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- #
- # Map: chasm.aqg
- # Build: 1
- # Creator: =OG=7
- #
- # format is:
- #
- # x:y:z:rX:rY:rZ:name
- #
- # where "x:y:z" is the location coordinate
- # "rX,rY" is the range for the location marker (if 0 then 1500 vector
- # points)
- # "rZ" is the height range for the location marker (if 0 then not use
- # it)
- # "name" is the name of the location marker and is used in "%L" and "%S"
- #
- # aqg_location 1 - Set corner 1 on the location box.
- # aqg_location 2 - Set corner 2 on the location box.
- # aqg_location calc - Displays the location box coordinates/ranges.
- # aqg_location checkL - works like %L, but you don't need to be alive or on a team
- # aqg_location checkS - works like %S, but you don't need to be alive or on a team
- #
- -3: 137: -4: 247: 150: 59:bridge
- -387: 117: 47: 123: 150: 104:entry way (low side)
- -574: 114: 41: 47: 143: 107:deadman's bottleneck (low side)
- 384: 147: -9: 110: 64: 52:entry way (high side)
- 403: -96: 119: 100: 159: 182:green room of death (high side)
- 331: 160: 245: 166: 94: 53:lookout tower (high side)
- 191: -40: 244: 80: 118: 50:lookout tower (high side)
- 278: 491: 41: 202: 156: 103:purple room (high side)
- -325: 380: 92: 188: 118: 48:(platform of death (low side)
- -400: -153: -19: 222: 105: 171:cubby hole (low side)
- -384: 171: -139: 128: 205: 55:camper room (low side)
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