# # Map: agression.aqg # Build: 1 # Creator: =OG=7 # # format is: # # x:y:z:rX:rY:rZ:name # # where "x:y:z" is the location coordinate # "rX,rY" is the range for the location marker (if 0 then 1500 vector # points) # "rZ" is the height range for the location marker (if 0 then not use # it) # "name" is the name of the location marker and is used in "%L" and "%S" # # aqg_location 1 - Set corner 1 on the location box. # aqg_location 2 - Set corner 2 on the location box. # aqg_location calc - Displays the location box coordinates/ranges. # aqg_location checkL - works like %L, but you don't need to be alive or on a team # aqg_location checkS - works like %S, but you don't need to be alive or on a team # 0: 1624: 213: 384: 154: 229:=AR= building roof 4: 1497: -106: 637: 282: 55:road (by =AR= building) -771: 1456: -95: 116: 162: 66:newbies camp here room 771: 1535: 250: 132: 257: 241:police building (roof) 7: 1200: 288: 888: 51: 90:long strip of roof -729: 1487: 98: 152: 209: 129:top of newbies camping room -1310: 0: 113: 226: 370: 83:grass area -1368: 0: 325: 268: 354: 75:grass area (ledge) -1127: 690: 312: 40: 321: 39:secret tunnell -961: 960: 295: 198: 48: 55:secret tunnell -821: 1033: 280: 58: 116: 40:secret tunnell 449: 1600: -391: 46: 48: 216:sewer (by =AR= building) 378: 515: -439: 119: 1136: 170:sewer -120: 1536: -390: 387: 113: 204:sewer -15: -640: -252: 228: 243: 132:sniper building (basement) 0: -639: -4: 238: 239: 90:sniper building (1st floor) -68: -636: 176: 177: 241: 64:sniper building (2nd floor) 0: -28: 95: 193: 351: 159:road (by sniper building) -640: -2: 18: 445: 125: 85:road (between grass & sniper building) 0: 767: -40: 125: 443: 116:road (between =AR= building & sniper building)