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							- #
 
- # Map:   agression.aqg
 
- # Build: 1 
 
- # Creator: =OG=7
 
- #
 
- #	format is:
 
- #
 
- #	x:y:z:rX:rY:rZ:name
 
- #
 
- #	where "x:y:z" is the location coordinate
 
- #	"rX,rY" is the range for the location marker (if 0 then 1500 vector
 
- #		points)
 
- #       "rZ" is the height range for the location marker (if 0 then not use
 
- #		it)
 
- #	"name" is the name of the location marker and is used in "%L" and "%S"
 
- #		
 
- #	aqg_location 1		- Set corner 1 on the location box.
 
- #	aqg_location 2		- Set corner 2 on the location box.
 
- #	aqg_location calc	- Displays the location box coordinates/ranges.
 
- #	aqg_location checkL	- works like %L, but you don't need to be alive or on a team
 
- #	aqg_location checkS	- works like %S, but you don't need to be alive or on a team
 
- #
 
- 0: 1624:  213:  384:  154:  229:=AR= building roof
 
- 4: 1497: -106:  637:  282:   55:road (by =AR= building)
 
- -771: 1456:  -95:  116:  162:   66:newbies camp here room
 
- 771: 1535:  250:  132:  257:  241:police building (roof)
 
- 7: 1200:  288:  888:   51:   90:long strip of roof
 
- -729: 1487:   98:  152:  209:  129:top of newbies camping room
 
- -1310:    0:  113:  226:  370:   83:grass area
 
- -1368:    0:  325:  268:  354:   75:grass area (ledge)
 
- -1127:  690:  312:   40:  321:   39:secret tunnell
 
- -961:  960:  295:  198:   48:   55:secret tunnell
 
- -821: 1033:  280:   58:  116:   40:secret tunnell
 
- 449: 1600: -391:   46:   48:  216:sewer (by =AR= building)
 
- 378:  515: -439:  119: 1136:  170:sewer
 
- -120: 1536: -390:  387:  113:  204:sewer
 
- -15: -640: -252:  228:  243:  132:sniper building (basement)
 
- 0: -639:   -4:  238:  239:   90:sniper building (1st floor)
 
- -68: -636:  176:  177:  241:   64:sniper building (2nd floor)
 
- 0:  -28:   95:  193:  351:  159:road (by sniper building)
 
- -640:   -2:   18:  445:  125:   85:road (between grass & sniper building)
 
- 0:  767:  -40:  125:  443:  116:road (between =AR= building & sniper building)
 
 
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