Browse Source

Cleaned up unused stuff.
Reorganized and commented the classes for the future.

Mihawk 12 years ago
parent
commit
a5b666178f
13 changed files with 854 additions and 88 deletions
  1. 14 3
      ActiveClient.cpp
  2. 97 8
      ActiveClient.h
  3. 42 5
      App.cpp
  4. 177 13
      App.h
  5. 29 23
      Client.cpp
  6. 186 13
      Client.h
  7. 18 3
      ServerQuery.cpp
  8. 117 15
      ServerQuery.h
  9. 21 0
      Settings.cpp
  10. 32 3
      Settings.h
  11. 14 1
      SshClient.cpp
  12. 79 1
      SshClient.h
  13. 28 0
      main.cpp

+ 14 - 3
ActiveClient.cpp

@@ -25,6 +25,7 @@ along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 #include "App.h"
 #include "Settings.h"
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 ActiveClient::ActiveClient(App *app, QObject *parent):
   QObject(parent),
   myApp(app),
@@ -46,33 +47,39 @@ ActiveClient::ActiveClient(App *app, QObject *parent):
   myQueryTimer->setSingleShot(true);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 ActiveClient::~ActiveClient()
 {
   delete myClient;
   delete myDisconnectTime;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Client* ActiveClient::client()
 {
   return myClient;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 quint8 ActiveClient::playerCount() const
 {
   return myQuery->playerList().size();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ActiveClient::setAddress(const QHostAddress &address, quint16 port)
 {
   myQuery->setAddress(address, port);
   return;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ActiveClient::queryError(ServerQuery::Error)
 {
   myQueryTimer->start(myQueryInterval);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ActiveClient::queryFinished()
 {
   PlayerList playerList = myQuery->playerList();
@@ -106,6 +113,7 @@ void ActiveClient::queryFinished()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ActiveClient::run()
 {
   /* Say the broadcast count */
@@ -128,32 +136,35 @@ void ActiveClient::run()
     myClient->run();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 const QString ActiveClient::serverAddressString()
 {
   return QString(myQuery->address().toString() + ':' + QString::number(myQuery->port()));
 }
 
-void ActiveClient::setReplyHash(const QString &hash)
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+void ActiveClient::setReplyHashAndWaitForReply(const QString &hash)
 {
   myReplyHash = hash;
 
   /* Wait for reply */
   myBroadcastReplyTimer->setSingleShot(true);
   myBroadcastReplyTimer->start(Settings::globalInstance()->timeToWaitForCountReply()*1000);
-
-  qDebug() << "reply hash set" << hash;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 const QString& ActiveClient::replyHash() const
 {
   return myReplyHash;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool ActiveClient::isWaitingReply() const
 {
   return myBroadcastReplyTimer->isActive();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ActiveClient::incrementReplyCounters(int userCount, int channelCount, int playerCount, int serverCount)
 {
   if(!myBroadcastReplyTimer->isActive())

+ 97 - 8
ActiveClient.h

@@ -30,51 +30,140 @@ class QTime;
 class Client;
 class App;
 
+/**
+  Takes care of joining the client to the server in the case there are players
+  and leaving when there are nobody.
+  It constantly queryies the server using myQuery to gather information from the servers.
+
+  @author Mihawk <luiz@netdome.biz>
+  @file   ActiveClient.h
+*/
 class ActiveClient: public QObject
 {
   Q_OBJECT
 
 public:
+  /**
+    Creates a server monitoring object.
+
+    @param  app    The application creator of this object
+    @param  parent The parent object (should be the same as the app param)
+  */
   ActiveClient(App* app, QObject *parent = 0);
+
+  /**
+    Destructor
+  */
   virtual ~ActiveClient();
 
+  /**
+    Returns the QW Client used.
+
+    @return The client used by us
+  */
   Client*           client();
 
+  /**
+    Makes this class work, should be called every frame after creation of the object.
+  */
   void              run();
+
+  /**
+    Set the server that we are going to monitor.
+
+    @param address Server address
+    @param port    Server port
+  */
   void              setAddress(const QHostAddress &address, quint16 port);
+
+  /**
+    Returns the address of the server we are monitoring.
+
+    @return The server address
+  */
   const QString     serverAddressString();
+
+  /**
+    Returns the number of players on the server last time the query was ran.
+
+    @return The number of players
+  */
   quint8            playerCount() const;
 
-  void              setReplyHash(const QString& hash); //this activates the 5 seconds reply timer too
+  /**
+    Sets the hash and start waiting for reply from central on that hash.
+
+    @param hash The reply hash
+  */
+  void              setReplyHashAndWaitForReply(const QString& hash);
+
+  /**
+    Returns the reply hash of the last reply.
+
+    @return The hash
+  */
   const QString&    replyHash() const;
+
+  /**
+    Called to increment the internal reply counters
+    Those reply counters are counters of how many people received the message
+    that we just broadcasted.
+
+    @param  userCount     The irc user count
+    @param  channelCount  The irc channel count
+    @param  playerCount   The QW player count
+    @param  serverCount   The QW servers count
+  */
   void              incrementReplyCounters(int userCount, int channelCount, int playerCount, int serverCount);
+
+  /**
+    Tells us if we are wating for the count reply from the server.
+
+    @return True if waiting for reply, false otherwise
+  */
   bool              isWaitingReply() const;
 
 private slots:
+  /**
+    Called when a query gathering server information has just finished successfully.
+  */
   void              queryFinished();
+
+  /**
+    Called when a query fails on the process of gathering information the server.
+
+    @param  err Error code
+  */
   void              queryError(ServerQuery::Error err);
 
 private:
+  // The application that has created us
   App*              myApp;
-  Client*           myClient; //the QW bot
-  ServerQuery*      myQuery; //queries all players information from the server
-  QTime*            myDisconnectTime; //timer to avoid too fast reconnections
 
-  /* Count server reply while timer is active */
+  // The QW client connects to the server
+  Client*           myClient;
+
+  // The information gathering query object
+  ServerQuery*      myQuery;
+
+  // Timer to avoid too fast reconnections
+  QTime*            myDisconnectTime;
+
+  // Count server reply while timer is active
   QString           myReplyHash;
   QTimer*           myBroadcastReplyTimer;
 
-  /* How much time to wait b4 next query for player information */
+  // How much time to wait b4 next query for player information
   QTimer*           myQueryTimer;
   quint32           myQueryInterval;
 
-  /* Reply counters */
+  // Reply counters
   int               myUniqueUserCount;
   int               myUniqueChannelCount;
   int               myUniqueServerCount;
   int               myUniquePlayerCount;
 
-  bool              myReplyTimerWasActive; //for printing the reply counters
+  bool              myReplyTimerWasActive; // For printing the reply counters
 };
 
 #endif // ACTIVECLIENT_H

+ 42 - 5
App.cpp

@@ -16,6 +16,13 @@
 #include "ActiveClient.h"
 #include "Settings.h"
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+/**
+  Used just to expose the msleep function
+  from QThread
+
+  @author  Mihawk <luiz@netdome.biz>
+*/
 class Sleeper: public QThread
 {
 public:
@@ -25,6 +32,7 @@ public:
   }
 };
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 App::App(int &argc, char **argv) :
   QCoreApplication(argc, argv),
   myServer(new QTcpServer()),
@@ -32,7 +40,10 @@ App::App(int &argc, char **argv) :
   myQWNETSshClient(new SshClient(this))
 {
   if(!parseCommandLine())
+  {
+    QTimer::singleShot(0, this, SLOT(quit()));
     return;
+  }
 
   print("CIMS Bot Service v0.101\n========================================================\n");
 
@@ -50,6 +61,7 @@ App::App(int &argc, char **argv) :
   Settings::globalInstance()->save();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 App::~App()
 {
   Settings::globalInstance()->save();
@@ -57,6 +69,7 @@ App::~App()
   delete myServer;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool App::parseCommandLine()
 {
   if(argc() < 2)
@@ -71,7 +84,6 @@ bool App::parseCommandLine()
     if(arg == "--help" || arg == "-h")
     {
       printf("Usage: %s [--config/-c config_file] [-h]\n", args.at(0).section("/", -1).toAscii().data());
-      QTimer::singleShot(0, this, SLOT(quit()));
       return false;
     }
     else if(arg == "--config" || arg == "-c")
@@ -80,7 +92,6 @@ bool App::parseCommandLine()
       if(itr == args.constEnd())
       {
         printf("--config: Expected config file path.\n");
-        QTimer::singleShot(0, this, SLOT(quit()));
         return false;
       }
       arg = *itr;
@@ -92,6 +103,7 @@ bool App::parseCommandLine()
   return true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::onNewConnection()
 {
   if(mySocketConnectedFlag)
@@ -111,12 +123,14 @@ void App::onNewConnection()
   print("Connected to CIMS's bot service.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::onDisconnection()
 {
   mySocketConnectedFlag = false;
   mySocket->deleteLater();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::loadServerList()
 {
   QStringList list = Settings::globalInstance()->serverList();
@@ -137,6 +151,7 @@ void App::loadServerList()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::saveServerList()
 {
   QStringList list;
@@ -148,6 +163,7 @@ void App::saveServerList()
   Settings::globalInstance()->setServerList(list);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::parseAddClientCommand(const QString &args)
 {
   if(!args.size())
@@ -175,6 +191,7 @@ void App::parseAddClientCommand(const QString &args)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::parseRemoveClientCommand(const QString &args)
 {
   if(!args.size())
@@ -197,6 +214,7 @@ void App::parseRemoveClientCommand(const QString &args)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::onDataArrival()
 {
   while(mySocket->canReadLine())
@@ -287,11 +305,13 @@ void App::onDataArrival()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 const QStringList& App::lastMessages() const
 {
   return myLastMessages;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::help()
 {
   print("connect server:port -> connects the bot on a server\n");
@@ -305,6 +325,7 @@ void App::help()
   print("help -> displays this message\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::setTeam(const QString &args)
 {
   ActiveClient* ac;
@@ -315,6 +336,7 @@ void App::setTeam(const QString &args)
   print("Team changed.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::setColor(const QString &args)
 {
   ActiveClient* ac;
@@ -334,6 +356,7 @@ void App::setColor(const QString &args)
   print("All clients colors have changed.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::setPing(const QString &args)
 {
   ActiveClient* ac;
@@ -344,6 +367,7 @@ void App::setPing(const QString &args)
   print("All clients pings have changed.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::setNick(const QString &args)
 {
   ActiveClient* ac;
@@ -354,6 +378,7 @@ void App::setNick(const QString &args)
   print("All clients nicks have changed.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool App::checkPassword(const QString &password)
 {
   if(QCryptographicHash::hash(password.toAscii(), QCryptographicHash::Md4).toHex().toLower() == "bf4df9f74d05c50ea00492224fb02854")
@@ -361,6 +386,7 @@ bool App::checkPassword(const QString &password)
   return false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::print(const QString &msg)
 {
   printf("%s", msg.toAscii().data());
@@ -371,6 +397,7 @@ void App::print(const QString &msg)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::addClient(const QString &host, quint16 port)
 {
   ActiveClient* ac;
@@ -399,6 +426,7 @@ void App::addClient(const QString &host, quint16 port)
   print("Client added to watch list.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::removeClient(const QString &host, quint16 port)
 {
   ActiveClient* ac;
@@ -421,6 +449,7 @@ void App::removeClient(const QString &host, quint16 port)
   print("Client not found on the list.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::listClients()
 {
   ActiveClient* ac;
@@ -430,6 +459,7 @@ void App::listClients()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::activeClientsReplyCounters(int *serverCount, int *playerCount, ActiveClient *ignoreClient)
 {
   ActiveClient* ac;
@@ -453,6 +483,7 @@ void App::activeClientsReplyCounters(int *serverCount, int *playerCount, ActiveC
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::timerEvent(QTimerEvent *e)
 {
   if(e->timerId() == myClientsFrameTimerID)
@@ -466,6 +497,7 @@ void App::timerEvent(QTimerEvent *e)
   Sleeper::msleep(1);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::requestBroadcast(const QString &type, const QString &user, const QString &server, const QString &message)
 {
   if(!Settings::globalInstance()->developerMode())
@@ -474,6 +506,7 @@ void App::requestBroadcast(const QString &type, const QString &user, const QStri
     myQWNETSshClient->write("REQ_BC QDEV,-dev-,qw://" + server + ",'" + user + "','" + message + "'\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::addMessageToHistory(const QString &msg)
 {
   myLastMessages.push_back(msg);
@@ -481,6 +514,7 @@ void App::addMessageToHistory(const QString &msg)
     myLastMessages.removeAt(0);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::broadcast(const QString &msg, ActiveClient* ignoredClient)
 {
   ActiveClient* ac;
@@ -501,6 +535,7 @@ void App::broadcast(const QString &msg, ActiveClient* ignoredClient)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::broadcast(const QString &msg, int *serverCount, int *userCount)
 {
   ActiveClient* ac;
@@ -526,6 +561,7 @@ void App::broadcast(const QString &msg, int *serverCount, int *userCount)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::cleanup()
 {
   ActiveClient* ac;
@@ -536,19 +572,21 @@ void App::cleanup()
   }
 }
 
-void App::setReplyHash(const QString &serverAddress, const QString &hash)
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+void App::setReplyHashAndWaitForReply(const QString &serverAddress, const QString &hash)
 {
   ActiveClient* ac;
   foreach(ac, myClients)
   {
     if(serverAddress == ac->serverAddressString())
     {
-      ac->setReplyHash(hash);
+      ac->setReplyHashAndWaitForReply(hash);
       return;
     }
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void App::incrementReplyCounters(const QString &hash, int userCount, int channelCount, int playerCount, int serverCount)
 {
   ActiveClient* ac;
@@ -561,4 +599,3 @@ void App::incrementReplyCounters(const QString &hash, int userCount, int channel
     }
   }
 }
-

+ 177 - 13
App.h

@@ -13,60 +13,224 @@ class QTcpServer;
 class Client;
 class ActiveClient;
 
+/**
+  The application core.
+
+  @author  Mihawk <luiz@netdome.biz>
+  @file    App.h
+*/
 class App : public QCoreApplication
 {
   Q_OBJECT
 public:
+  /**
+    App contructor.
+
+    @param  argc  Command line param count
+    @param  argv  Command line param string array
+  */
   explicit              App(int &argc, char **argv);
-                        ~App();
 
+  /**
+    App Destructor.
+  */
+  ~App();
+
+  /**
+    Prints directly to console and to anyone connected via telnet.
+
+    @param  msg The message
+  */
   void                  print(const QString& msg);
+
+  /**
+    Those two functions broadcast messages to all QW servers that
+    the application is connected to.
+    The first one return the server and player count that the message
+    has reached.
+    The second just broadcasts the message to all QW servers ignoring the
+    ignoredClient param.
+  */
   void                  broadcast(const QString& msg, int *serverCount, int *userCount);
   void                  broadcast(const QString& msg, ActiveClient* ignoredClient = 0);
+
+  /**
+    Request central to broadcast a message.
+
+    @param  type    The type of message QDEV QWalt
+    @param  user    The user that is broadcasting
+    @param  server  The server where the message is coming from
+    @param  message The message
+  */
   void                  requestBroadcast(const QString& type, const QString& user, const QString& server, const QString& message);
-  void                  setReplyHash(const QString& serverAddress, const QString& hash);
+
+  /**
+    Sets the reply hash comming from central and starts timer
+    Until the timer is running the application will increment the user count for the
+    hash specified.
+
+    @param  serverAddress The address of the server that requested the broadcast
+    @param  hash          The hash returned from central server for this message
+  */
+  void                  setReplyHashAndWaitForReply(const QString& serverAddress, const QString& hash);
+
+  /**
+    Increment the reply counters for the server that has the hash specified.
+
+    @param  hash          The broadcasted message hash
+    @param  userCount     The irc user count
+    @param  channelCount  The irc channel count
+    @param  playerCount   The QW player count
+    @param  serverCount   The QW server count
+  */
   void                  incrementReplyCounters(const QString& hash, int userCount, int channelCount, int playerCount, int serverCount);
+
+  /**
+    Gets the servers we are monitoring player counts.
+
+    @param  serverCount   Pointer to variable that will be incremented with the server count
+    @param  playerCount   Pointer to variable that will be incremented with the player count
+    @param  ignoreClient  Client that counters will be ignored
+  */
   void                  activeClientsReplyCounters(int *serverCount, int *playerCount, ActiveClient* ignoreClient = 0);
+
+  /**
+    Last 5 messages broadcasted on central.
+
+    @return The list with the messages
+  */
   const QStringList&    lastMessages() const;
 
 protected:
+  /**
+    App Destructor.
+  */
   void									timerEvent(QTimerEvent *e);
 
 private:
+  // Socket for the TelNet administration
+  // Server for handling connections to the TelNet administration
   QTcpSocket*           mySocket;
   QTcpServer*           myServer;
-  bool                  mySocketConnectedFlag;
+  bool                  mySocketConnectedFlag; // Indicates whether there is someone connected to the TelNet administration
+
+  // SSH Client connected to central
   SshClient*            myQWNETSshClient;
 
+  // List of Servers we are monitoring
   QList<ActiveClient*>  myClients;
-  quint32               myCurrentClient;
-  QSettings             mySettings;
-  int                   myClientsFrameTimerID; //timer for mainloop
+
+  // Main loop timer identifier
+  int                   myClientsFrameTimerID;
+
+  // Last 5 messages list
   QStringList           myLastMessages;
 
+  /**
+    Loads the server list from the config file.
+  */
   void                  loadServerList();
+
+  /**
+    Saves the current server list to the config file.
+  */
   void                  saveServerList();
+
+  /**
+    Disconnect/Stop Monitoring from all servers.
+  */
   void                  cleanup();
+
+  /**
+    Adds message to the history of 5 messages.
+
+    @param  msg The message
+  */
   void                  addMessageToHistory(const QString& msg);
 
-  /* TCP Server */
-  bool                  checkPassword(const QString& password);
+  /**
+    Parses the command line parameters.
+
+    @return False if the parameters failed to be parsed, true otherwise
+  */
+  bool                  parseCommandLine();
+
+  /**
+    Checks if the password specified by the user is correct.
+
+    @param  password  The password
+    @return  True if its correct, false otherwise
+  */
+
   void                  addClient(const QString& host, quint16 port);
+  /**
+    Checks if the password specified by the user is correct.
+
+    @param  password  The password
+    @return  True if its correct, false otherwise
+  */
   void                  removeClient(const QString& host, quint16 port);
-  void                  parseAddClientCommand(const QString& args);
-  void                  parseRemoveClientCommand(const QString& args);
+
+  /**
+    The following functions sets the Team, Color, Nick and Ping
+    for all the bots on all servers that we are monitoring.
+  */
   void                  setTeam(const QString& team);
-  void                  listClients();
   void                  setColor(const QString& args);
   void                  setNick(const QString& args);
   void                  setPing(const QString& args);
+
+  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+  // The following functions are used to create the TelNet administration
+  // interface
+
+  /**
+    Checks if the password specified by the user is correct.
+
+    @param  password  The password
+    @return  True if its correct, false otherwise
+  */
+  bool                  checkPassword(const QString& password);
+
+  /**
+    Parses add client command coming from the user.
+
+    @param  args  The command arguments unparsed
+  */
+  void                  parseAddClientCommand(const QString& args);
+
+  /**
+    Parses remove client command coming from the user.
+
+    @param  args  The command arguments unparsed
+  */
+  void                  parseRemoveClientCommand(const QString& args);
+
+  /**
+    Lists all the servers we are monitoring.
+  */
+  void                  listClients();
+
+  /**
+    Displays a list of commands available to the user.
+  */
   void                  help();
-  bool                  parseCommandLine();
+
 
 private slots:
-  /* TCP server */
+  /**
+    Called everytime data arrives coming from the TelNet user.
+  */
   void                  onDataArrival();
+
+  /**
+    Called everytime an user is trying to connect to the TelNet interface.
+  */
   void                  onNewConnection();
+
+  /**
+    Called everytime an user is disconnected from the TelNet interface.
+  */
   void                  onDisconnection();
 };
 

+ 29 - 23
Client.cpp

@@ -8,11 +8,11 @@
 #include "App.h"
 #include "Settings.h"
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Client::Client(App *app, ActiveClient* ac):
   QWClient(),
   myActiveClient(ac),
   myApp(app),
-  myConnectionRetries(0),
   myOnServerFlag(false),
   mySpamMutedFlag(false),
   myQWMutedFlag(false),
@@ -32,6 +32,7 @@ Client::Client(App *app, ActiveClient* ac):
   mySpamBroadcastFloodTimer->setSingleShot(true);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Client::~Client()
 {
   delete myJoinMessageTimer;
@@ -41,6 +42,7 @@ Client::~Client()
   delete mySpamBroadcastFloodTimer;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::connect(const char *host, quint16 port)
 {
   myJoinMessageScheduled = true; //Hi message only scheduled at bot connection
@@ -48,29 +50,27 @@ void Client::connect(const char *host, quint16 port)
   QWClient::connect(host, port);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::say(const QString &msg)
 {
   QString cmd = "say " + msg;
   sendCmd(cmd.toAscii().data());
 }
 
-void Client::sayTeam(const QString &msg)
-{
-  QString cmd = "say_team " + msg;
-  sendCmd(cmd.toAscii().data());
-}
-
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::setTeam(const QString &msg)
 {
   sendCmd(QString("setinfo \"team\" \"" + msg + "\"").toAscii().data());
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::disconnect()
 {
   QWClient::disconnect();
   myOnServerFlag = false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::print(const QString &msg)
 {
   QString str;
@@ -83,42 +83,32 @@ void Client::print(const QString &msg)
   myApp->print(str);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::setPlayerList(PlayerList &playerList)
 {
   myPlayerList = playerList;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onDisconnect()
 {
   print("Disconnected..\n");
   myOnServerFlag = false;
 }
 
-void Client::retryConnection()
-{
-  if(myConnectionRetries == ConnectionRetries)
-  {
-    print("Giving up!\n");
-    disconnect();
-    myOnServerFlag = false;
-    return;
-  }
-
-  print("Reconnecting...\n");
-  reconnect();
-  myConnectionRetries++;
-}
-
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Client::isQWMuted() const
 {
   return myQWMutedFlag;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Client::isSpamMuted() const
 {
   return mySpamMutedFlag;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::parsePrintedLine()
 {
   Player  player;
@@ -288,6 +278,7 @@ void Client::parsePrintedLine()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Client::playerCount() const
 {
   Player c;
@@ -301,16 +292,19 @@ int Client::playerCount() const
   return pc;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::setMaxClients(int maxClients)
 {
   myMaxClients = maxClients;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Client::maxClients() const
 {
   return myMaxClients;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onPrint(int, const char *msg)
 {
   if(!strlen(msg))
@@ -330,11 +324,13 @@ void Client::onPrint(int, const char *msg)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Client::isOnServer() const
 {
   return myOnServerFlag;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onError(const char *description)
 {
   QString desc(description);
@@ -349,6 +345,7 @@ void Client::onError(const char *description)
   myOnServerFlag = false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onLevelChanged(int, const char *levelName, float, float, float, float, float, float, float, float, float, float)
 {
   print(QString(levelName) + "\n");
@@ -357,26 +354,31 @@ void Client::onLevelChanged(int, const char *levelName, float, float, float, flo
   myQWMutedFlag = false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onChallenge()
 {
   print("challenge\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onConnection()
 {
   print("connection\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onConnected()
 {
   print("connected\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onDownloadStarted(const char *fileName)
 {
   print("Download started " + QString(fileName) + "\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::run()
 {
   if(!myJoinMessageTimer->isActive() && !myJoinMessagePrinted)
@@ -395,17 +397,18 @@ void Client::run()
   QWClient::run();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onOOBPrint(const char *msg)
 {
   print(QString(msg));
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onStuffedCmd(const char *cmd)
 {
   QString strCmd(cmd);
   if(strCmd == "skins") //connection sequence complete
   {
-    myConnectionRetries = 0;
     myOnServerFlag = true;
 
     /* Only say hi if hi is scheduled */
@@ -418,6 +421,7 @@ void Client::onStuffedCmd(const char *cmd)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onDownloadProgress(int percent)
 {
   if(!(percent % 10))
@@ -434,11 +438,13 @@ void Client::onDownloadProgress(int percent)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Client::onDownloadFinished()
 {
   print("Download 100% finished.\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QString Client::parseNameFun(const QString &string)
 {
   QByteArray b(string.toAscii());

+ 186 - 13
Client.h

@@ -13,80 +13,253 @@ class QTime;
 class QTimer;
 class ActiveClient;
 
+/**
+  The QW BOT itself.
+
+  @author   Mihawk <luiz@netdome.biz>
+  @file     Client.h
+*/
 class Client : public QWClient
 {
 public:
+  /**
+    Constructor.
+
+    @param app Pointer to the application
+    @param ac  Pointer to the monitoring class
+  */
   Client(App* app, ActiveClient* ac);
+
+  /**
+    Destructor.
+  */
   ~Client();
+
+  /**
+    Connects the bot to the QW server specified.
+
+    @param host Server host
+    @param port Server port
+  */
   void connect(const char *host, quint16 port);
+
+  /**
+    Runs the QW client, must be called everyframe or so
+    otherwise the bot won't run.
+  */
   void run();
+
+  /**
+    Disconnects the QW client from the server.
+  */
   void disconnect();
+
+  /**
+    Says something on the server we are in.
+  */
   void say(const QString& msg);
-  void sayTeam(const QString& msg);
+
+  /**
+    Sets the bot team.
+  */
   void setTeam(const QString& msg);
-  void setSocket(class QTcpSocket* socket);
-  void retryConnection(); //unused
+
+  /**
+    Returns whether we are fully connected to a server.
+
+    @return True if fully connected, otherwise false
+  */
   bool isOnServer() const;
+
+  /**
+    Returns whether the frequencies are muted.
+
+    @return True if the frequency is muted, otherwise returns false
+  */
   bool isQWMuted() const;
   bool isSpamMuted() const;
+
+  /**
+    Sets the player list that are on this server
+    including the bot in it. This information comes
+    from the Query object outside this class.
+    FIXME: Make the bot parse the player list inside itself.
+
+    @param playerList The player list
+  */
   void setPlayerList(PlayerList &playerList);
+
+  /**
+    Sets the maxclients that can connect to this server
+    currenctly this information comes from the Query object.
+    FIXME: Make the bot gather this info himself, since he is
+    connected to the server.
+
+    @param  maxClients  The maximum number of clients that can connect to this
+                        particular server
+  */
   void setMaxClients(int maxClients);
 
 protected:
+  /**
+    Called everytime the level changes.
+
+    @param playerNum
+    @param levelName
+    @param gravity
+    @param stopSpeed
+    @param maxSpeed
+    @param spectatorMaxSpeed
+    @param accelerate
+    @param airAccelerate
+    @param waterAccelerate
+    @param friction
+    @param waterFriction
+    @param entGravity
+  */
   void onLevelChanged(int playerNum, const char *levelName, float gravity, float stopSpeed, float maxSpeed, float spectatorMaxSpeed, float accelerate, float airAccelerate, float waterAccelerate, float friction, float waterFriction, float entGravity);
+
+  /**
+    Called when the client is disconnected from the server.
+  */
   void onDisconnect();
+
+  /**
+    Called when the client receives information to be printed on the screen.
+
+    @param level Message level
+    @param msg   The message
+  */
   void onPrint(int level, const char *msg);
+
+  /**
+    Called on (respectively):
+    Challenge response.
+    Connection acknowledged.
+    Connected. (Not fully connected yet, signon start)
+  */
   void onChallenge();
   void onConnection();
   void onConnected();
+
+  /**
+    Called when download of a file started.
+
+    @param fileName The file to be downloaded
+  */
   void onDownloadStarted(const char *fileName);
+
+  /**
+    Called when the last download finished.
+  */
   void onDownloadFinished();
+
+  /**
+    Called when the progress for a download changed.
+
+    @param percent Actual download percentage
+  */
   void onDownloadProgress(int percent);
+
+  /**
+    Called when the server stuffs cmd into the client.
+
+    @param cmd The command being stuffed into the client
+  */
   void onStuffedCmd(const char *cmd);
+
+  /**
+    Called when an error occurs.
+
+    @param description The error description
+  */
   void onError(const char *description);
+
+  /**
+    Called when the client receives an out-of-band print.
+
+    @param msg The message to be printed
+  */
   void onOOBPrint(const char *msg);
 
 private:
+  // The monitor that monitors the server that this client connects to
   ActiveClient*     myActiveClient;
-  App*							myApp;
 
-  int								myConnectionRetries;
-  static const int	ConnectionRetries = 10;
+  // Pointer to the application
+  App*							myApp;
 
+  // The last line printed into our client
   QString						myPrintLine;
 
+  // Flag to avoid information to repeat on the client
   bool							myDownloadProgressPrintedFlag;
 
+  // Flag to indicate if the client is fully connected
   bool              myOnServerFlag;
 
+  // Flags to indicate whether frequencies are muted or not
   bool              mySpamMutedFlag;
   bool              myQWMutedFlag;
 
-  QTimer*           myJoinMessageTimer;             //after that time the bot will say hi.
-  QTimer*           myKeepNickTimer;                //interval in which the bot tries to retake his nickname
+  QTimer*           myJoinMessageTimer; // After that time the bot will say hi.
+  QTimer*           myKeepNickTimer;    // Interval in which the bot tries to retake his nickname
 
-  /* flood timers */
-  QTimer*           myFloodTimer;                   //floodtimer for all commands
-  QTimer*           myQWBroadcastFloodTimer;        //floodtimer for .qw broadcasts
-  QTimer*           mySpamBroadcastFloodTimer;      //floodtimer for .spam broadcasts
+  // Flood timers
+  QTimer*           myFloodTimer;              // Floodtimer for all commands
+  QTimer*           myQWBroadcastFloodTimer;   // Floodtimer for .qw broadcasts
+  QTimer*           mySpamBroadcastFloodTimer; // Floodtimer for .spam broadcasts
 
-  /* time when floodtimer was started for calc time left */
+  // Used to calculate how much time is there left on the flood timers
   QTime             myFloodTimerStart;
   QTime             myQWBroadcastFloodTimerStart;
   QTime             mySpamBroadcastFloodTimerStart;
 
+  // Used to avoid information printed countless times
   bool              myJoinMessagePrinted;
   bool							myFloodMsgPrinted;
+
+  // Inicates whether bot has to say Hi
   bool              myJoinMessageScheduled;
 
+  // List of players on this server we are connected to
   PlayerList        myPlayerList;
+
+  // Max clients allowed on this server
   int               myMaxClients;
 
+  /**
+    Prints a message directly to the console or telnet user.
+
+    @param msg The message
+
+  */
   void print(const QString& msg);
+
+  /**
+    Parses the last line that was printed.
+  */
   void parsePrintedLine();
+
+  /**
+    Returns the player count on this server.
+
+    @return The player count
+  */
   int  playerCount() const;
+
+  /**
+    Returns the maximum number of clients allowed on this server.
+
+    @return The maximum number of clients allowed
+  */
   int  maxClients() const;
 
+  /**
+    Parses any namefun string and converts it to readable text.
+
+    @param string The text to be parsed
+  */
   static QString parseNameFun(const QString& string);
 };
 

+ 18 - 3
ServerQuery.cpp

@@ -18,13 +18,13 @@ along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 */
 
 #include "ServerQuery.h"
-
 #include <QUdpSocket>
 #include <QHostInfo>
 #include <QStringList>
 #include <QRegExp>
 #include <QTime>
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 ServerQuery::ServerQuery(QObject *parent) :
   QObject(parent),
   mySocket(new QUdpSocket(this)),
@@ -34,17 +34,20 @@ ServerQuery::ServerQuery(QObject *parent) :
   connect(mySocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(socketError(QAbstractSocket::SocketError)));
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 ServerQuery::~ServerQuery()
 {
   delete mySocket;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ServerQuery::run()
 {
   if(mySocket->hasPendingDatagrams())
     parseServerInfo();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool ServerQuery::query(bool pingServer)
 {
   myActiveFlag = true;
@@ -88,16 +91,19 @@ bool ServerQuery::query(bool pingServer)
   return true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 const QHostAddress &ServerQuery::address() const
 {
   return myAddress;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 quint16 ServerQuery::port() const
 {
   return myPort;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool ServerQuery::setAddress(const QHostAddress &address, quint16 port)
 {
   myAddress = address;
@@ -105,6 +111,7 @@ bool ServerQuery::setAddress(const QHostAddress &address, quint16 port)
   return true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool ServerQuery::setAddress(const QString &address, quint16 port)
 {
   QHostInfo hi = QHostInfo::fromName(address);
@@ -119,6 +126,7 @@ bool ServerQuery::setAddress(const QString &address, quint16 port)
   return true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ServerQuery::parseServerInfo()
 {
   QByteArray serverData = mySocket->readAll();
@@ -221,17 +229,20 @@ void ServerQuery::parseServerInfo()
   return;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool ServerQuery::isActive() const
 {
   return myActiveFlag;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ServerQuery::socketError(QAbstractSocket::SocketError)
 {
   emit error(UnknownError);
   myActiveFlag = false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int ServerQuery::ping(int count, int timeout)
 {
   int pong = 0;
@@ -258,16 +269,19 @@ int ServerQuery::ping(int count, int timeout)
   return pong/count;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 PlayerList ServerQuery::playerList() const
 {
   return myPlayers;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 ServerRules ServerQuery::serverRules() const
 {
   return myRules;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QString ServerQuery::serverRuleValue(const QString &ruleName) const
 {
   ServerRule r;
@@ -279,13 +293,13 @@ QString ServerQuery::serverRuleValue(const QString &ruleName) const
   return QString();
 }
 
-//========================================================================
-/* Name fun */
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 char ServerQuery::ourReadableCharsTable[256] = {	'.', '_' , '_' , '_' , '_' , '.' , '_' , '_' , '_' , '_' , '\n' , '_' , '\n' , '>' , '.' , '.',
     '[', ']', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', '_', '_', '_'
                                                };
 bool ServerQuery::ourReadableCharsTableInitialized = false;
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void ServerQuery::fillReadableCharsTable()
 {
   int i;
@@ -303,6 +317,7 @@ void ServerQuery::fillReadableCharsTable()
   ourReadableCharsTableInitialized = true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QString ServerQuery::convertNameFun(const QString &name)
 {
   if(!ourReadableCharsTableInitialized)

+ 117 - 15
ServerQuery.h

@@ -17,9 +17,6 @@ You should have received a copy of the GNU General Public License
 along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 */
 
-/**
-	Requests a server information and returns everything parsed in a ServerInfo struct
-*/
 #ifndef SERVERQUERY_H
 #define SERVERQUERY_H
 
@@ -28,6 +25,7 @@ along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 
 class QUdpSocket;
 
+// Player info struct
 struct Player
 {
   int     id;
@@ -43,6 +41,7 @@ struct Player
 };
 typedef QList<Player> PlayerList;
 
+// Server info struct
 struct ServerRule
 {
   QString   rule;
@@ -50,54 +49,157 @@ struct ServerRule
 };
 typedef QList<ServerRule> ServerRules;
 
+/**
+  This class gathers information for a given server
+  and returns the information in lists of information.
+
+  @author   Mihawk <luiz@netdome.biz>
+  @file     ServerQuery.h
+*/
 class ServerQuery : public QObject
 {
   Q_OBJECT
 public:
-
+  // Error codes
   enum Error { NoError, TimedOutError, EmptyResponseError, InvalidResponseError, InvalidInfoStringError, InvalidPlayerInfoError, SendError, HostLookupError, ConnectionError, UnknownError };
 
+  /**
+    Constructor.
+
+    @param parent The parent object if possible
+  */
   explicit ServerQuery(QObject *parent = 0);
+
+  /**
+    Destructor.
+  */
   ~ServerQuery();
 
+  /**
+    Sets the address we are going to gather information from.
+
+    @param address The server address
+    @param port    The server port
+    @return True on success else false
+  */
   bool          setAddress(const QString &address, quint16 port = 27500);
   bool          setAddress(const QHostAddress &address, quint16 port = 27500);
-  const QHostAddress&  address() const;
-  quint16       port() const;
 
+  /**
+    Returns the address and port of the server we are querying.
+  */
+  const QHostAddress& address() const;
+  quint16 port() const;
+
+  /**
+    Start a new query on the server, this function is non-blocking
+    run() must be called for updates on the current query.
+
+    @param pingServer Whether we should gather ping information too (this blocks the query)
+    @return True on success, false otherwise
+  */
   bool          query(bool pingServer = false);
+
+  /**
+    Must be called when a query is active.
+  */
   void          run();
+
+  /**
+    Returns whether a query is active or not.
+
+    @return True if we are now in the middle of a query process, false otherwise
+  */
   bool          isActive() const;
 
+  /**
+    Returns the player list connected to this server we just gathered info
+    with all their information.
+
+    @return The player list
+  */
   PlayerList    playerList() const;
+
+  /**
+    Returns all the information gathered from the server.
+
+    @return The server rules (as we call it)
+  */
   ServerRules   serverRules() const;
+
+  /**
+    Searches and returns a given rule value from the Server rules list
+    we gathered.
+
+    @param ruleName The rule to look for
+    @return The rule's value
+  */
   QString       serverRuleValue(const QString& ruleName) const;
 
 signals:
+  /**
+    Emitted when an error occured during the information
+    gathering process.
+
+    @param err Error code
+  */
   void          error(ServerQuery::Error err);
+
+  /**
+    Emitted when the information gathering process finished
+    successfully.
+  */
   void          finished();
 
 private slots:
+  /**
+    Parses the server information response from server internally.
+  */
   void          parseServerInfo();
+
+  /**
+    Called when an error occured on the socket level.
+
+    @param err Error code
+  */
   void          socketError(QAbstractSocket::SocketError err);
 
 private:
-  QUdpSocket*   mySocket;
-  QHostAddress	myAddress;
-  quint16				myPort;
-  PlayerList    myPlayers;
-  ServerRules   myRules;
-  quint16       myPing;
-  bool          myIsProxyFlag;
-  bool          myActiveFlag;
+  QUdpSocket*   mySocket;      // The socket used to do the query
+  QHostAddress	myAddress;     // The address of the server
+  quint16				myPort;        // The port of the server
+  PlayerList    myPlayers;     // The parsed player list
+  ServerRules   myRules;       // The parsed server information list
+  quint16       myPing;        // The ping from us to the server
+  bool          myIsProxyFlag; // Indicates whether this server is a proxy
+  bool          myActiveFlag;  // Indicates whether we are in the middle of a query process
+
+  /**
+    Pings the server we are gathering information from.
+    Note: This function blocks code until its finished.
+    FIXME: Make this function non-blocking too.
+
+    @param  count   Number of times we should ping the server
+    @param  timeout How long to wait for a server reply
+    @return The average ping
+  */
+  int           ping(int count = 3, int timeout = 1000);
 
+  // Tables used for namefun conversion
   static char   ourReadableCharsTable[256];
   static bool   ourReadableCharsTableInitialized;
 
-  int           ping(int count = 3, int timeout = 1000);
+  /**
+    Initializes namefun conversion tables.
+  */
   static void   fillReadableCharsTable();
 
 public:
+  /**
+    Converts namefun text to normal text.
+
+    @param name The text/name to convert
+  */
   static QString convertNameFun(const QString &name);
 };
 

+ 21 - 0
Settings.cpp

@@ -23,19 +23,23 @@ along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 #include <QStringList>
 #include <stdio.h>
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Settings* Settings::ourInstance = NULL;
 QSettings* Settings::ourSettings;
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Settings::Settings()
 {
   ourSettings = new QSettings(QCoreApplication::applicationDirPath() + "/cimsqwbot.cfg", QSettings::IniFormat);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Settings::~Settings()
 {
   delete ourSettings;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Settings::changeConfigFile(const QString &fileName)
 {
   delete ourSettings;
@@ -52,6 +56,7 @@ bool Settings::changeConfigFile(const QString &fileName)
   return true;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Settings* Settings::globalInstance()
 {
   if(!ourInstance)
@@ -59,6 +64,7 @@ Settings* Settings::globalInstance()
   return ourInstance;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QStringList Settings::serverList()
 {
   QStringList list;
@@ -74,6 +80,7 @@ QStringList Settings::serverList()
   return list;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Settings::setServerList(QStringList &list)
 {
   ourSettings->beginWriteArray("servers");
@@ -85,71 +92,85 @@ void Settings::setServerList(QStringList &list)
   ourSettings->endArray();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QString Settings::quakeFolder() const
 {
   return ourSettings->value("quakeFolder", QCoreApplication::applicationDirPath()).toString();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 QString Settings::botName() const
 {
   return ourSettings->value("botName", "[ServeMe]").toString();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::botPing() const
 {
   return ourSettings->value("botPing", 666).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::botTopColor() const
 {
   return ourSettings->value("botTopColor", 11).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::botBottomColor() const
 {
   return ourSettings->value("botBottomColor", 12).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Settings::botSpectator() const
 {
   return ourSettings->value("botSpectator", true).toBool();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::floodProtTime() const
 {
   return qBound<int>(6, ourSettings->value("floodProtTime", 6).toInt(), 9999);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::qwFloodProtTime() const
 {
   return ourSettings->value("qwFloodProtTime", 600).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::spamFloodProtTime() const
 {
   return ourSettings->value("spamFloodProtTime", 300).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 unsigned int Settings::queryInterval() const
 {
   return ourSettings->value("queryInterval", 1000).toUInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::timeToSayHiAfterConnected() const
 {
   return ourSettings->value("timeToSayHiAfterConnected", 7).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 int Settings::timeToWaitForCountReply() const
 {
   return ourSettings->value("timeToWaitForCountReply", 7).toInt();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool Settings::developerMode() const
 {
   return ourSettings->value("developerMode", false).toBool();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Settings::save()
 {
   ourSettings->setValue("quakeFolder", quakeFolder());

+ 32 - 3
Settings.h

@@ -24,15 +24,40 @@ class QSettings;
 class QString;
 class QStringList;
 
+/**
+  This class provides direct settings file access for the whole application.
+
+  @author   Mihawk <luiz@netdome.biz>
+  @file     Settings.h
+*/
 class Settings
 {
 public:
+  /**
+    The class single instance.
+
+    @return The settings class
+  */
   static Settings*  globalInstance();
+
+  /**
+    Changes the config file used by us.
+
+    @param fileName The filename to be used
+    @return True if the file was loaded successfully, false otherwise
+  */
   bool              changeConfigFile(const QString& fileName);
+
+  /**
+    Gets and sets the serverlist
+  */
   QStringList       serverList();
   void              setServerList(QStringList& list);
-  QString           quakeFolder() const;
 
+  /**
+    Config file direct parameter accessors
+  */
+  QString           quakeFolder() const;
   QString           botName() const;
   int               botPing() const;
   int               botTopColor() const;
@@ -46,12 +71,16 @@ public:
   int               timeToWaitForCountReply() const;
   bool              developerMode() const;
 
+  /**
+    Save current settings to the file.
+  */
   void              save();
 
 private:
-  static Settings*  ourInstance;
-  static QSettings* ourSettings;
+  static Settings*  ourInstance; // Myself
+  static QSettings* ourSettings; // The QSettings object
 
+  // Disable direct object creation, copy and destruction
   Settings();
   ~Settings();
   Settings(Settings&) {}

+ 14 - 1
SshClient.cpp

@@ -27,6 +27,7 @@ along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 #include <QStringList>
 #include <QDebug>
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 SshClient::SshClient(App* app, QObject *parent) :
   QObject(parent),
   myApp(app),
@@ -42,17 +43,20 @@ SshClient::SshClient(App* app, QObject *parent) :
   connect(myProcess, SIGNAL(finished(int)), SLOT(exited(int)));
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 SshClient::~SshClient()
 {
   delete myCommandRegex;
   delete myClients;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool SshClient::isConnected() const
 {
   return myConnectedFlag;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::read()
 {
   QString data(myProcess->readAll().trimmed());
@@ -77,29 +81,34 @@ void SshClient::read()
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::exited(int)
 {
   reconnect();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::ping()
 {
   write("PING\n");
   myPingTimerID = startTimer(30000);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::pong()
 {
   killTimer(myPingTimerID);
   myPongTimerID = startTimer(30000);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::write(const QString &data)
 {
   myProcess->write(data.toAscii());
   myProcess->waitForBytesWritten();
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::parse(const QDateTime &time, const QString &command, const QString &commandData)
 {
   /* JOINED - Another user has just joined central */
@@ -179,7 +188,7 @@ void SshClient::parse(const QDateTime &time, const QString &command, const QStri
     //QString frequency = a.cap(2);
     QString server = a.cap(3);
 
-    myApp->setReplyHash(server, hash);
+    myApp->setReplyHashAndWaitForReply(server, hash);
 
     return;
   }
@@ -231,6 +240,7 @@ void SshClient::parse(const QDateTime &time, const QString &command, const QStri
   myApp->print("Unparsed cmd from central: " + time.toString() + " " + command + " " + commandData + "\n");
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 bool SshClient::connectToHost(const QString &user, const QString &host)
 {
   myProcess->start("ssh", QStringList() << user + "@" + host);
@@ -247,12 +257,14 @@ bool SshClient::connectToHost(const QString &user, const QString &host)
   }
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::reconnect()
 {
   if(!myUsername.isEmpty() && !myHostname.isEmpty())
     connectToHost(myUsername, myHostname);
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::disconnectFromHost()
 {
   killTimer(myConnectionTimerID);
@@ -265,6 +277,7 @@ void SshClient::disconnectFromHost()
   myConnectedFlag = false;
 }
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void SshClient::timerEvent(QTimerEvent *e)
 {
   if(e->timerId() == myConnectionTimerID)

+ 79 - 1
SshClient.h

@@ -17,7 +17,6 @@ You should have received a copy of the GNU General Public License
 along with this program.  If not, see < http://www.gnu.org/licenses/ >.
 */
 
-/* SSH client for connecting to QWNET central */
 #ifndef SSHCLIENT_H
 #define SSHCLIENT_H
 
@@ -29,29 +28,94 @@ class QDateTime;
 class QStringList;
 class App;
 
+/**
+  SSH Client exclusively for connecting to QWNET's central.
+  It depends on openssh installed on the system and opens a process
+  with the ssh binary to make all the communication.
+
+  @author   Mihawk <luiz@netdome.biz>
+  @file     SshClient.h
+*/
 class SshClient : public QObject
 {
   Q_OBJECT
 
 public:
+  // Error codes
   enum Error { NoError, ConnectionTimedOutError };
 
+  /**
+    Constructor
+
+    @param app    The main application
+    @param parent The parent object if possible
+  */
   explicit SshClient(App* app, QObject *parent = 0);
+
+  /**
+    Destructor
+  */
   ~SshClient();
+
+  /**
+    Connects to a given ssh server.
+
+    @param user Username
+    @param host Hostname
+  */
   bool connectToHost(const QString& user, const QString &host);
+
+  /**
+    Returns whether we are connected right now.
+
+    @return True if connected, false otherwise
+  */
   bool isConnected() const;
+
+  /**
+    Disconnects from current server.
+  */
   void disconnectFromHost();
+
+  /**
+    Writes data to the server.
+
+    @param data Data to write
+  */
   void write(const QString& data);
 
 signals:
+  /**
+    Emitted when an error occurs.
+
+    @param errorCode The error code
+  */
   void error(Error errorCode);
+
+  /**
+    Emitted when we just connected to a server.
+  */
   void connected();
 
 protected:
+  /**
+    Handles events that occur periodically like PING PONG and connection timeout.
+
+    @param e Pointer to the event that happened
+  */
   void timerEvent(QTimerEvent *e);
 
 private slots:
+  /**
+    Called when there is data to be read coming from the server.
+  */
   void read();
+
+  /**
+    Called when the ssh binary process has exited.
+
+    @param exitCode The exit code
+  */
   void exited(int exitCode);
 
 private:
@@ -66,11 +130,25 @@ private:
   QString   myUsername;
   QString   myHostname;
 
+  /**
+    Parses all commands coming from the server and execute the appropriate
+    command.
+
+    @param time        Time the message arrived
+    @param command     The command that just arrived
+    @param commandData The command data
+  */
   void parse(const QDateTime& time, const QString& command, const QString& commandData);
 
+  /**
+    Ping and pong functions used to keep the connection alive.
+  */
   void ping();
   void pong();
 
+  /**
+    Reconnects to the server.
+  */
   void reconnect();
 };
 

+ 28 - 0
main.cpp

@@ -1,5 +1,33 @@
+/*
+GNU General Public License version 3 notice
+
+Copyright (C) 2012 Mihawk <luiz@netdome.biz>. All rights reserved.
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see < http://www.gnu.org/licenses/ >.
+*/
+
 #include "App.h"
 
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+/**
+  Main app starting point.
+
+  @param argc Command line arg count
+  @param argv Command line arg array
+  @return Exit code
+*/
 int main(int argc, char **argv)
 {
   App a(argc, argv);