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+# Community Messaging Project (CMP)
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+
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+To communicate humanly between IRC, portal websites and gameservers or even more.
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+
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+## Architecture
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+
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+Meta ...
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+
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+Example ...
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+
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+## The IRC bots
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+
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+Historically, the IRC bots were first. :)
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+
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+### Eggdrop Bot TCL plugin
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+
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+Channel and ban configuration from a webserver
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+simple XML (yikes anyhow)
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+
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+* Can act as standalone community IRC messaging service (CIMS)
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+* expands itself with eggdrop botnet ability
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+* expands itself with the messaging service and control server
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+
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+It provides the following commands on the messaging service:
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+Link
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+
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+### Standalone Go-Lang Bot
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+
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+Configuration from a webserver
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+YAML
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+
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+It provides the following commands on the messaging service:
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+Link
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+
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+## The gameserver joining bots
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+
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+A gameserver joining bot joins the gameservers by whatever means
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+the gameserver protocol allows and then allows commands to be used
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+by users to interact with other people.
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+
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+### QuakeWorld Bot
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+
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+The current QuakeWorld Bot connects to the quakeworld (qw) gameservers that are
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+defined in its configuration file. It is able to connect to
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+nearly unlimited qw servers. But be sure to have a look at the cpu strain it will
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+get on the server.
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+
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+It also connects to the control server via SSH to send and receive
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+network commands.
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+
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+* Can act as standalone QuakeWorld Bot community messaging
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+* Expands itself with the messaging service and control server
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+
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+It provides the following commands on the messaging service:
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+Link
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+
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+## The portal websites
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+
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+### PHP Client
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+
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+A php client written by Sni is also available but kinda unmaintained. It is in use by
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+quakeworld.nu. It connects to the control server by SSH to read and write
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+network messages.
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+
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+Link
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+
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+## The Control Server
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+
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+The "Control Server" merely is a client on the messaging service. But since
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+it is the portion that actually helps forming processes between the other clients, we began calling
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+it "Server". Generally it allows for more interaction between the various kinds of clients.
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+
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+So it defines a minimal set of text protocol under which the other clients can
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+talk to each other and even provides some simple services to, for example, resolve
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+IP addresses to nice short names and countries.
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+
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+It provides the following commands on the messaging service:
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+Link
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+
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+## The transport layer
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+
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+Every client connects (or _can_ connect) to a messaging service where they can interact
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+with the other clients. It is the communication
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+backbone. So to say, it's the transport layer of the messages with
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+which the programs interact. Let's say 'message transport' and 'messaging service' are
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+synonyms and 'network commands' are the commands that clients chose to provide and
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+request on each other within the Community Messaging Project.
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+
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+As a future (late 2017?) underlying message transport I chose NATS from Apcera.
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+https://nats.io
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+
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+At the very moment (since 2014), the whole message transport is done via
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+a ruby server that works together with a SSH-Server to send
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+and receive messages. It is nicely working but there we have
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+a single point of failure. There is only one Server that all
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+clients have to connect to. We need this more scalable and
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+failsafe.
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+
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+Have a look at the quakeworld community. We provide and use this IRC
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+broadcasting service now for over a decade. It sure works,
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+but this community is a golden nugget in comparison to many other
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+communities. It deserves an even better working service which
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+they can expand and code on.
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+
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+### Resiliency of program message transport
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+
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+Communities change and people come and go. So do servers and all
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+those moving parts of a networked program. Lets make it more resilient.
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+
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+You can join the whole network by adding a cluster node to the
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+messaging service. This would then extend the messaging service
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+to make it more resilient. This also means, the communication between
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+all clients would be working in all those conditions when a server
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+fails. The clients would still find a messaging server inside
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+the cluster. See https://nats.io for clustered NATS.
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+
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+Even more, lets say, if the whole NATS portion of the network fails, clients
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+would still need to be able to connect to the network. So, we could - in
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+some unknown future - even add Amazon Web Services Simple Queuing Service (SQS)
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+to this network by coding a gateway from NATS to SQS. But that's future talk
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+for something that was never meant THIS big. ;-) Let's dream.
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+
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+## Final words
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+
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+This messaging service has been in use in the quakeworld community now for over
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+a decade, dating back to 2002. Let's keep it alive and expandable.
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