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- #
- # Map: desert.aqg
- # Build: 1
- # Creator:EzekielRage
- #
- # format is:
- #
- # x:y:z:rX:rY:rZ:name
- #
- # where "x:y:z" is the location coordinate
- # "rX,rY" is the range for the location marker (if 0 then 1500
- vector
- # points)
- # "rZ" is the height range for the location marker (if 0 then not
- use
- # it)
- # "name" is the name of the location marker and is used in "%L"
- and "%S"
- #
- # aqg_location 1 - Set corner 1 on the location box.
- # aqg_location 2 - Set corner 2 on the location box.
- # aqg_location calc - Displays the location box
- coordinates/ranges.
- # aqg_location checkL - works like %L, but you don't need to
- be alive or on a team
- # aqg_location checkS - works like %S, but you don't need to
- be alive or on a team
- #
- # You need ML version 3.19 or later, for this to work.
- #
- -1895: -828: -12: 700: 735: 216:at the scull base
- -1889:-1588: -10: 214: 76: 205:at the scull base
- -2578: -932: -38: 82: 309: 240:at the scull base
- -1856: 761: 24: 676: 864: 202:at the scull base cannon
- 101: 1099: -25: 1235: 412: 249:in no mans land
- 19: 1231: -3: 561: 459: 257:in no mans land
- 796: 1527: -12: 261: 214: 184:in no mans land
- -272: 1277: 26: 657: 364: 222:in no mans land
- -1033: 1111: 3: 121: 425: 235:in no mans land
- -1039: 1004: 3: 166: 469: 163:in no mans land
- 1492: 875: -38: 348: 196: 207:at the good base cannon
- 1900: 694: 26: 796: 718: 233:at the good base cannon
- 1822: -882: 9: 724: 847: 224:at the good base
- 2570: -653: 0: 45: 497: 172:at the good base
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