chasm.aqg 1.3 KB

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  1. #
  2. # Map: chasm.aqg
  3. # Build: 1
  4. # Creator: =OG=7
  5. #
  6. # format is:
  7. #
  8. # x:y:z:rX:rY:rZ:name
  9. #
  10. # where "x:y:z" is the location coordinate
  11. # "rX,rY" is the range for the location marker (if 0 then 1500 vector
  12. # points)
  13. # "rZ" is the height range for the location marker (if 0 then not use
  14. # it)
  15. # "name" is the name of the location marker and is used in "%L" and "%S"
  16. #
  17. # aqg_location 1 - Set corner 1 on the location box.
  18. # aqg_location 2 - Set corner 2 on the location box.
  19. # aqg_location calc - Displays the location box coordinates/ranges.
  20. # aqg_location checkL - works like %L, but you don't need to be alive or on a team
  21. # aqg_location checkS - works like %S, but you don't need to be alive or on a team
  22. #
  23. -3: 137: -4: 247: 150: 59:bridge
  24. -387: 117: 47: 123: 150: 104:entry way (low side)
  25. -574: 114: 41: 47: 143: 107:deadman's bottleneck (low side)
  26. 384: 147: -9: 110: 64: 52:entry way (high side)
  27. 403: -96: 119: 100: 159: 182:green room of death (high side)
  28. 331: 160: 245: 166: 94: 53:lookout tower (high side)
  29. 191: -40: 244: 80: 118: 50:lookout tower (high side)
  30. 278: 491: 41: 202: 156: 103:purple room (high side)
  31. -325: 380: 92: 188: 118: 48:(platform of death (low side)
  32. -400: -153: -19: 222: 105: 171:cubby hole (low side)
  33. -384: 171: -139: 128: 205: 55:camper room (low side)