desert.aqg 1.5 KB

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  1. #
  2. # Map: desert.aqg
  3. # Build: 1
  4. # Creator:EzekielRage
  5. #
  6. # format is:
  7. #
  8. # x:y:z:rX:rY:rZ:name
  9. #
  10. # where "x:y:z" is the location coordinate
  11. # "rX,rY" is the range for the location marker (if 0 then 1500
  12. vector
  13. # points)
  14. # "rZ" is the height range for the location marker (if 0 then not
  15. use
  16. # it)
  17. # "name" is the name of the location marker and is used in "%L"
  18. and "%S"
  19. #
  20. # aqg_location 1 - Set corner 1 on the location box.
  21. # aqg_location 2 - Set corner 2 on the location box.
  22. # aqg_location calc - Displays the location box
  23. coordinates/ranges.
  24. # aqg_location checkL - works like %L, but you don't need to
  25. be alive or on a team
  26. # aqg_location checkS - works like %S, but you don't need to
  27. be alive or on a team
  28. #
  29. # You need ML version 3.19 or later, for this to work.
  30. #
  31. -1895: -828: -12: 700: 735: 216:at the scull base
  32. -1889:-1588: -10: 214: 76: 205:at the scull base
  33. -2578: -932: -38: 82: 309: 240:at the scull base
  34. -1856: 761: 24: 676: 864: 202:at the scull base cannon
  35. 101: 1099: -25: 1235: 412: 249:in no mans land
  36. 19: 1231: -3: 561: 459: 257:in no mans land
  37. 796: 1527: -12: 261: 214: 184:in no mans land
  38. -272: 1277: 26: 657: 364: 222:in no mans land
  39. -1033: 1111: 3: 121: 425: 235:in no mans land
  40. -1039: 1004: 3: 166: 469: 163:in no mans land
  41. 1492: 875: -38: 348: 196: 207:at the good base cannon
  42. 1900: 694: 26: 796: 718: 233:at the good base cannon
  43. 1822: -882: 9: 724: 847: 224:at the good base
  44. 2570: -653: 0: 45: 497: 172:at the good base