aggression.aqg 1.8 KB

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  1. #
  2. # Map: agression.aqg
  3. # Build: 1
  4. # Creator: =OG=7
  5. #
  6. # format is:
  7. #
  8. # x:y:z:rX:rY:rZ:name
  9. #
  10. # where "x:y:z" is the location coordinate
  11. # "rX,rY" is the range for the location marker (if 0 then 1500 vector
  12. # points)
  13. # "rZ" is the height range for the location marker (if 0 then not use
  14. # it)
  15. # "name" is the name of the location marker and is used in "%L" and "%S"
  16. #
  17. # aqg_location 1 - Set corner 1 on the location box.
  18. # aqg_location 2 - Set corner 2 on the location box.
  19. # aqg_location calc - Displays the location box coordinates/ranges.
  20. # aqg_location checkL - works like %L, but you don't need to be alive or on a team
  21. # aqg_location checkS - works like %S, but you don't need to be alive or on a team
  22. #
  23. 0: 1624: 213: 384: 154: 229:=AR= building roof
  24. 4: 1497: -106: 637: 282: 55:road (by =AR= building)
  25. -771: 1456: -95: 116: 162: 66:newbies camp here room
  26. 771: 1535: 250: 132: 257: 241:police building (roof)
  27. 7: 1200: 288: 888: 51: 90:long strip of roof
  28. -729: 1487: 98: 152: 209: 129:top of newbies camping room
  29. -1310: 0: 113: 226: 370: 83:grass area
  30. -1368: 0: 325: 268: 354: 75:grass area (ledge)
  31. -1127: 690: 312: 40: 321: 39:secret tunnell
  32. -961: 960: 295: 198: 48: 55:secret tunnell
  33. -821: 1033: 280: 58: 116: 40:secret tunnell
  34. 449: 1600: -391: 46: 48: 216:sewer (by =AR= building)
  35. 378: 515: -439: 119: 1136: 170:sewer
  36. -120: 1536: -390: 387: 113: 204:sewer
  37. -15: -640: -252: 228: 243: 132:sniper building (basement)
  38. 0: -639: -4: 238: 239: 90:sniper building (1st floor)
  39. -68: -636: 176: 177: 241: 64:sniper building (2nd floor)
  40. 0: -28: 95: 193: 351: 159:road (by sniper building)
  41. -640: -2: 18: 445: 125: 85:road (between grass & sniper building)
  42. 0: 767: -40: 125: 443: 116:road (between =AR= building & sniper building)