# # Map: chasm.aqg # Build: 1 # Creator: =OG=7 # # format is: # # x:y:z:rX:rY:rZ:name # # where "x:y:z" is the location coordinate # "rX,rY" is the range for the location marker (if 0 then 1500 vector # points) # "rZ" is the height range for the location marker (if 0 then not use # it) # "name" is the name of the location marker and is used in "%L" and "%S" # # aqg_location 1 - Set corner 1 on the location box. # aqg_location 2 - Set corner 2 on the location box. # aqg_location calc - Displays the location box coordinates/ranges. # aqg_location checkL - works like %L, but you don't need to be alive or on a team # aqg_location checkS - works like %S, but you don't need to be alive or on a team # -3: 137: -4: 247: 150: 59:bridge -387: 117: 47: 123: 150: 104:entry way (low side) -574: 114: 41: 47: 143: 107:deadman's bottleneck (low side) 384: 147: -9: 110: 64: 52:entry way (high side) 403: -96: 119: 100: 159: 182:green room of death (high side) 331: 160: 245: 166: 94: 53:lookout tower (high side) 191: -40: 244: 80: 118: 50:lookout tower (high side) 278: 491: 41: 202: 156: 103:purple room (high side) -325: 380: 92: 188: 118: 48:(platform of death (low side) -400: -153: -19: 222: 105: 171:cubby hole (low side) -384: 171: -139: 128: 205: 55:camper room (low side)