-- vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 autoindent: -- kate: space-indent on; indent-width 4; mixedindent off; init = {} function init.load() -- a game key game_keyquit = "escape" -- Window (we expect the window's size not to change) love.window.setMode(1280, 1024, {resizable=false, vsync=true, minwidth=400, minheight=300}) maxWidth = love.graphics.getWidth( ) maxHeight = love.graphics.getHeight( ) -- Rendering love.graphics.setBlendMode("screen") -- Canvas canvas = love.graphics.newCanvas(maxWidth, maxHeight) love.graphics.setCanvas(canvas) --canvas:clear() -- Some colors text_color = {250, 250, 250, 255} bg_color = {10, 10, 29, 255} border_color = {15, 15, 255, 255} -- setting up collision array collisionArray = {} for dummyX = 1,maxWidth do collisionArray[dummyX] = {} for dummyY = 1,maxHeight do collisionArray[dummyX][dummyY] = 0 end end end