ffrontal.aqg 1.4 KB

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  1. #
  2. # Map: ffrontal.aqg
  3. # Build: 2
  4. # Creator: =OG=7
  5. #
  6. # format is:
  7. #
  8. # x:y:z:rX:rY:rZ:name
  9. #
  10. # where "x:y:z" is the location coordinate
  11. # "rX,rY" is the range for the location marker (if 0 then 1500 vector
  12. # points)
  13. # "rZ" is the height range for the location marker (if 0 then not use
  14. # it)
  15. # "name" is the name of the location marker and is used in "%L" and "%S"
  16. #
  17. # aqg_location 1 - Set corner 1 on the location box.
  18. # aqg_location 2 - Set corner 2 on the location box.
  19. # aqg_location calc - Displays the location box coordinates/ranges.
  20. # aqg_location checkL - works like %L, but you don't need to be alive or on a team
  21. # aqg_location checkS - works like %S, but you don't need to be alive or on a team
  22. #
  23. -2: -51: 3512: 405: 303: 54:building (roof)
  24. -213: -56: 3349: 190: 302: 35:building (2nd floor) (east side)
  25. 216: -53: 3349: 195: 302: 35:building (2nd floor) (west side)
  26. -1: -92: 3246: 104: 263: 48:building (1st floor)
  27. 16: 499: 3240: 368: 251: 43:grass area outside
  28. -18: 219: 3260: 131: 34: 57:grass area outside
  29. -300: 1017: 3234: 71: 211: 35:rock tunnell (ground level)
  30. -16: 1051: 3199: 136: 256: 0:grass area by rocks
  31. 228: 945: 3390: 142: 260: 31:rock tunnell (west side)
  32. -212: 980: 3481: 144: 216: 66:rock tunnell (east side)
  33. 0: 266: 3407: 351: 19: 58:building (balcony)
  34. -102: 1240: 3418: 183: 54: 4:retreat hole