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- /*
- GNU General Public License version 3 notice
- Copyright (C) 2012 Mihawk <luiz@netdome.biz>. All rights reserved.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see < http://www.gnu.org/licenses/ >.
- */
- #ifndef ACTIVECLIENT_H
- #define ACTIVECLIENT_H
- #include <QObject>
- #include <QString>
- #include "ServerQuery.h"
- class QHostAddress;
- class QTimer;
- class QTime;
- class Client;
- class App;
- /**
- Takes care of joining the client to the server in the case there are players
- and leaving when there are nobody.
- It constantly queryies the server using myQuery to gather information from the servers.
- @author Mihawk <luiz@netdome.biz>
- @file ActiveClient.h
- */
- class ActiveClient: public QObject
- {
- Q_OBJECT
- public:
- /**
- Creates a server monitoring object.
- @param app The application creator of this object
- @param password The password needed to connect to this server if any
- @param parent The parent object (should be the same as the app param)
- */
- ActiveClient(App* app, const QString &password = "", QObject *parent = 0);
- /**
- Destructor
- */
- virtual ~ActiveClient();
- /**
- Returns the QW Client used.
- @return The client used by us
- */
- Client* client();
- /**
- Makes this class work, should be called every frame after creation of the object.
- */
- void run();
- /**
- Set the server that we are going to monitor.
- @param hostName Server hostname
- @param hostAddress Server address
- @param port Server port
- */
- void setAddress(const QString& hostName, const QHostAddress &hostAddress, quint16 port);
- /**
- Returns the address of the server we are monitoring.
- @return The server address
- */
- const QString serverAddressString();
- /**
- Returns the full hostname of the server we are monitoring (host:port).
- @return The server address
- */
- const QString serverHostNameString();
- /**
- Returns the number of players on the server last time the query was ran.
- @return The number of players
- */
- quint8 playerCount() const;
- /**
- Sets the hash and start waiting for reply from central on that hash.
- @param hash The reply hash
- */
- void setReplyHashAndWaitForReply(const QString& hash);
- /**
- Returns the reply hash of the last reply.
- @return The hash
- */
- const QString& replyHash() const;
- /**
- Called to increment the internal reply counters
- Those reply counters are counters of how many people received the message
- that we just broadcasted.
- @param userCount The irc user count
- @param channelCount The irc channel count
- @param playerCount The QW player count
- @param serverCount The QW servers count
- */
- void incrementReplyCounters(int userCount, int channelCount, int playerCount, int serverCount);
- /**
- Tells us if we are wating for the count reply from the server.
- @return True if waiting for reply, false otherwise
- */
- bool isWaitingReply() const;
- /**
- Set hostname
- @param hostName The hostname
- */
- void setHostName(const QString& hostName);
- /**
- * @brief hasHostName
- * @return
- */
- bool hasHostName() const;
- /**
- Get hostname
- @return The hostname
- */
- const QString& hostName() const;
- /**
- Returns the server ping
- @return The ping
- */
- int ping() const;
- private slots:
- /**
- Called when a query gathering server information has just finished successfully.
- */
- void queryFinished();
- /**
- Called when a query fails on the process of gathering information the server.
- @param err Error code
- */
- void queryError(ServerQuery::Error err);
- private:
- // The application that has created us
- App* myApp;
- // The QW client connects to the server
- Client* myClient;
- // The information gathering query object
- ServerQuery* myQuery;
- // Timer to avoid too fast reconnections
- QTime* myDisconnectTime;
- // Count server reply while timer is active
- QString myReplyHash;
- QTimer* myBroadcastReplyTimer;
- // How much time to wait b4 next query for player information
- QTimer* myQueryTimer;
- quint32 myQueryInterval;
- // Server HostName used on reply
- QString myHostName;
- bool myHasHostNameFlag;
- // Reply counters
- int myUniqueUserCount;
- int myUniqueChannelCount;
- int myUniqueServerCount;
- int myUniquePlayerCount;
- bool myReplyTimerWasActive; // For printing the reply counters
- };
- #endif // ACTIVECLIENT_H
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