/* GNU General Public License version 3 notice Copyright (C) 2012 Mihawk . All rights reserved. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see < http://www.gnu.org/licenses/ >. */ #ifndef QUAKEDEF_H #define QUAKEDEF_H // for chunked downloads #define MAXBLOCKS 1024 // Must be power of 2 #define DLBLOCKSIZE 1024 #define DL_QWCHUNKS 2 /* Needed definitions taken from EZQuake Source */ typedef float vec3_t[3]; typedef struct { int number; // edict index int flags; // nolerp, etc vec3_t origin; vec3_t angles; int modelindex; int frame; int colormap; int skinnum; int effects; } entityState_t; #define MAX_PACKET_ENTITIES 64 typedef struct { int numentities; entityState_t entities[MAX_PACKET_ENTITIES]; } packetEntities_t; #define PROTOCOL_VERSION 28 #define PROTOCOL_VERSION_FTE (('F'<<0) + ('T'<<8) + ('E'<<16) + ('X' << 24)) //fte extensions. #define PROTOCOL_VERSION_FTE2 (('F'<<0) + ('T'<<8) + ('E'<<16) + ('2' << 24)) //fte extensions. #ifdef PROTOCOL_VERSION_FTE #define FTE_PEXT_TRANS 0x00000008 // .alpha support #define FTE_PEXT_HLBSP 0x00000200 //stops fte servers from complaining #define FTE_PEXT_MODELDBL 0x00001000 #define FTE_PEXT_ENTITYDBL 0x00002000 //max of 1024 ents instead of 512 #define FTE_PEXT_ENTITYDBL2 0x00004000 //max of 1024 ents instead of 512 #define FTE_PEXT_FLOATCOORDS 0x00008000 //supports floating point origins. #define FTE_PEXT_SPAWNSTATIC2 0x00400000 //Sends an entity delta instead of a baseline. #define FTE_PEXT_256PACKETENTITIES 0x01000000 //Client can recieve 256 packet entities. #define FTE_PEXT_CHUNKEDDOWNLOADS 0x20000000 //alternate file download method. Hopefully it'll give quadroupled download speed, especially on higher pings. #endif // PROTOCOL_VERSION_FTE #ifdef PROTOCOL_VERSION_FTE2 #define FTE_PEXT2_VOICECHAT 0x00000002 #endif // PROTOCOL_VERSION_FTE2 #ifdef PROTOCOL_VERSION_FTE #define U_FTE_EVENMORE (1<<7) //extension info follows //EVENMORE flags #ifdef FTE_PEXT_SCALE #define U_FTE_SCALE (1<<0) //scaler of alias models #endif #ifdef FTE_PEXT_TRANS #define U_FTE_TRANS (1<<1) //transparency value #endif #ifdef FTE_PEXT_TRANS #define PF_TRANS_Z (1<<17) #endif #ifdef FTE_PEXT_FATNESS #define U_FTE_FATNESS (1<<2) //byte describing how fat an alias model should be. //moves verticies along normals // Useful for vacuum chambers... #endif #ifdef FTE_PEXT_MODELDBL #define U_FTE_MODELDBL (1<<3) //extra bit for modelindexes #endif #define U_FTE_UNUSED1 (1<<4) #ifdef FTE_PEXT_ENTITYDBL #define U_FTE_ENTITYDBL (1<<5) //use an extra byte for origin parts, cos one of them is off #endif #ifdef FTE_PEXT_ENTITYDBL2 #define U_FTE_ENTITYDBL2 (1<<6) //use an extra byte for origin parts, cos one of them is off #endif #define U_FTE_YETMORE (1<<7) //even more extension info stuff. #define U_FTE_DRAWFLAGS (1<<8) //use an extra qbyte for origin parts, cos one of them is off #define U_FTE_ABSLIGHT (1<<9) //Force a lightlevel #define U_FTE_COLOURMOD (1<<10) //rgb #define U_FTE_DPFLAGS (1<<11) #define U_FTE_TAGINFO (1<<12) #define U_FTE_LIGHT (1<<13) #define U_FTE_EFFECTS16 (1<<14) #define U_FTE_FARMORE (1<<15) #endif #define QW_CHECK_HASH 0x5157 //========================================= #define PORT_CLIENT 27001 #define PORT_MASTER 27000 #define PORT_SERVER 27500 // out of band message id bytes // M = master, S = server, C = client, A = any // the second character will always be \n if the message isn't a single // byte long (?? not true anymore?) #define S2C_CHALLENGE 'c' #define S2C_CONNECTION 'j' #define A2A_PING 'k' // respond with an A2A_ACK #define A2A_ACK 'l' // general acknowledgement without info #define A2A_NACK 'm' // [+ comment] general failure #define A2A_ECHO 'e' // for echoing #define A2C_PRINT 'n' // print a message on client #define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist #define A2C_CLIENT_COMMAND 'B' // + command line #define S2M_SHUTDOWN 'C' // // server to client // #define svc_bad 0 #define svc_nop 1 #define svc_disconnect 2 #define svc_updatestat 3 // [byte] [byte] #define nq_svc_version 4 // [long] server version #define svc_setview 5 // [short] entity number #define svc_sound 6 // #define nq_svc_time 7 // [float] server time #define svc_print 8 // [byte] id [string] null terminated string #define svc_stufftext 9 // [string] stuffed into client's console buffer #define svc_setangle 10 // [angle3] set the view angle to this absolute value #define svc_serverdata 11 // [long] protocol ... #define svc_lightstyle 12 // [byte] [string] #define nq_svc_updatename 13 // [byte] [string] #define svc_updatefrags 14 // [byte] [short] #define nq_svc_clientdata 15 // #define svc_stopsound 16 // #define nq_svc_updatecolors 17 // [byte] [byte] [byte] #define nq_svc_particle 18 // [vec3] #define svc_damage 19 #define svc_spawnstatic 20 #define svc_fte_spawnstatic2 21 // @!@!@! #define svc_spawnbaseline 22 #define svc_temp_entity 23 // variable #define svc_setpause 24 // [byte] on / off #define nq_svc_signonnum 25 // [byte] used for the signon sequence #define svc_centerprint 26 // [string] to put in center of the screen #define svc_killedmonster 27 #define svc_foundsecret 28 #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle #define svc_finale 31 // [string] text #define svc_cdtrack 32 // [byte] track #define svc_sellscreen 33 #define svc_smallkick 34 // set client punchangle to 2 #define svc_bigkick 35 // set client punchangle to 4 #define svc_updateping 36 // [byte] [short] #define svc_updateentertime 37 // [byte] [float] #define svc_updatestatlong 38 // [byte] [long] #define svc_muzzleflash 39 // [short] entity #define svc_updateuserinfo 40 // [byte] slot [long] uid #define svc_download 41 // [short] size [size bytes] #define svc_playerinfo 42 // variable #define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 #define svc_chokecount 44 // [byte] packets choked #define svc_modellist 45 // [strings] #define svc_soundlist 46 // [strings] #define svc_packetentities 47 // [...] #define svc_deltapacketentities 48 // [...] #define svc_maxspeed 49 // maxspeed change, for prediction #define svc_entgravity 50 // gravity change, for prediction #define svc_setinfo 51 // setinfo on a client #define svc_serverinfo 52 // serverinfo #define svc_updatepl 53 // [byte] [byte] #define svc_nails2 54 // [byte] num [52 bits] nxyzpy 8 12 12 12 4 8 #define svc_fte_modellistshort 60 // [strings] #define svc_fte_spawnbaseline2 66 #define svc_qizmovoice 83 #define svc_fte_voicechat 84 // // client to server // #define clc_bad 0 #define clc_nop 1 #define clc_move 3 // [[usercmd_t] #define clc_stringcmd 4 // [string] message #define clc_delta 5 // [byte] sequence number, requests delta compression of message #define clc_tmove 6 // teleport request, spectator only #define clc_upload 7 // teleport request, spectator only typedef struct userCmd_s { unsigned char msec; float angles[3]; short forwardmove, sidemove, upmove; unsigned char buttons; unsigned char impulse; } userCmd_t; #define PF_MSEC (1<<0) #define PF_COMMAND (1<<1) #define PF_VELOCITY1 (1<<2) #define PF_VELOCITY2 (1<<3) #define PF_VELOCITY3 (1<<4) #define PF_MODEL (1<<5) #define PF_SKINNUM (1<<6) #define PF_EFFECTS (1<<7) #define PF_WEAPONFRAME (1<<8) // only sent for view player #define PF_DEAD (1<<9) // don't block movement any more #define PF_GIB (1<<10) // offset the view height differently #define PF_NOGRAV (1<<11) // don't apply gravity for prediction #define CM_ANGLE1 (1<<0) #define CM_ANGLE3 (1<<1) #define CM_FORWARD (1<<2) #define CM_SIDE (1<<3) #define CM_UP (1<<4) #define CM_BUTTONS (1<<5) #define CM_IMPULSE (1<<6) #define CM_ANGLE2 (1<<7) #define U_ORIGIN1 (1<<9) #define U_ORIGIN2 (1<<10) #define U_ORIGIN3 (1<<11) #define U_ANGLE2 (1<<12) #define U_FRAME (1<<13) #define U_REMOVE (1<<14) // REMOVE this entity, don't add it #define U_MOREBITS (1<<15) #define U_ANGLE1 (1<<0) #define U_ANGLE3 (1<<1) #define U_MODEL (1<<2) #define U_COLORMAP (1<<3) #define U_SKIN (1<<4) #define U_EFFECTS (1<<5) #define U_SOLID (1<<6) // the entity should be solid for prediction #define SND_VOLUME (1<<15) // a byte #define SND_ATTENUATION (1<<14) // a byte #define TE_SPIKE 0 #define TE_SUPERSPIKE 1 #define TE_GUNSHOT 2 #define TE_EXPLOSION 3 #define TE_TAREXPLOSION 4 #define TE_LIGHTNING1 5 #define TE_LIGHTNING2 6 #define TE_WIZSPIKE 7 #define TE_KNIGHTSPIKE 8 #define TE_LIGHTNING3 9 #define TE_LAVASPLASH 10 #define TE_TELEPORT 11 #define TE_BLOOD 12 #define TE_LIGHTNINGBLOOD 13 #define BSPVERSION 29 #define MAX_MAP_HULLS 4 typedef struct { int fileofs, filelen; } lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 #define HEADER_LUMPS 15 typedef struct { float mins[3], maxs[3]; float origin[3]; int headnode[MAX_MAP_HULLS]; int visleafs; // not including the solid leaf 0 int firstface, numfaces; } dmodel_t; typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; #define MAX_MSGLEN 2048 #endif // QUAKEDEF_H