.0.
|
|
|
+00a0 73 69 5f 74 69 6d 65 4c 69 6d 69 74 00 31 30 00 si_timeLimit.10.
|
|
|
+00b0 73 69 5f 66 72 61 67 4c 69 6d 69 74 00 31 30 00 si_fragLimit.10.
|
|
|
+00c0 73 69 5f 6d 61 70 00 67 61 6d 65 2f 6d 70 2f 64 si_map.game/mp/d
|
|
|
+00d0 33 64 6d 31 00 73 69 5f 67 61 6d 65 54 79 70 65 3dm1.si_gameType
|
|
|
+00e0 00 64 65 61 74 68 6d 61 74 63 68 00 73 69 5f 6e .deathmatch.si_n
|
|
|
+00f0 61 6d 65 00 2a 42 57 2a 20 4f 7a 27 73 20 43 6c ame.*BW* Oz's Cl
|
|
|
+0100 6f 73 65 74 00 73 69 5f 70 75 72 65 00 31 00 67 oset.si_pure.1.g
|
|
|
+0110 61 6d 65 6e 61 6d 65 00 62 61 73 65 44 4f 4f 4d amename.baseDOOM
|
|
|
+0120 2d 31 00 00 00 20 01 00 00 00 -1... ....
|
|
|
+
|
|
|
+infoResponse from a populated server:
|
|
|
+-------------------------------------
|
|
|
+0000 ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 00 00 ..infoResponse..
|
|
|
+0010 00 00 00 21 00 01 00 66 73 5f 67 61 6d 65 00 00 ...!...fs_game..
|
|
|
+0020 73 69 5f 76 65 72 73 69 6f 6e 00 44 4f 4f 4d 20 si_version.DOOM
|
|
|
+0030 31 2e 30 2e 31 32 36 32 20 77 69 6e 2d 78 38 36 1.0.1262 win-x86
|
|
|
+0040 20 4a 75 6c 20 20 38 20 32 30 30 34 20 31 36 3a Jul 8 2004 16:
|
|
|
+0050 34 36 3a 33 37 00 73 69 5f 6d 61 78 70 6c 61 79 46:37.si_maxplay
|
|
|
+0060 65 72 73 00 38 00 73 69 5f 73 70 65 63 74 61 74 ers.8.si_spectat
|
|
|
+0070 6f 72 73 00 31 00 73 69 5f 75 73 65 70 61 73 73 ors.1.si_usepass
|
|
|
+0080 00 30 00 73 69 5f 77 61 72 6d 75 70 00 30 00 73 .0.si_warmup.0.s
|
|
|
+0090 69 5f 74 65 61 6d 44 61 6d 61 67 65 00 30 00 73 i_teamDamage.0.s
|
|
|
+00a0 69 5f 74 69 6d 65 4c 69 6d 69 74 00 31 30 00 73 i_timeLimit.10.s
|
|
|
+00b0 69 5f 66 72 61 67 4c 69 6d 69 74 00 31 30 00 73 i_fragLimit.10.s
|
|
|
+00c0 69 5f 6d 61 70 00 67 61 6d 65 2f 6d 70 2f 64 33 i_map.game/mp/d3
|
|
|
+00d0 64 6d 33 00 73 69 5f 67 61 6d 65 54 79 70 65 00 dm3.si_gameType.
|
|
|
+00e0 64 65 61 74 68 6d 61 74 63 68 00 73 69 5f 6e 61 deathmatch.si_na
|
|
|
+00f0 6d 65 00 57 69 63 6b 65 64 20 4d 6f 6a 6f 20 50 me.Wicked Mojo P
|
|
|
+0100 75 62 00 73 69 5f 70 75 72 65 00 31 00 67 61 6d ub.si_pure.1.gam
|
|
|
+0110 65 6e 61 6d 65 00 62 61 73 65 44 4f 4f 4d 2d 31 ename.baseDOOM-1
|
|
|
+0120 00 00 00 00 5e 00 80 3e 00 00 6b 65 76 69 6e 00 ....^..>..kevin.
|
|
|
+0130 01 4a 00 80 3e 00 00 46 65 6c 69 63 65 00 02 4c .J..>..Felice..L
|
|
|
+0140 00 80 3e 00 00 50 6c 61 79 65 72 5f 5f 00 03 39 ..>..Player__..9
|
|
|
+0150 00 80 3e 00 00 61 61 77 30 6e 00 04 75 00 80 3e ..>..aaw0n..u..>
|
|
|
+0160 00 00 6d 65 65 6b 6c 6f 00 05 8c 00 80 3e 00 00 ..meeklo.....>..
|
|
|
+0170 55 6c 74 5e 35 69 6d 5e 34 75 73 00 07 91 00 80 Ult^5im^4us.....
|
|
|
+0180 3e 00 00 6d 65 67 61 20 6d 61 6e 00 08 38 00 80 >..mega man..8..
|
|
|
+0190 3e 00 00 42 72 75 63 65 20 4c 65 65 20 43 72 6f >..Bruce Lee Cro
|
|
|
+01a0 73 73 6b 69 63 6b 00 20 01 00 00 00 sskick. ....
|
|
|
+
|
|
|
+The structure is comparable to the other ID engines' protocols. First, the
|
|
|
+command. Second, some console variables and their values. Third, the player
|
|
|
+info. Player info is organized as follows:
|
|
|
+FIXME:
|
|
|
+struct doom3_player_info
|
|
|
+{
|
|
|
+ short id;
|
|
|
+ short ping;
|
|
|
+ short rate;
|
|
|
+ char unknown[2] = "\0\0";
|
|
|
+ char *nickname;
|
|
|
+};
|
|
|
+According to qstat the challenge number follows directly after the
|
|
|
+"infoResponse" string. After the challenge we have the version.
|
|
|
+
|
|
|
+
|
|
|
+9.6. newVersion
|
|
|
+---------------
|
|
|
+(UDP, Master:27650 -> Server:27666/Client)
|
|
|
+
|
|
|
+0000 ff ff 6e 65 77 56 65 72 73 69 6f 6e 00 44 6f 77 ..newVersion.Dow
|
|
|
+0010 6e 6c 6f 61 64 20 76 65 72 73 69 6f 6e 20 31 2e nload version 1.
|
|
|
+0020 31 3f 00 00 68 74 74 70 3a 2f 2f 77 77 77 2e 64 1?..http://www.d
|
|
|
+0030 6f 6f 6d 33 2e 63 6f 6d 2f 75 70 64 61 74 65 2e oom3.com/update.
|
|
|
+0040 61 73 70 00 01 68 74 74 70 3a 2f 2f 77 77 77 2e asp..http://www.
|
|
|
+0050 64 6f 6f 6d 33 2e 63 6f 6d 2f 75 70 64 61 74 65 doom3.com/update
|
|
|
+0060 2e 61 73 70 00 .asp.
|
|
|
+
|
|
|
+The "newVersion" packet is the reply to a "versionCheck" packet.
|
|
|
+
|
|
|
+
|
|
|
+9.7. heartbeat
|
|
|
+--------------
|
|
|
+(UDP, Server:27666 -> Master:27650)
|
|
|
+
|
|
|
+0000 ff ff 68 65 61 72 74 62 65 61 74 00 ..heartbeat.
|
|
|
+
|
|
|
+The good old "heartbeat" packet. Each time the Doom3 Master Server receives a
|
|
|
+"heartbeat" packet it sends a "getInfo" packet to that server.
|
|
|
+
|
|
|
+
|
|
|
+9.8. srvAuth
|
|
|
+------------
|
|
|
+(UDP, Server:27666 -> Master:27650)
|
|
|
+
|
|
|
+0000 ff ff 73 72 76 41 75 74 68 00 21 00 01 00 d9 ff ..srvAuth.!.....
|
|
|
+0010 81 37 07 04 ff ff ff ff .7......
|
|
|
+
|
|
|
+A different srvAuth packet:
|
|
|
+---------------------------
|
|
|
+0000 ff ff 73 72 76 41 75 74 68 00 21 00 01 00 d9 ff ..srvAuth.!.....
|
|
|
+0010 81 37 07 04 af 10 00 00 00 .7.......
|
|
|
+
|
|
|
+XXX: What's that? Seems to include the server's version number.
|
|
|
+
|
|
|
+
|
|
|
+9.9. auth
|
|
|
+---------
|
|
|
+(UDP, Master:27650 -> Server:27666)
|
|
|
+
|
|
|
+0000 ff ff 61 75 74 68 00 02 ff ff d9 ff 81 37 00 00 ..auth.......7..
|
|
|
+0010 00 04 ..
|
|
|
+
|
|
|
+A different auth packet:
|
|
|
+------------------------
|
|
|
+0000 ff ff 61 75 74 68 00 01 af 10 d9 ff 81 37 00 00 ..auth.......7..
|
|
|
+0010 45 43 6c 4b 72 4a 42 38 6c 6b 63 00 EClKrJB8lkc.
|
|
|
+
|
|
|
+XXX: What's that?
|
|
|
+This is the reply to a "srvAuth" packet.
|
|
|
+
|
|
|
+
|
|
|
+9.10. challenge
|
|
|
+---------------
|
|
|
+(UDP, Client -> Server:27666)
|
|
|
+
|
|
|
+0000 ff ff 63 68 61 6c 6c 65 6e 67 65 00 af 10 00 00 ..challenge.....
|
|
|
+
|
|
|
+
|
|
|
+9.11. challengeResponse
|
|
|
+-----------------------
|
|
|
+(UDP, Server:27666 -> Client)
|
|
|
+
|
|
|
+0000 ff ff 63 68 61 6c 6c 65 6e 67 65 52 65 73 70 6f ..challengeRespo
|
|
|
+0010 6e 73 65 00 0d a8 29 00 61 4a nse...).aJ
|
|
|
+
|
|
|
+This is the reply to a "challenge" packet.
|
|
|
+XXX: What do the bytes after the command string mean?
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+10. Half-Life protocol
|
|
|
+======================
|
|
|
+
|
|
|
+Server port: UDP 27015
|
|
|
+Master port: UDP 27010
|
|
|
+
|
|
|
+
|
|
|
+10.1. s
|
|
|
+-------
|
|
|
+(Master:27010/Client -> Server)
|
|
|
+
|
|
|
+With challenge:
|
|
|
+---------------
|
|
|
+0000 ff ff ff ff 73 0a 25 63 25 75 ....s.%c%u
|
|
|
+
|
|
|
+This packet requests information from a server. The last 4 bytes in the packet
|
|
|
+are a 32 bit integer. The Master sents this packet with a challenge number on
|
|
|
+every "q" packet it receives.
|
|
|
+
|
|
|
+
|
|
|
+10.2. q
|
|
|
+-------
|
|
|
+(UDP, Server -> Master:27010)
|
|
|
+
|
|
|
+0000 71 q
|
|
|
+
|
|
|
+This is the heartbeat packet which is sent by the server to the Master every
|
|
|
+300 seconds.
|
|
|
+
|
|
|
+
|
|
|
+10.3. 0
|
|
|
+-------
|
|
|
+(UDP, Server:27015 -> Master:27010/Client)
|
|
|
+
|
|
|
+Without players:
|
|
|
+----------------
|
|
|
+0000 30 0a 5c 70 72 6f 74 6f 63 6f 6c 5c 34 36 5c 63 0.\protocol\46\c
|
|
|
+0010 68 61 6c 6c 65 6e 67 65 5c 32 31 30 30 34 35 33 hallenge\2100453
|
|
|
+0020 34 34 39 5c 70 6c 61 79 65 72 73 5c 30 5c 6d 61 449\players\0\ma
|
|
|
+0030 78 5c 36 5c 67 61 6d 65 64 69 72 5c 76 61 6c 76 x\6\gamedir\valv
|
|
|
+0040 65 5c 6d 61 70 5c 75 6e 64 65 72 74 6f 77 5c 74 e\map\undertow\t
|
|
|
+0050 79 70 65 5c 64 5c 70 61 73 73 77 6f 72 64 5c 30 ype\d\password\0
|
|
|
+0060 5c 6f 73 5c 6c 5c 73 65 63 75 72 65 5c 30 5c 6c \os\l\secure\0\l
|
|
|
+0070 61 6e 5c 30 5c 76 65 72 73 69 6f 6e 5c 33 2e 31 an\0\version\3.1
|
|
|
+0080 2e 31 2e 30 0a .1.0.
|
|
|
+
|
|
|
+This packet is the reply to a "s" packet.
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+11. Enemy Territory protocol
|
|
|
+============================
|
|
|
+
|
|
|
+Auth server DNS name: au2rtcw2.activision.com
|
|
|
+Auth server port: UDP 27960
|
|
|
+MOTD server DNS name: etmaster.idsoftware.com
|
|
|
+MOTD server port: UDP 27951
|
|
|
+Master server DNS name: etmaster.idsoftware.com
|
|
|
+Master server port: UDP 27950
|
|
|
+
|
|
|
+
|
|
|
+11.1. getUpdateInfo
|
|
|
+-------------------
|
|
|
+(UDP, Client -> Master:27960)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 55 70 64 61 74 65 49 6e 66 ....getUpdateInf
|
|
|
+0010 6f 20 22 45 54 20 32 2e 35 35 22 20 22 6c 69 6e o "ET 2.55" "lin
|
|
|
+0020 75 78 2d 69 33 38 36 22 0a ux-i386".
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.2. updateResponse
|
|
|
+--------------------
|
|
|
+(UDP, Master:27960 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 75 70 64 61 74 65 52 65 73 70 6f 6e ....updateRespon
|
|
|
+0010 73 65 20 30 se 0
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.3. getmotd
|
|
|
+-------------
|
|
|
+(UDP, Client -> Master:27951)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 6d 6f 74 64 20 22 5c 63 68 ....getmotd "\ch
|
|
|
+0010 61 6c 6c 65 6e 67 65 5c 38 32 32 32 38 33 31 36 allenge\82228316
|
|
|
+0020 38 5c 72 65 6e 64 65 72 65 72 5c 47 65 46 6f 72 8\renderer\GeFor
|
|
|
+0030 63 65 33 2f 41 47 50 2f 53 53 45 5c 76 65 72 73 ce3/AGP/SSE\vers
|
|
|
+0040 69 6f 6e 5c 45 54 20 32 2e 35 35 20 6c 69 6e 75 ion\ET 2.55 linu
|
|
|
+0050 78 2d 69 33 38 36 20 4d 61 79 20 32 37 20 32 30 x-i386 May 27 20
|
|
|
+0060 30 33 22 0a 03".
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.4. motd
|
|
|
+----------
|
|
|
+(UDP, Master:27951 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 6d 6f 74 64 20 22 63 68 61 6c 6c 65 ....motd "challe
|
|
|
+0010 6e 67 65 5c 38 32 32 32 38 33 31 36 38 5c 6d 6f nge\822283168\mo
|
|
|
+0020 74 64 5c 46 75 6c 6c 20 76 65 72 73 69 6f 6e 20 td\Full version
|
|
|
+0030 6e 6f 77 20 61 76 61 69 6c 61 62 6c 65 20 66 6f now available fo
|
|
|
+0040 72 20 64 6f 77 6e 6c 6f 61 64 21 21 5c 22 r download!!\"
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.5. getservers
|
|
|
+----------------
|
|
|
+(UDP, Client -> Master:27950)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 20 38 ....getservers 8
|
|
|
+0010 32 20 66 75 6c 6c 20 65 6d 70 74 79 2 full empty
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.6. getserversResponse
|
|
|
+------------------------
|
|
|
+(UDP, Master:27950 -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 73 65 72 76 65 72 73 52 65 ....getserversRe
|
|
|
+0010 73 70 6f 6e 73 65 5c cf 6f aa 7a 6d 60 5c a1 35 sponse\.o.zm`\.5
|
|
|
+0020 21 05 6d 38 5c 45 4f 54 !.m8\EOT
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.7. getinfo
|
|
|
+-------------
|
|
|
+(UDP, Client -> Server)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 69 6e 66 6f 20 78 78 78 ....getinfo xxx
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.8. infoResponse
|
|
|
+------------------
|
|
|
+(UDP, Server -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65 ....infoResponse
|
|
|
+0010 0a 5c 63 68 61 6c 6c 65 6e 67 65 5c 78 78 78 5c .\challenge\xxx\
|
|
|
+0020 70 72 6f 74 6f 63 6f 6c 5c 38 32 5c 68 6f 73 74 protocol\82\host
|
|
|
+0030 6e 61 6d 65 5c 5e 35 46 72 61 67 67 65 72 73 48 name\^5FraggersH
|
|
|
+0040 65 61 76 65 6e 20 5e 38 6e 30 6c 61 6d 65 5c 73 eaven ^8n0lame\s
|
|
|
+0050 65 72 76 65 72 6c 6f 61 64 5c 38 5c 6d 61 70 6e erverload\8\mapn
|
|
|
+0060 61 6d 65 5c 62 61 74 74 65 72 79 5c 63 6c 69 65 ame\battery\clie
|
|
|
+0070 6e 74 73 5c 31 34 5c 73 76 5f 6d 61 78 63 6c 69 nts\14\sv_maxcli
|
|
|
+0080 65 6e 74 73 5c 31 34 5c 67 61 6d 65 74 79 70 65 ents\14\gametype
|
|
|
+0090 5c 34 5c 70 75 72 65 5c 31 5c 73 76 5f 61 6c 6c \4\pure\1\sv_all
|
|
|
+00a0 6f 77 41 6e 6f 6e 79 6d 6f 75 73 5c 30 5c 66 72 owAnonymous\0\fr
|
|
|
+00b0 69 65 6e 64 6c 79 46 69 72 65 5c 31 5c 6d 61 78 iendlyFire\1\max
|
|
|
+00c0 6c 69 76 65 73 5c 30 5c 6e 65 65 64 70 61 73 73 lives\0\needpass
|
|
|
+00d0 5c 30 5c 70 75 6e 6b 62 75 73 74 65 72 5c 31 5c \0\punkbuster\1\
|
|
|
+00e0 67 61 6d 65 6e 61 6d 65 5c 65 74 5c 67 5f 61 6e gamename\et\g_an
|
|
|
+00f0 74 69 6c 61 67 5c 31 5c 77 65 61 70 72 65 73 74 tilag\1\weaprest
|
|
|
+0100 72 69 63 74 5c 32 30 5c 62 61 6c 61 6e 63 65 64 rict\20\balanced
|
|
|
+0110 74 65 61 6d 73 5c 31 teams\1
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+
|
|
|
+11.9. getchallenge
|
|
|
+------------------
|
|
|
+(UDP, Client -> Server)
|
|
|
+
|
|
|
+0000 ff ff ff ff 67 65 74 63 68 61 6c 6c 65 6e 67 65 ....getchallenge
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+11.10. challengeResponse
|
|
|
+------------------------
|
|
|
+(UDP, Server -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 63 68 61 6c 6c 65 6e 67 65 52 65 73 ....challengeRes
|
|
|
+0010 70 6f 6e 73 65 20 33 37 37 36 39 30 30 37 32 ponse 377690072
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+11.11. print
|
|
|
+------------
|
|
|
+(UDP, Server -> Client)
|
|
|
+
|
|
|
+0000 ff ff ff ff 70 72 69 6e 74 0a 53 65 72 76 65 72 ....print.Server
|
|
|
+0010 20 69 73 20 66 75 6c 6c 2e 0a is full..
|
|
|
+
|
|
|
+TODO: description
|
|
|
+
|
|
|
+--
|
|
|
+
|
|
|
+12. Links
|
|
|
+=========
|
|
|
+
|
|
|
+QStat - http://www.qstat.org
|
|
|
+XQF - http://www.linuxgames.com/xqf/
|
|
|
+Ethereal - http://www.ethereal.com
|
|
|
+Q2 Network Protocol Specs - http://www.csse.monash.edu.au/~timf/bottim/q2net/q2network-0.03.html
|
|
|
+Luigi Auriemma's homepage - http://aluigi.altervista.org
|
|
|
+QuakeForge - http://www.quakeforge.net
|
|
|
+
|
|
|
+
|
|
|
+Last modified: 2005-05-25 Andre' Schulz
|
|
|
+
|
|
|
+(C) Copyright 2003,2004,2005 Ingo Rohlfs & Andre' Schulz
|
|
|
+Released under GPL
|
|
|
+
|