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- #include "App.h"
- #include "Client.h"
- #include <QStringList>
- #include <QTcpSocket>
- #include <QTcpServer>
- #include <QRegExp>
- #include <QHostInfo>
- #include <QTimerEvent>
- #include <QDebug>
- #include <QtSql/QSqlQuery>
- #include <QCryptographicHash>
- #include <QHostAddress>
- #include "SshClient.h"
- #include "ServerQueryThread.h"
- App::App(int &argc, char **argv) :
- QCoreApplication(argc, argv),
- myServer(new QTcpServer()),
- mySocketConnectedFlag(false),
- myQWNETSshClient(new SshClient(this))
- {
- print("CIMS Bot Service v0.101\n=========================================================\n");
- setApplicationName("CIMSBOT");
- setOrganizationDomain("qwbr.tk");
- setOrganizationName("CIMS");
- setApplicationVersion("0.101");
- myServer->listen(QHostAddress::Any, 45000);
- connect(myServer, SIGNAL(newConnection()), SLOT(onNewConnection()));
- myClientsFrameTimerID = startTimer(0);
- myQWNETSshClient->connectToHost("stomp", "b4r.org");
- }
- void App::onNewConnection()
- {
- if(mySocketConnectedFlag)
- {
- print("Someone just connected to the bot.\nBye Bye.\n");
- mySocket->disconnectFromHost();
- if(mySocket->state() != QTcpSocket::UnconnectedState)
- mySocket->waitForDisconnected();
- mySocketConnectedFlag = false;
- }
- mySocket = myServer->nextPendingConnection();
- mySocketConnectedFlag = true;
- connect(mySocket, SIGNAL(readyRead()), SLOT(onDataArrival()));
- connect(mySocket, SIGNAL(disconnected()), SLOT(onDisconnection()));
- print("Connected to CIMS's bot service.\n");
- /* Set socket on clients for echoing */
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->setSocket(mySocket);
- }
- }
- void App::onDisconnection()
- {
- /* set all sockets to null so it doenst echo anything on a dangling pointer */
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->setSocket(NULL);
- }
- mySocketConnectedFlag = false;
- mySocket->deleteLater();
- }
- void App::loadClients()
- {
- }
- void App::connectToServer(const QString &args)
- {
- if(!args.size())
- {
- print("No server specified\n");
- return;
- }
- if(args.contains(" "))
- {
- print("Invalid server address\n");
- return;
- }
- QStringList clientData = args.split(":");
- if(clientData.size() == 1)
- {
- addClient(clientData.at(0), 27500);
- return;
- }
- if(clientData.size() == 2)
- {
- addClient(clientData.at(0), clientData.at(1).toUShort());
- return;
- }
- }
- void App::disconnectFromServer(const QString &args)
- {
- if(!args.size())
- {
- print("No server specified\n");
- return;
- }
- QStringList clientData = args.split(":");
- if(clientData.size() == 1)
- {
- removeClient(clientData.at(0), 27500);
- return;
- }
- if(clientData.size() == 2)
- {
- removeClient(clientData.at(0), clientData.at(1).toUShort());
- return;
- }
- }
- void App::onDataArrival()
- {
- while(mySocket->canReadLine())
- {
- QByteArray line;
- line = mySocket->readLine();
- QString data(line);
- QRegExp regex("([0-9a-zA-Z]+)\\s+([a-z]+)\\s+(.*)");
- if(regex.indexIn(data) == -1)
- {
- print("command format: <password> <command> ?<arguments>\nEg.: pss help\nDisconnected\n");
- mySocket->disconnectFromHost();
- return;
- }
- QString pass = regex.capturedTexts().at(1);
- if(!checkPassword(pass))
- {
- print("Wrong password\nDisconnected\n");
- mySocket->disconnectFromHost();
- return;
- }
- QString cmd = regex.capturedTexts().at(2);
- QString args = regex.capturedTexts().at(3).trimmed();
- if(cmd == "connect")
- {
- connectToServer(args);
- return;
- }
- if(cmd == "disconnect")
- {
- disconnectFromServer(args);
- return;
- }
- if(cmd == "say")
- {
- say(args);
- return;
- }
- if(cmd == "say_team")
- {
- sayTeam(args);
- return;
- }
- if(cmd == "servers")
- {
- listClients();
- return;
- }
- if(cmd == "name")
- {
- setNick(args);
- return;
- }
- if(cmd == "color")
- {
- setColor(args);
- return;
- }
- if(cmd == "setping")
- {
- setPing(args);
- return;
- }
- if(cmd == "team")
- {
- setTeam(args);
- return;
- }
- if(cmd == "quit")
- {
- mySocket->disconnectFromHost();
- return;
- }
- if(cmd == "help")
- {
- help();
- return;
- }
- }
- }
- void App::help()
- {
- print("connect server:port -> connects the bot on a server\n");
- print("disconnect server:port -> removes the bot from a server\n");
- print("say message -> says the message on all servers where the bot is connected\n");
- print("say_team message -> says the message on all servers where the bot is connected\n");
- print("servers -> lists all servers the bot is connected\n");
- print("name nick -> changes the bot name to nick\n");
- print("color x x -> changes the player color\n");
- print("setping x -> sets the bot ping to x. ofc you can't lower your actual ping with this.\n");
- print("team teamname -> sets the bot team\n");
- print("help -> displays this message\n");
- }
- void App::setTeam(const QString &args)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->setTeam(args);
- }
- print("Team changed.\n");
- }
- void App::setColor(const QString &args)
- {
- ActiveClient* ac;
- quint8 bottom, top;
- QStringList colors = args.split(" ");
- if(colors.size() < 2)
- return;
- bottom = colors.at(0).toUShort();
- top = colors.at(1).toUShort();
- foreach(ac, myClients)
- {
- ac->client()->setColor(bottom, top);
- }
- print("All clients colors have changed.\n");
- }
- void App::setPing(const QString &args)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->setPing(args.toInt());
- }
- print("All clients pings have changed.\n");
- }
- void App::setNick(const QString &args)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->setName(args.toAscii().data());
- }
- print("All clients nicks have changed.\n");
- }
- bool App::checkPassword(const QString &password)
- {
- if(QCryptographicHash::hash(password.toAscii(), QCryptographicHash::Md4).toHex().toLower() == "bf4df9f74d05c50ea00492224fb02854")
- return true;
- return false;
- }
- void App::print(const QString &msg)
- {
- printf("%s", msg.toAscii().data());
- if(mySocketConnectedFlag)
- {
- mySocket->write(msg.toAscii());
- mySocket->waitForBytesWritten();
- }
- }
- void App::addClient(const QString &host, quint16 port)
- {
- ActiveClient* ac;
- QHostAddress ha = QHostInfo::fromName(host).addresses().at(0);
- foreach(ac, myClients)
- {
- if(QString(ac->client()->host()) == ha.toString() && ac->client()->port() == port)
- {
- print("That client is already on the list.\n");
- return;
- }
- }
- ac = new ActiveClient(this);
- if(mySocketConnectedFlag)
- {
- if(mySocket->state() == QTcpSocket::ConnectedState)
- {
- ac->client()->setSocket(mySocket);
- }
- }
- ac->setAddress(ha, port);
- ac->client()->setQuakeFolder(mySettings.value("quakeFolder", App::applicationDirPath()).toString().toAscii().data());
- ac->client()->setName(mySettings.value("botName", "cimsbot").toString().toAscii().data());
- ac->client()->setSpectator(true);
- ac->client()->setPing(120);
- ac->client()->setColor(11, 13);
- myClients.push_back(ac);
- }
- void App::removeClient(const QString &host, quint16 port)
- {
- ActiveClient* ac;
- QHostAddress ha = QHostInfo::fromName(host).addresses().at(0);
- foreach(ac, myClients)
- {
- if(QString(ac->client()->host()) == ha.toString() && ac->client()->port() == port)
- {
- ac->client()->disconnect();
- delete ac;
- myClients.removeAll(ac);
- print("Client removed.\n");
- return;
- }
- }
- print("Client not found on the list.\n");
- }
- void App::say(const QString &msg, int *serverCount, int *userCount)
- {
- ActiveClient* ac;
- *serverCount = 0;
- *userCount = 0;
- foreach(ac, myClients)
- {
- if(ac->client()->state() == Client::ConnectedState)
- {
- ac->client()->say(msg);
- *userCount += ac->queryThread()->playerCount() - 1;
- (*serverCount)++;
- }
- }
- print("Say command sent to all clients\n");
- }
- void App::say(const QString &msg)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- if(ac->client()->state() == Client::ConnectedState)
- {
- ac->client()->say(msg);
- }
- }
- print("Say command sent to all clients\n");
- }
- void App::sayTeam(const QString &msg)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->sayTeam(msg);
- }
- print("Say_team command sent to all clients\n");
- }
- void App::listClients()
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- QString reply(ac->client()->host());
- reply.append(":" + QString::number(ac->client()->port()) + "\n");
- print(reply.toAscii().data());
- }
- }
- void App::activeClientsReplyCounters(int *serverCount, int *playerCount)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- if(ac->client()->state() == Client::ConnectedState)
- {
- int pc = ac->queryThread()->playerCount();
- if(pc == 255 || pc == 0)
- pc = 0;
- else
- pc--;
- *playerCount += pc;
- (*serverCount)++;
- }
- }
- }
- void App::timerEvent(QTimerEvent *e)
- {
- if(e->timerId() == myClientsFrameTimerID)
- {
- ActiveClient *ac;
- foreach(ac, myClients)
- {
- ac->run();
- }
- return;
- }
- }
- void App::requestBroadcast(const QString &type, const QString &user, const QString &server, const QString &message)
- {
- //REQ_BC QDEV,-dev-,qw://123.123,'testuser','test, with '',``twists''$ hehe'
- qDebug() << "REQ_BC QDEV,-" + type + "-,qw://" + server + ",'" + user + "','" + message + "'";
- myQWNETSshClient->write("REQ_BC QDEV,-" + type + "-,qw://" + server + ",'" + user + "','" + message + "'\n");
- }
- void App::broadcast(const QString &msg)
- {
- say(msg);
- }
- void App::broadcast(const QString &msg, int *serverCount, int *userCount)
- {
- qDebug() << "Broadcasting" << msg;
- say(msg, serverCount, userCount);
- }
- void App::cleanup()
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- ac->client()->disconnect();
- delete ac;
- }
- }
- App::~App()
- {
- cleanup();
- delete myServer;
- }
- void App::setReplyHash(const QString &serverAddress, const QString &hash)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- if(serverAddress == ac->serverAddressString())
- {
- ac->setReplyHash(hash);
- return;
- }
- }
- }
- void App::incrementReplyCounters(const QString &hash, int userCount, int serverCount)
- {
- ActiveClient* ac;
- foreach(ac, myClients)
- {
- if(ac->replyHash() == hash)
- {
- ac->incrementReplyCounters(userCount, serverCount);
- return;
- }
- }
- }
- //========================================================================
- App::ActiveClient::ActiveClient(App *app):
- myApp(app),
- myClient(new Client(app)),
- myQueryThread(new ServerQueryThread()),
- myBroadcastReplyTimer(new QTimer()),
- myUniqueUserCount(0),
- myUniqueServerCount(0)
- {
- }
- App::ActiveClient::~ActiveClient()
- {
- delete myClient;
- if(queryThread()->isRunning())
- queryThread()->stopQueryThread();
- while(queryThread()->isRunning());
- delete myQueryThread;
- delete myBroadcastReplyTimer;
- }
- Client* App::ActiveClient::client()
- {
- return myClient;
- }
- ServerQueryThread* App::ActiveClient::queryThread()
- {
- return myQueryThread;
- }
- void App::ActiveClient::setAddress(const QHostAddress &address, quint16 port)
- {
- queryThread()->setAddress(address, port);
- }
- void App::ActiveClient::run()
- {
- /* If the client is disconnect check if there is at least one player connected to the server */
- if(client()->state() == Client::DisconnectedState)
- {
- if(!queryThread()->isRunning())
- {
- queryThread()->startQueryThread();
- return;
- }
- int playerCount = queryThread()->playerCount();
- if(playerCount != 255 && playerCount > 0 && myDisconnectTime.elapsed() > 10000)
- {
- myApp->print("Players online on server " + queryThread()->serverAddress().toString() + ":" + QString::number(queryThread()->serverPort()) + ". Joining...\n");
- client()->connect(queryThread()->serverAddress().toString().toAscii(), queryThread()->serverPort());
- }
- return;
- }
- /* If the client is connected and left alone on the server, disconnect yourself */
- if(client()->state() == Client::ConnectedState)
- {
- int playerCount = queryThread()->playerCount();
- if(playerCount == 1 && client()->isOnServer())
- {
- myApp->print("I was left alone on " + queryThread()->serverAddress().toString() + ":" + QString::number(queryThread()->serverPort()) + ". Leaving...\n");
- client()->disconnect();
- myDisconnectTime.restart();
- return;
- }
- }
- /* Say the broadcast count */
- if(!myBroadcastReplyTimer->isActive() && myReplyTimerWasActive)
- {
- myApp->activeClientsReplyCounters(&myUniqueServerCount, &myUniqueUserCount); //add my internal counter to the list
- client()->say("::cims:: Sent to " + QString::number(myUniqueServerCount) + " channels, " + QString::number(myUniqueUserCount) + " unique users.");
- myUniqueServerCount = myUniqueUserCount = 0;
- }
- myReplyTimerWasActive = myBroadcastReplyTimer->isActive();
- client()->run();
- }
- const QString App::ActiveClient::serverAddressString()
- {
- return QString(queryThread()->serverAddress().toString() + ':' + QString::number(queryThread()->serverPort()));
- }
- void App::ActiveClient::setReplyHash(const QString &hash)
- {
- myReplyHash = hash;
- /* Wait for 5 seconds */
- myBroadcastReplyTimer->setSingleShot(true);
- myBroadcastReplyTimer->start(5000);
- }
- const QString& App::ActiveClient::replyHash() const
- {
- return myReplyHash;
- }
- bool App::ActiveClient::isWaitingReply() const
- {
- return myBroadcastReplyTimer->isActive();
- }
- void App::ActiveClient::incrementReplyCounters(int userCount, int serverCount)
- {
- if(!myBroadcastReplyTimer->isActive())
- return;
- myUniqueUserCount += userCount;
- myUniqueServerCount += serverCount;
- }
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