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- # Example Q2PRO build time configuration file. Copy this file to `.config' and
- # edit it to suit your needs.
- #
- # Any variable that is commented out is DISABLED. Setting a variable to some
- # non-empty value ENABLES it. It doesn't really matter what value the variable
- # is set to, except in cases where the variable is NOT a boolean.
- #
- # After you change something in `.config', make sure to do a full rebuild by
- # typing `make clean; make'.
- ### Client configuration ###
- # Enable PNG textures by linking against libpng.
- #CONFIG_PNG=y
- # Enable JPEG textures by linking against libjpeg.
- #CONFIG_JPEG=y
- # Enable HTTP downloads by linking against libcurl.
- #CONFIG_HTTP=y
- # Enable OpenAL sound engine.
- #CONFIG_OPENAL=y
- # Enable direct sound driver (DirectSound on Windows, OSS on Linux). This
- # option has no effect if CONFIG_NO_SOFTWARE_SOUND is set.
- #CONFIG_DIRECT_SOUND=y
- # Enable direct mouse driver (DirectInput on Windows, evdev kernel interface on
- # Linux). Note: DirectInput is deprecated on Windows (raw input is preferred).
- #CONFIG_DIRECT_INPUT=y
- # Enable reading input events from LIRC by linking against liblirc_client.
- # This option has no effect on Windows.
- #CONFIG_LIRC=y
- # Enable X11 support in SDL video driver by linking against libX11. Currently,
- # this enables GLX_SGI_video_sync extension and allows pasting text into client
- # console from the X selection buffer. This option has no effect on Windows.
- #CONFIG_X11=y
- # Build software renderer instead of OpenGL renderer.
- #CONFIG_SOFTWARE_RENDERER=y
- # Specify default list of fullscreen modes. Note: modes are automatically
- # detected on Windows. Default list is only used when autodetection fails.
- #CONFIG_DEFAULT_MODELIST=640x480 800x600 1024x768
- # Specify default window geometry.
- #CONFIG_DEFAULT_GEOMETRY=640x480
- # Disable default Quake 2 software sound engine. Only makes sense when
- # CONFIG_OPENAL is set.
- #CONFIG_NO_SOFTWARE_SOUND=y
- # Disable automatic discovery of evdev device nodes by not linking
- # against libudev. This option has no effect on platforms other than Linux.
- # This option has no effect unless CONFIG_DIRECT_INPUT is set.
- #CONFIG_NO_UDEV=y
- # Disable menu-based user interface. This disables scriptable menus, as well as
- # demo and server browsers.
- #CONFIG_NO_MENUS=y
- # Disable dynamic lighting.
- #CONFIG_NO_DYNAMIC_LIGHTS=y
- # Disable automatic replies to "!version" chat probes.
- #CONFIG_NO_AUTOREPLY=y
- # Disable MD3 models.
- #CONFIG_NO_MD3=y
- # Disable TGA textures.
- #CONFIG_NO_TGA=y
- ### Server configuration ###
- # Enable r1ch.net anticheat server interface.
- CONFIG_ANTICHEAT_SERVER=y
- # Enable local MVD recording and MVD/GTV server functionality. Use this for
- # hosting a GTV-capable game server.
- CONFIG_MVD_SERVER=y
- # Enable MVD/GTV client functionality. Use this for hosting a GTV relay server.
- CONFIG_MVD_CLIENT=y
- ### X86 options ###
- # Options below have no effect on architectures other than x86.
- # Build x86 assembly versions of certain C routines. Mostly useful for software
- # renderer.
- #CONFIG_X86_ASSEMBLY=y
- # Enable this option on Linux to build a server capable of loading game mods
- # built using ancient GCC versions.
- #CONFIG_X86_GAME_ABI_HACK=y
- ### Common configuration ###
- # Enable this when targeting native Windows.
- #CONFIG_WINDOWS=y
- # Enable crash dump generation on Windows.
- #CONFIG_WINDOWS_CRASH_DUMPS=y
- # Allow dedicated server to be run as Windows service.
- #CONFIG_WINDOWS_SERVICE=y
- # Enable experimental variable server FPS support in server and client.
- #CONFIG_VARIABLE_SERVER_FPS=y
- # Enable built-in tests. DON'T USE IN RELEASE BUILDS.
- #CONFIG_TESTS=y
- # Enable debugging and developer code.
- #CONFIG_DEBUG=y
- # Don't link against zlib. Not recommended for client builds, since lack of
- # zlib support breaks compatibility with servers running protocol 35.
- #CONFIG_NO_ZLIB=y
- # Don't handle ICMP errors on UDP sockets.
- #CONFIG_NO_ICMP=y
- # Don't print console text on standard output and don't read commands from
- # standard input.
- #CONFIG_NO_SYSTEM_CONSOLE=y
- ### Game directories ###
- # Name of the game directory used as base game directory. Default value is
- # "baseq2". Change this when creating a standalone game using Q2PRO engine.
- #CONFIG_GAME_BASE=baseq2
- # Name of the game directory used as default game directory. Default value is
- # empty. This option sets the default value of "game" console variable. Change
- # this for building a version of Q2PRO customized for particular game mod, e.g.
- # "action".
- #CONFIG_GAME_DEFAULT=
- ### System paths ###
- # By default Q2PRO assumes per-user installation: all game content, configs and
- # executable files are kept in the same directory tree. This configuration is
- # easy for most users to set up, but not ideal from security standpoint.
- #
- # Uncomment the options below if you wish to install Q2PRO system-wide,
- # separating static, executable and writable content into different trees with
- # different permissions. These options have no effect on Windows.
- # Path to the game data tree. This is where all static, non-executable data
- # lives (e.g., paks). This option sets the default value of "basedir" console
- # variable. Default value of this option is "." (current directory).
- #CONFIG_PATH_DATA=/usr/local/share/games/q2pro
- # Path to the game libraries tree. This is where executable parts of all game
- # mods live (e.g., game$(CPU).so files). This option sets the default value of
- # "libdir" console variable. Default value of this option is "." (current
- # directory).
- #CONFIG_PATH_LIB=/usr/local/lib/games/q2pro
- # Name of the directory where Q2PRO stores per-user data. Tilde at the
- # beginning of the name is automatically expanded to user home directory at run
- # time. Users running Q2PRO must have write permissions to this directory.
- # This option sets the default value of "homedir" console variable. Default
- # value of this option is "" (use basedir as homedir).
- #CONFIG_PATH_HOME=~/.q2pro
- ### Options for cross-compiling. ###
- # Force cpu type to CPU, instead of autodetecting it.
- #CPU=x86
- # Force system type to CPU, instead of autodetecting it.
- #SYS=Win32
- # Force different utility names.
- #CC=i686-w64-mingw32-gcc
- #WINDRES=i686-w64-mingw32-windres
- #STRIP=i686-w64-mingw32-strip
- #RM=rm -f
- #RMDIR=rm -rf
- #MKDIR=mkdir -p
- # Specify additional global include and library options.
- #INCLUDES=
- #LIBS=
- # Disable autodetection and force include and library options for various
- # libraries.
- #CURL_CFLAGS=
- #CURL_LIBS=
- #PNG_CFLAGS=
- #PNG_LIBS=
- #JPG_CFLAGS=
- #JPG_LIBS=
- #ZLIB_CFLAGS=
- #ZLIB_LIBS=
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